Project CARS build 229 (Team Member+) - Project CARS (ex C.A.R.S.) - DrivingItalia.NET simulatori di guida Jump to content

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http://forum.wmdportal.com/downloads.php

Build 229 (8/6/12, Team Member+)

OneSock threading fixes and improvements:

- Added OneSock lock used to synchronize access to all data shared between OneSock and main threads

- Replaced unreliable usage of volatiles in OneSock lib by proper locking. This fixes OneSock synchronization not working at all in some cases, especially on consoles

- Replaced class-specific locks in Authentication lib by OneSock locking where appropriate. This fixes deadlocks when OneSock and main threads try to access the same resource at the same time

- Fixed several issues in wip hybrid protocol implementation

Ghost system:

- Added GreenLight callback to ghost players.

- Downloaded ghosts will be enabled when the race starts (and sit on the start line until the player crosses the start line), instead of appearing only when the player crosses the start line

Live Delta Potential Lap code improvements to help with a few issues exposed by Winsconsin Raceway

Updated skipping the player's vehicle driveline integration during rolling start, so that wheel fibers remain executed and steering column torque is calculated all the time

Ping rebroadcaster regularly while in a game session. Update current, recent average, highest short-term average and all-time average ping statistics. Pinging the rebroadcaster also lets it know our public IP for NAT punchthrough purposes

Memphis - add new textures for stands

Added additive technique to basic shader

Removed duplicate entry from force feedback tweakers config file

Derby - new dynamic xml file, added cones

Fix for white flashing square bug (tyres shader was missing some normalization on the calculation of the worldnormal)

HDR modes other than photographic exposure were missing a luminance calculation which was breaking FXAA in thoese modes

Sakitto:New textures for fairground assets

Concord initial dynamic objects to make inner Circuit entry more visible

Concord Oval: New compete AIW First pass. 36 pit and start spots

DX11 fix for black silhoette around cars bug

Remove Azure Circuit for now until loft improvements are more progressed

Memphis - add new textures

Stockcar90: livery fixes

Caterham SP300: added new livery

New Delaware Map added

New Concord Map added

Added new track map icons for Glencairn

Updated to new map for Delaware

Concord Circuit - updated name to remove underscores in Menu

New Concord exports

New Derby exports

New Memphis export

New Sakitto exports

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