rFactor 2: un giro al Red Bull Ring con Sophia Floersch e la sua Audi GT3 - Guide - Tutorial - DrivingItalia.NET simulatori di guida Jump to content

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  • rFactor 2: un giro al Red Bull Ring con Sophia Floersch e la sua Audi GT3

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    VELOCIPEDE By VELOCIPEDE, in Guide - Tutorial, , 0 comments, 584 views


    Prima ci ha spiegato tutti i segreti di Spa Francorshamps, ci ha portato a Portimao con la LMP2, poi siamo andati a Monza con l'Audi GT3 R8 LMS, per poi tornarci con la LMP2 di rFactor 2, quindi sempre con il simulatore targato Studio 397, ma a bordo della Formula 3, ci ha presentato tutti i segreti di Silverstone, per poi farci scendere in pista a Zolder con l'Audi GT3.

    Oggi Sophia Floersch, sempre più appassionata di simracing, ci porta nuovamente a bordo della Audi GT3 R8, e ci presenta tutti i segreti del Red Bull Ring.


    Watch one lap around Red Bull Ring on the simulator! I was driving the Audi R8 LMS GT3 car on RFactor2. In the video you can find the explanation of brake points, gears, ideal lines for the simulator but also comparisons to real life like reference points and car feelings. This weekend is the fifth round of DTM in Austria.

    o get the perfect lap in the simulator AND even more in reality is difficult but it is just to try and give you an example. It depends on car (model), tyres (model), setup (model) , conditions (temp, wind, humidity, track grip level and so on). Example: The braking reference in a GT3 car is for sure a different one compared to a F3. Even in the same car the braking reference can change as it depends on different factors: Setup, car weight and fuel, wind, tyre milage, grip. All those factors are necessary to get the individual "perfect lap".

    All my descriptions are just hints for the perfect line. That is the experience I have from real life driving with different cars. I want to give you little bit of help if you are for example driving on a complete new track.

    For each simulator software you have to find your individual setups. For each track, car model and software (rfactor 2, assetto corsa competizione, iracing) that can be pretty intense and a lot of time. The difference in between the simulators and the equipment (PC, steering wheel, pedals, seat) also makes a big difference. I have to say that the GT3 model on rfactor 2 is pretty good.

    To prepare testing days, race weekends or just developing myself I am driving in the simulator pretty often. For the DTM car it is Rf2 or iRacing which I am using. Getting rhythm for tracks, simulating qualifyings or long runs, playing with the car setup and much more. For E-Sports and virtual racing it's a lot of iRacing and RF2. There are multiple hosted races on all kind of cars and tracks.



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