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  • Walker™
    Walker™

    Automobilista 2: rilasciato update v0.9.1.0 - disponibile il Kyalami

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    Come annunciato nel development update Reiza ha reso disponibile il circuito del Kyalami e la vettura prototipo Sigma P1 con la build 0.9.1.0

    Oltre a queste due nuove aggiunte sono stati fatti dei miglioramenti al netcode, che rendeva quasi impossibile gareggiare online. Adesso dovrebbe essere possibile sfidarsi contro altre persone senza particolari problemi. 
    Questa build porta in dote anche una ricalibrazione delle prestazioni della IA, quindi potrebbe essere necessario rivedere il livello dell'intelligenza artificiale con alcune auto.

    Il team inoltre ci ricorda che questa è l'ultima settimana disponibile per comprare Automobilista 2 con lo sconto del 40%. Da lunedì il prezzo subirà un aumento e lo sconto diminuirà al 20% del prezzo finale, prezzo che rimarrà tale fino all'arrivo della v1.0.

    Ecco di seguito il changelog. Commenti nel topic dedicato

    Quote

    V0.9.0.1 CHANGELOG:

    CONTENT

    Added Kyalami Grand Prix Circuit
    Added Sigma P1 to P2 Class
    Added Passat to Copa Classic FL Class

    GENERAL

    Update App Key used in Live Motion SDK

    NETCODE

    Reduced Fade Accel parameter to minimise chances of "ghost" car-to-car collisions in a Multiplayer Session

    UI & HUD

    Fixed back button on TimeTrial screen
    Amended all brake bias labels to include F / R qualifier and all values to include front and rear.
    Fixed telemetry HUD screen anchors (affects ultrawide positioning)
    Fixed in-game menu anchors on various pages (audio, camera, controls & gameplay options screens, save/load setup, quick/full setup edit screens, VR)
    Added Track Altitude information to loading screen
    Added current time of day to Session Overview / Pause screens
    Added Imola 1972 & Modern trackmaps
    Added Stock Car Driver names
    Updated missing tire names for Caterhams, F-Ultimate, Copa Classics
    Added chat box to lobby page, multiplayer & pre-event screens
    Fixed bug with incorrect engine torque statistic in vehicle selection & loading screen due to reversed metric / empiric system conversion
    Adjusted naming for various Metalmoro MRX models
    Fixed track country label on lobby page
    Added exit confirmation to pre-event screen
    Coodown lap now defaults to manual player control

    PHYSICS

    Standardized ranges, adjusted drag & lift increments per setting for cars with adjustable radiator & brake ducts
    Adjusted brake heating for all prototypes & GT cars
    Minor adjustments to Ultima Race, StockV8, F-Vintage tyre treads
    Reduced roll inertia for StockV8, SuperV8, Ultima Race, Ultima
    Slightly reduced grip off the ideal racing line
    Reduced Metalmoro AJR diffuser efficiency
    Adjusted StockV8 diffuser center of pressure slightly rearwards
    Adjusted Roco, MRX, ARC Camaro engine torque curves
    Moved default brake bias rearwards for Sprint Race, StockV8, Ultima Race

    AI

    Slightly increased AI awareness of human players
    AI performance tuning for GT3, StockV8, P1, P2, P3, P4, Ultima Race, Sprint Race, F3, F-Vintage classes

    TRACKS

    Spielberg: fixed hole in garage floor; replaced incorrect pit building walls & pit doors; remapped garage and pit stall locations; removed excess grid assignments (32 cars supported); rebuilt triggers.
    Brands Hatch. Fixed bug with cars appearing to float over the track; adjusted rolling start location; revised track limits; fixed garage door collision

    VEHICLES

    AJR: Adjusted Driver Animation; Added Imperio #175 & Mottin Racing 46 liveries
    MRX: Corrected RPM LEDs for all variants
    Ultima Race: Adjusted collision mesh
    Puma P052: New liveries/updates/redesign for #01 #02 #04 #06 #07 #08 #10 #11 #12 #13 #19 #42 #53 #54 #69; Added community skins #17 #91

     

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