VELOCIPEDE Posted February 24, 2012 Posted February 24, 2012 (edited) Build 159 (24/2/12, Team Member +) MUST START A NEW PROFILE WITH THIS BUILD Severity of vehicle crash damage state is not decreased when vehicle collides with heavy dynamic object Tweaked Logitech FFB kerb settings Limit fallback AIs to race liveries Increase freecam speed to compensate for changes to time steps - now correctly matches whether paused or not, and feels more appropriate for fast and slow modes Disabled other uses of key combinations required by freecam when in freecam mode, to prevent accidental debug information etc Changed shake effect code to properly reflect requested frequency, by not resetting to a movement endpoint on whole tick boundaries Pre heat brakes to optimal values based on vehicle Added PC support for Fanatec CSR, CSRE, CSW wheels using 911 as template - no per device button config applied as yet Added undertray scrape audio volume Ensure newer Fanatec controllers cannot match to older Turbo S wheel Add profile option to toggle HUD map on/off Completed last few remaining free-camera isses which were effected by pausing and unpausing the game. Changed call to camera callback when paused to use core tick rate (180Hz) instead of sub tick rate (30Hz) as basis for the timer value, this fixes the camera speed changing when paused Added custom Depth of Field mode Enable camera editing when paused Reduced effect of wheel to wheel collisions (and chance of them happening to the player) Formula A, Formula B, TDX, Racer4x, Racerv8, Gumpert Appollo, Asano X4, F68, F77, F86, Kart, and Super Kart: Physics updates Fixed trees cutting through wall at Bologna Gumpert: excluded paint colours from AI races Added fresnel/specular maps for all custom liveries Vehicle client versions incremented in advance of Aries server-side leaderboard reset (physics/tyre changes) Leonus F68: added metallic liveries + fresnel Show Map on HUD added Louder Caterham AI sounds New Bathurst, Bologna, and Loire exports PATCH Build 160 Build 160 (24/2/12, Team Member +) FFB: - Added the notion of 'fade level' to BForceEffect, used as a secondary gain control - Added the notion of 'boost' to AppInput::cForce. Used to promote one particular force above the others (0 = no boost - no change, 1 = max boost - completely silences all other forces). - cForceSteeringSpring modified to include a 'lock' mode where the effect params are switched to emulate a bump-stop when the wheel lock has been exceeded. - Removed cForceSteeringLock. Disabled legacy deadzone helpers. Removed ultra shadow option, until it can be properly debugged and reinstated taking into account the shadow changes New Loire export Known issue on the Racer cars, driver has been removed for now, also cockpit cam is a bit too close to the dash. This post has been promoted to an article Edited February 25, 2012 by VELOCIPEDE
delpinsky Posted February 24, 2012 Posted February 24, 2012 UPDATE build 160: Build 160 (24/2/12, Team Member +) FFB: - Added the notion of 'fade level' to BForceEffect, used as a secondary gain control - Added the notion of 'boost' to AppInput::cForce. Used to promote one particular force above the others (0 = no boost - no change, 1 = max boost - completely silences all other forces). - cForceSteeringSpring modified to include a 'lock' mode where the effect params are switched to emulate a bump-stop when the wheel lock has been exceeded. - Removed cForceSteeringLock. Disabled legacy deadzone helpers. Removed ultra shadow option, until it can be properly debugged and reinstated taking into account the shadow changes New Loire export Known issue on the Racer cars, driver has been removed for now, also cockpit cam is a bit too close to the dash.
Giulio MSC Posted February 27, 2012 Posted February 27, 2012 Ho visto alcune immagini con skin ufficiali F1...... Io ho scaricato la build 159+patch160 ma nn ci sono. Come si fa x averle? Grazie
Guest Uff Posted February 29, 2012 Posted February 29, 2012 ciao, credo escano con la prossima build Ovviamente no, se gli SMS vogliono evitare di ricevere una bella denuncia. Vanno scaricate dall'apposito topic sul forum WMD.
MAXIGEPPO2 Posted February 29, 2012 Posted February 29, 2012 sono riprodotte dagli utenti, non da loro direttamente, si possono scaricare i template e farsi la propria skin..
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