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Simracing per tutti: iniziare spendendo poco

I costi nel motorsport reale sono proibitivi... ma nel simracing si può cominciare spendendo poco!
Simracing per tutti
  • Walker™
    Walker™

    Automobilista 2: disponibile versione 0.9.7.0

       (0 reviews)

     

    Automobilista 2 compie ancora un passo verso la versione 1.0, con l'aggiornamento che porta il simulatore di Reiza alla versione 0.9.7.0

    Tra le aggiunte abbiamo le animazioni dei tergicristalli, anche se si tratta ancora di un "work in progress": alcune auto hanno le animazioni funzionanti, altre ancora no. Il lavoro non è ancora finito, ma il team è fiducioso di poter garantire delle animazioni funzionanti su tutte le auto in tempo per la versione 1.0

    Un altro aspetto che ha ancora bisogno di ritocchi è il posizionamento degli sponsor nei vari circuiti: al momento solo quelli presenti nel campionato Brazilian Stock Car hanno ricevuto questo update, tutti gli altri verranno aggiornati in tempo per la v1.0

    Ecco di seguito il changelog completo. Commenti nel topic dedicato

    Quote

    V0.9.7.0 CHANGELOG:

    GENERAL

    Added custom pit speed limits per series regulations; baseline is 60km/h for national & club series, 100km/h for modern Formulas, 250 km/h for Historical content

    Corrected series / class grouping and grouping within series so different models are sorted in the grid (when series feature cars of different classes) or randomized (when they are of the same class)

    Disabled visual ghost effect in pit lane and pit exit


    UI & HUD

     

    Fixed vehicle info for F-Classic G3M1, G3M3, MRX


    PHYSICS

     

    Revised adhesive friction curve with velocity for all tyres

    Reduced wheel contact factor (reduces chances of "exploding" collisions with wheel-to-wheel contact)

    Fixed minor tread width innacuracies in F-Classic, F-Trainer tyres

    Further areo revisions to MRX, F-3, F-V12, Ultima GTR (Road)

    Further car-specific FFB fine tuning (max force, smoothing, scrub radius)

    Further engine inertia revisions


    AI

     

    Reduced AI front buffer distances (AI is slightly less tentative when a pack of cars is ahead)

    Reduced AI lifting off the throttle over puddles

    Reduced wall check function (AI is less tentative when driving close to walls)

    Reduced ranges for AI drivers inconsistency & performance loss from stamina over longer races

    Adjust AI steer smoothing to improve pitlane mobility

    Adjusted AI Grip multipliers for Velopark, Adelaide, Azure, Montreal, Londrina


    AUDIO

     

    Fixed AI engine sound position being on wrong side for seevral all cars.

    Added dedicated sound effect for grasscrete material

    Fixed odd ducking of sounds over curbs, lessened crackling on tyre sound effects

    Improved sound in stereo mode

    Replay onboard engine audio properly positioned.

    Starting sound correctly positioned


    TRACKS

     

    Added Stock Car series trackside advertising for tracks in the 2019/2020 calendar


    VEHICLES

     

    Added wiper animations for Ultima GTR, Stock Car V8, Super V8, Sprint Race, Caterham Academy, Lancer Cup (WIP)

    Fixed driver animation for F-Trainer

    F-Reiza: Fixed bug restricting field to a single livery

     

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