Project CARS build 159 (Team Member +) - Project CARS (ex C.A.R.S.) - DrivingItalia.NET simulatori di guida Jump to content

Project CARS build 159 (Team Member +)


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Posted (edited)

Build 159 (24/2/12, Team Member +)

MUST START A NEW PROFILE WITH THIS BUILD

Severity of vehicle crash damage state is not decreased when vehicle collides with heavy dynamic object

Tweaked Logitech FFB kerb settings

Limit fallback AIs to race liveries

Increase freecam speed to compensate for changes to time steps - now correctly matches whether paused or not, and feels more appropriate for fast and slow modes

Disabled other uses of key combinations required by freecam when in freecam mode, to prevent accidental debug information etc

Changed shake effect code to properly reflect requested frequency, by not resetting to a movement endpoint on whole tick boundaries

Pre heat brakes to optimal values based on vehicle

Added PC support for Fanatec CSR, CSRE, CSW wheels using 911 as template - no per device button config applied as yet

Added undertray scrape audio volume

Ensure newer Fanatec controllers cannot match to older Turbo S wheel

Add profile option to toggle HUD map on/off

Completed last few remaining free-camera isses which were effected by pausing and unpausing the game.

Changed call to camera callback when paused to use core tick rate (180Hz) instead of sub tick rate (30Hz) as basis for the timer value, this fixes the camera speed changing when paused

Added custom Depth of Field mode

Enable camera editing when paused

Reduced effect of wheel to wheel collisions (and chance of them happening to the player)

Formula A, Formula B, TDX, Racer4x, Racerv8, Gumpert Appollo, Asano X4, F68, F77, F86, Kart, and Super Kart: Physics updates

Fixed trees cutting through wall at Bologna

Gumpert: excluded paint colours from AI races

Added fresnel/specular maps for all custom liveries

Vehicle client versions incremented in advance of Aries server-side leaderboard reset (physics/tyre changes)

Leonus F68: added metallic liveries + fresnel

Show Map on HUD added

Louder Caterham AI sounds

New Bathurst, Bologna, and Loire exports

PATCH Build 160

Build 160 (24/2/12, Team Member +)

FFB:

- Added the notion of 'fade level' to BForceEffect, used as a secondary gain control

- Added the notion of 'boost' to AppInput::cForce. Used to promote one particular force above the others (0 = no boost - no change, 1 = max boost - completely silences all other forces).

- cForceSteeringSpring modified to include a 'lock' mode where the effect params are switched to emulate a bump-stop when the wheel lock has been exceeded.

- Removed cForceSteeringLock.

Disabled legacy deadzone helpers.

Removed ultra shadow option, until it can be properly debugged and reinstated taking into account the shadow changes

New Loire export

Known issue on the Racer cars, driver has been removed for now, also cockpit cam is a bit too close to the dash.

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Edited by VELOCIPEDE
Posted

UPDATE build 160:

Build 160 (24/2/12, Team Member +)

FFB:

- Added the notion of 'fade level' to BForceEffect, used as a secondary gain control

- Added the notion of 'boost' to AppInput::cForce. Used to promote one particular force above the others (0 = no boost - no change, 1 = max boost - completely silences all other forces).

- cForceSteeringSpring modified to include a 'lock' mode where the effect params are switched to emulate a bump-stop when the wheel lock has been exceeded.

- Removed cForceSteeringLock.

Disabled legacy deadzone helpers.

Removed ultra shadow option, until it can be properly debugged and reinstated taking into account the shadow changes

New Loire export

Known issue on the Racer cars, driver has been removed for now, also cockpit cam is a bit too close to the dash.

Posted

Ho visto alcune immagini con skin ufficiali F1......

Io ho scaricato la build 159+patch160 ma nn ci sono.

Come si fa x averle?

Grazie

Posted

ciao, credo escano con la prossima build

Ovviamente no, se gli SMS vogliono evitare di ricevere una bella denuncia. Vanno scaricate dall'apposito topic sul forum WMD.

Posted

sono riprodotte dagli utenti, non da loro direttamente, si possono scaricare i template e farsi la propria skin..

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