VELOCIPEDE Posted October 25, 2016 Share Posted October 25, 2016 Nel video qui sotto possiamo ammirare il lavoro fatto dal pilota DTM della BMW, Bruno Spengler, per il testing della nuova fisica della vettura 2016 che sarà implementata con la prossima patch di Novembre di RaceRoom Racing Experience. Il team Sector3 ha inoltre precisato che, fra le tante novità dell'update, troveremo maggior trazione e grip, nuovi dati a schermo, bandiere funzionanti e persino un primo approccio alla VR. If you missed it yesterday, here is a shorter version of the DTM physics test stream with Bruno Spengler. In summary:- Every aspect of the car has been improved compared to the 2015 version- The final version will have better traction and more high speed corner grip- New data displays are coming- Flag system is currently being worked on- Work on VR support has started- Patch is coming in November- DTM 2016 cars will be released shortly after the patch This post has been promoted to an article Link to comment Share on other sites More sharing options...
VELOCIPEDE Posted November 11, 2016 Author Share Posted November 11, 2016 The wait is almost over! Tune in on Monday, 14.11.2016 at 8pm CET when Sector3 Studios will host a LIVE dev stream on ➤twitch.tv/raceroomracingexperience to inform you about all the details of the upcoming patch and the future plans for RaceRoom! This post has been promoted to an article Link to comment Share on other sites More sharing options...
VELOCIPEDE Posted November 15, 2016 Author Share Posted November 15, 2016 Dopo la diretta streaming di anteprima di ieri sera, il team Sector3 rilascerà nella giornata di oggi il nuovo aggiornamento dedicato al suo RaceRoom Racing Experience. L'update ci offrirà nuovi menu, la modalità "experience", un portale web completamente rinnovato. Fra le migliorie e novità più interessanti vi segnaliamo in particolare: nuova Audi TTRS VLN, Audi TT Cup 2016 series, DTM 2016 series e KTM XBow RR IA migliorata, con griglie di partenza più ampie danni ai pneumatici supporto al volante SimXperience Accuforce animazioni per le sospensioni nuovi campionati online, fra i premi la guida di una KTM XBow RR al Red Bull Ring Inoltre sono state già previste novità anche per l'immediato futuro: controllo della vettura nella pitlane dati a schermo aggiornati e migliorati sistema delle bandiere sistema ratings per il multiplayer supporto alla VR ed al triplo monitor circuito di Silverstone nuove vetture: monoposto Formula RaceRoom 3, Formula RaceRoom US (ovvero la Indycar 2016) e modelli GT3 (Audi R8 LMS 2015, BMW M6 GT3, McLaren 650S GT3, Volvo Polestar S60 WTCC) This post has been promoted to an article Link to comment Share on other sites More sharing options...
VELOCIPEDE Posted November 15, 2016 Author Share Posted November 15, 2016 We are going down for maintenance as we deploy the patch. In the meantime you can watch yesterdays Dev Stream here: http://twitch.tv/raceroomracingexperience/v/101073322 … Link to comment Share on other sites More sharing options...
VELOCIPEDE Posted November 15, 2016 Author Share Posted November 15, 2016 Link to comment Share on other sites More sharing options...
VELOCIPEDE Posted November 15, 2016 Author Share Posted November 15, 2016 And we are back live. DTM 2016 Season is available now: https://goo.gl/4kLSTiAs well as the Audi Sport TT Cup 2016: https://goo.gl/ml9V4w Changelog Game: Added new content for upcoming releases and competitions. Unified Experiences and moved some of the experience specific settings to R3E. Added “Depth of Field” visual effect. Active in TV cameras, Hood camera, Action cameras and Free Camera. CTRL-M enables a simple UI to adjust the blurring effects and focus position. Shared Memory API overhaul, added various additional data and potential for backward compatibility starting this patch. Added support for SimXperience Accuforce steering wheel. Extended freedom of movement for the freecam and added two modes for it: “Attached to the car position and its rotation” and “Attached to the car position only”. Pressing the key bound to free cam will cycle through the three modes. When under a slow-down penalty, collisions with the car are disabled. When under a slow-down penalty, the amount of speed the player is still allowed to carry has been increased, but keep in mind you will be giving back any time gained at a slower rate by driving faster. Fixed an issue where the ghost car was producing audio while waiting for the player’s car at the S/F line. Fixed so compact data display shows fuel in gallons if mph/imperial units are selected. Fixed replays missing the first 60 seconds of a race by pausing replay recording during garage phase. Re-enabled hud during garage phase while waiting on the grid. Changed position bar so it doesn’t display information during garage phase. Fixed the issue where you would get disqualified immediately after the lights in hillclimb tracks. Fixed using arrow keys for increase/decrease in pit menu going through settings very fast. Fixed a