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    Project CARS build 159 + patch 160 disponibili

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    Il team Slightly Mad Studios, puntuale come ogni venerdi, ha rilasciato per tutti i Team Member+ la nuova build 159 con patch 160 del suo ottimo Project CARS. Anche questa settimana le migliorie e i vari bug fix sono numerosi, ma non mancano alcune novità interessanti, come da elenco sottostante:

    Build 159 (24/2/12, Team Member +)

    MUST START A NEW PROFILE WITH THIS BUILD

    Severity of vehicle crash damage state is not decreased when vehicle collides with heavy dynamic object

    Tweaked Logitech FFB kerb settings

    Limit fallback AIs to race liveries

    Increase freecam speed to compensate for changes to time steps - now correctly matches whether paused or not, and feels more appropriate for fast and slow modes

    Disabled other uses of key combinations required by freecam when in freecam mode, to prevent accidental debug information etc

    Changed shake effect code to properly reflect requested frequency, by not resetting to a movement endpoint on whole tick boundaries

    Pre heat brakes to optimal values based on vehicle

    Added PC support for Fanatec CSR, CSRE, CSW wheels using 911 as template - no per device button config applied as yet

    Added undertray scrape audio volume

    Ensure newer Fanatec controllers cannot match to older Turbo S wheel

    Add profile option to toggle HUD map on/off

    Completed last few remaining free-camera isses which were effected by pausing and unpausing the game.

    Changed call to camera callback when paused to use core tick rate (180Hz) instead of sub tick rate (30Hz) as basis for the timer value, this fixes the camera speed changing when paused

    Added custom Depth of Field mode

    Enable camera editing when paused

    Reduced effect of wheel to wheel collisions (and chance of them happening to the player)

    Formula A, Formula B, TDX, Racer4x, Racerv8, Gumpert Appollo, Asano X4, F68, F77, F86, Kart, and Super Kart: Physics updates

    Fixed trees cutting through wall at Bologna

    Gumpert: excluded paint colours from AI races

    Added fresnel/specular maps for all custom liveries

    Vehicle client versions incremented in advance of Aries server-side leaderboard reset (physics/tyre changes)

    Leonus F68: added metallic liveries + fresnel

    Show Map on HUD added

    Louder Caterham AI sounds

    New Bathurst, Bologna, and Loire exports

    Build 160 (24/2/12, Team Member +)

    FFB:

    - Added the notion of 'fade level' to BForceEffect, used as a secondary gain control

    - Added the notion of 'boost' to AppInput::cForce. Used to promote one particular force above the others (0 = no boost - no change, 1 = max boost - completely silences all other forces).

    - cForceSteeringSpring modified to include a 'lock' mode where the effect params are switched to emulate a bump-stop when the wheel lock has been exceeded.

    - Removed cForceSteeringLock.

    Disabled legacy deadzone helpers.

    Removed ultra shadow option, until it can be properly debugged and reinstated taking into account the shadow changes

    New Loire export

    Known issue on the Racer cars, driver has been removed for now, also cockpit cam is a bit too close to the dash.

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