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  • Walker™
    Walker™

    Automobilista 2: nuovo aggiornamento con Road America, McLaren MP4/1C e tanto altro!

       (0 reviews)

     

    Reiza Studios ha rilasciato l'atteso update 1.3.3.0 per Automobilista 2, che porta con sè tanti nuovi contenuti interessanti, iniziando da Road America e le F-USA Gen 3 Reynard 2Ki e Lola B2K/00 (parte del DLC Racin' USA Part 2) e passando per la Formula Retro Gen 3 con l'aggiunta della McLaren MP4/1C e terminando con le versioni GTS delle Volkswagen Polo e Virtus.

    Inoltre con questo aggiornamento Reiza ha apportato delle modifiche alla cockpit camera: selezionando la visuale dall'abitacolo adesso sarà possibile attivare i movimenti della camera derivanti dalle forze G laterali e verticali.

    Sono ovviamente presenti anche numerose migliorie e fix riguardo la fisica di gioco e tanto, tanto altro. Ecco di seguito il changelog completo

    Quote

    V1.3.2.0 -> V1.3.3.0 CHANGELOG

    CONTENT
    Tracks

    • Added Road America (part of the Racin´ USA Pt2 DLC pack)

    Vehicles

    • Added F-USA Gen3 class featuring Reynard 2Ki, Lola B2K/00 (part of the Racin´ USA Pt2 DLC pack)
    • Added F-Retro Gen3 class featuring Mclaren MP4-1C, F-Retro Gen3 Turbo, F-Retro Gen3 DFY Aspirated
    • Added VW Polo GTS & Virtus GTS to TSI Cup class

     


    GENERAL

     

    • Enabled G-forces for cockpit camera (previously G-forces were only enabled for helmet camera)
    • Made the helmet and cockpit cameras orientation change that comes from G-force effect be scaled by the G-force slider settings (previously only the camera position change was scaled, not the orientation)
    • Fixed in-game session details not accounting for session scaling in championship mode and rounding to multiples of 5 in multiplayer.
    • VR Camera Settings: Enabled legacy/new head movement toggle for VR users; World Movement renamed to 'Head Movement' (current user World Movement setting will be maintained and converted to an equivilent 'Head Movement' setting)
    • Enabled camera G-force settings for TrackIR users.
    • Enabled look to apex and leaning in cockpit camera
    • Shared Memory: Updated header to V10; Added Tyre temp L/M/R, Ride height, Session duration which were previously only available via UDP; Added DRS State; Added session additional laps information; Extended CarFlags to include TCS/SCS active state; Latest header/changelogs/sample project now available in the 'Support' directory of the game install
    • Fixed an issue with championship editor which would lead to incorrect race 2 starting order if both races did not use the same duration type. Added a fall back to find any race 1 result as the basis for race 2 in existing savegames
    • Default weather progression for official championships are now sync to race
    • Fixed an issue where default weather progression for official championships was extremely high (existing saves will revert to sync-to-race on load if out of range)
    • Made brake pedal sensitivity linear by default for most Thrustmaster wheel types.
    • Fixed issue where HUD leaderboard would cut off the local player row in some cases
    • Fixed stale drive button state requiring double click of race ready button if a user drove a previous session of a Multiplayer event.
    • Actual timestep is now passing to FFB scripts

    UI & HUD

     

    • Added Front/Rear tire selection to quick setup menu
    • Fixed selected row visual states on Game control assignments tab
    • Added current lap info to position widget HUD in timed races
    • Fixed in-game camera options screen not correctly hiding VR options
    • Corrected engine displacement info for F-Classic Gen3 models 2 & 3

    PHYSICS

     

    • Minor tire tread adjustments for F-Reiza, F-V10 G1, F-V12, F-Ultimate F-Classics (all gens), Group C, Group A, BMW M1 Procar
    • Added driveline elasticity modelling for cars that still didn´t feature it (Lancer Cup, TSI Cup, JCW Mini, Copa Truck, F-Ultimate)
    • TSI Cup: Improved clutch smoothing
    • Revised wheel spin inertia for all cars
    • Reduced front splitter pitch sensitivity for Group A & Procar
    • Slightly improved rear wing baseline downforce of Group A cars
    • Disabled now redundant autoclutch forced off in semi-auto F1s (fixes cars stalling even with autoclutch set on)
    • Adjusted Corvette C3-R final drive ratio
    • Further clutch heating/wear improvements and adjusted update rate
    • Reinstated auto-clutch logic for sequential shifts that do not have autoblip/autolift
    • Updated clutch models to include flash and burst parameters
    • Changed clutches on some cars
    • All street cars now have clutch damage
    • Revised F1 driveline inertias
    • Improved sequential F1 shift reliability
    • Added clutch damage and heating model.& clutch damage attributes for DPI, GT1/GTE/GT3, C3/C3R/Omega, multiple F1s
    • Prevented needless autoclutching in clutchless sequentials
    • Updated default setups for M1 Procar, GT3 (all models), Corvette C3-R, Porsche RSR 1974, Ginetta G40 Cup, G40 GT5, Porsche Cup, Stock Car 2021 / 2022, Mercedes CLK, AJR (all variants), MRX (all variants), Roco (setup reset recommended)
    • Adjusted engine wear increase with boost settings for F-Classic turbo engines & eeduced default wastegate setting to account for higher engine wear at higher settings
    AI

     

    • Increased hardcoded radius values for AI detection of corners ahead (this should fix some existing AI logic not triggering in some corners)
    • Added a AI series-specific radius check and distance ahead to look at before trying to overtake (customization per car type still to be implemented)
    • Adjusted AI decision behaviour when an AI driver is attempting to avoid cutting the track but has a player vehicle on opposite (should prevent some cases of AI hitting player laterally)
    • Added a per-weekend based consistency personality logic for AI
    • AI calibration pass for F-Classics (all gens)
    • Slightly increased AISidecalc range to further reduce chance of AI cars being "scared" out of the way by player coming up behind it
    • AI rolling resistance adjustments for GT3, GT4, GTE, P1, P2, P3, P4, Stock Cars

    AUDIO

     

    • Updated crash sound effects

    TRACKS

     

    • Updated weather & climates change in European and North American locations to ease transitions in seasonal foliage (so early spring the foliage is still looking dry, early summer still lush green; and early autumn still green)
    • Adjusted rolling start and TT start points for Kansai, Monza, Ortona, Silverstone, Snetterton, Spielberg, Velocitta, Velopark, VIR
    • Watkins Glen: Added barriers on the bypass road for inner loop layouts
    • Monza: Added missing grandstands, ad boards / gantries; grounded floating poles at Lesmos in Monza 1991
    • Silverstone 1975: Add more cones marking pitent/pitex, Adjust a few 3d people, LOD adjustment on flags
    • Ortona: Fix for outer houses LODs; Trimmed the apex corridors
    • Daytona: Updated AI lines & corridors
    • Updated trackside cameras for Brands Hatch, Curitiba
    • Nurburgring: Fixed Cam 01 clipping

    VEHICLES

     

    • Reynard 98i: Fixed left mirror bug): Added dirt/damage texture; Changed rain tire texture; Updated cockpit tires
    • BMW M8 GTE: Fixed brake discs glow issue
    • McLaren F1 GTR: Fixed conflicting #8 livery
    • Adjusted suspension animations for all F-USA models

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