Build 764 (11/07/14, Team Member+) - 336.2 MB
* XB1: RVM rendering uses uncompressed depth buffer
* XB1: Envmap rendering uses uncompressed depth buffer
* XB1: Fixup and honour the various Animation thread affinities
* XB1: Use ESRAM for text rendering target + render directly to target
* New setup for god rays coming in
* Fixing error with previous frontend wtc check in
* PC/XB1: Bone transform prefetching to improve d-cache misses with Skinned geometry
* Minor adjustment to help with shadow fade distance causing some odd transitions between cascade 3 and 4
* Updated menu background scene with latest work from Darren - testing wip scene for other work.
* Fix AR-2006 Leaderboards - Ghost leaderboard does not display the full list
* Save race progress dialog and gameflow in EOR quit
* Career Championships: GT3 specific points system configured, to allow for bonus point allocation for pole position.
* Career Championships: GT4 series progression hooked up. Player needs to complete any one of the regional series in top 3 to progress to the championship.
* Added Interface GetGarageLocation access
* Formula Rookie: AI tire model, gearshift tolerances, default setup tweaks, heat & wear model
* Fix Player car being hit by AI on the start line if he starts in first place and doesn't move at start
* Link the AI skill system to the data files for App control of what AI skills will be in a race ( AI personalities / skills )
* New in-game pit stop screens: Triggers new menu when pit stops are entered, allows access to pit stop strategy screens, and to set AI driver
* M1 Procar & Group 5 cars: Finished heat & wear model. AI tire and setup tuning
* New tires for Formula Rookie, GT3, GT4, LMP1, LMP2, Clio Cup, FB CR2, McLaren F1, Sauber C9, M1 Procar, Group 5, FG1000, Group A
* Renault Megane RS: Cockpit display
* Ginetta G40: Cockpit display added
* Ford Sierra RS500: LOD tweaks to reduce popping
* Ford Mustang Boss 302R1: Further LOD optimization to reduce popping
* Mercedes A45 AMG: Updated Wiper meshes.Wiper Animation/ Rain setup done.
* Ford Escort Mk1: Made windscreen reflections brighter, capped cockpit underside
* RUF RGT8 GT3: Cockpit DDS texture. Intial check in. Steering wheel DDS texture. Intial check in.
* RUF CTR3: Made windscreen reflections brighter, capped cockpit underside, fixed AO on LODX wheels
* LMP RWD P30: Made windscreen reflections brighter, fixed windscreen normals, merged doors to chassis (except on LODX)
* McLaren F1: All LOD levels updated, small adjustment to lower the car, added LODX, updated collision with boot object, wheels dds texture - little update on valve hole position, misc dds texture - new texture replacing previous one, badges dds texture - new texture replacing previous one
* Oulton Park: Added ground csm to pit garages
* Bathurst: Updates road broad and detail and fine skidmarks, texturemap refined for gridwalls and dirtedges added, tyrewall map improved fixed QA1853, 3D skyring for far distan mountains and terrain added
- Replays in MP: Working but you can't watch saved replays
- Player loses control of the car after accessing the Setup and Strategy.
- Black particles appear sometimes on screen
- Beware of crashes happening in x64 MT, report them in the specific build thread.