crash that was occurring when leaving a Hillclimb session after finishing a run. Fixed rear lights flashing when pressing the headlights button Ensured that certain reset commands are sent to DirectInput devices when effects are disabled. Changed “off” steerForceVibe period to be 2000000. Increased maximum execution time for all communications from 30 seconds to a minute or higher. Disabled FFB when reaching the spring based lock if it's active. Cleaned up the ffb code a bit while fixing the above issue. Removed mimic code and made sure all ffb effects are turned off during AI control. Fixed game crashing while navigating in the portal while in a competition session. Fixed an issue with damage when downshifting without clutch. Disabled foreground window lock when playing fullscreen. Disabled game minimizing when losing focus. Fixed game crashing/freezing when pressing pit request button while no audio device is connected. Changed throttle pedal zero magnitude and vibe slope default values to 0. Multiplayer: Added 2 race format and reversed grids. The netcode is now IPv6 compatible. Removed some unused functions from netcode that were somehow triggering crashes for some players. Potentially fixed an issue where cars not within Peer to Peer range would become invisible. We now allow duplicate server names to avoid admins not being able to access their settings if a condition such as their IP changes. (Also means we no longer have to remove their names from the associated server list manually). Added so the associated server list clears names that have been inactive for 30 days. Removed the gridwalk camera phase since it’s irrelevant with the introduction of garage phase. Fixed issue with xinput controllers ending up in an unusable state after disconnect/reconnect/usb port switch etc. Fixed issue with opponent cars briefly disappearing during starting light phase. Sounds, Cameras, Physics, AI: Significant AI logic improvements. Added punctures to the tire model. Past the lowest possible wear value, tires have a chance to puncture. It is now impossible to disable autoclutch aid on sequential gearbox’d cars. DRS effects on the aerodynamics of the car have been reworked DRS allowance is now 3 activations per lap with a gap detection of 1 second at the S/F line. Push 2 Pass is now disabled in qualifying and competitions to comply with the changes made in 2016 to the Audi Sport TT Cup official rules and regulations. Downshifting without clutch on a H-Pattern gearbox now properly damages the gearbox. BMW 635 : Interior cockpit texture update BMW M1 Procar : Better standing starts for AI, made AI less easily roll up on curbs. DTM : DRS adjustment to previous seasons so they also benefit from DRS aerodynamics improvements. DTM 1992 : Removed Traction Control ranges Ford Mustang GTO : Coast revs sounds adjustments in cockpit. Formula cars : New internal gearshifts sounds (except the Junior which is H-pattern) Silhouette class cars now have new action cameras WTCC 2015 : AI optimizations for new code Hockenheim : AI optimizations for new code Indianapolis : New sets of TV cameras (reminder : use End key to cycle through them) Laguna Seca : New sets of TV cameras Lausitzring : New sets of TV cameras Macau : AI optimization for new code. Hairpin is a no-overtake zone (for AI only for now, until we have a flag system for players) Monza : New sets of TV cameras Moscow : AI Optimizations for new code on the FIM layout Norisring : New sets of TV cameras, AI optimizations for new code Paul Ricard : AI optimizations for new code, tweaks to cut corridors Portimao : New sets of TV cameras, AI optimizations for new code Slovakiaring : Sector gates are now matching the real track Sonoma Raceway : AI Optimizations for new code Spa-Francorchamps : Runoff tarmac areas now properly have lowered grip, fixed faulty cut rules near the pit exit on Combined and Classic layouts Zandvoort : AI optimizations for new code Art: LOD system improvements on many cars Adjustment of distances for the fog effects for smoother transitions on zoomed cameras DTM tracks have received their 2016 season advertisement dressing as well as various bug fixes Audi TT cup : adjustment to the invisible collision box of the car, size adjustment of the drop shadow area under the car. BMW 635 : Fixed a hole in the engine bay when the front of the car is damaged Chevrolet Camaro GT3 : Fixed a slight blurb of paint on the trunk of livery #16 Mercedes SLS GT3 : Fixed an issue with the visual damage on the hood, fixed a few issues on various liveries Volvo 240T : Interior textures update Hockenheim : Updates of the 3D curbs, various bug fixes Hungaroring : Updates of the 3D curbs, various bug fixes Oschersleben : Updates of the 3D curbs, slight tweaks to camber and elevation in certain areas, reduced some nasty bumps on the track surface. Macau : Resurfaced the track to be less bumpy, various bug fixes Monza : Visual tweaks Nuerburgring : Distance markers for the chicane are now visible, various bug fixes. Spa-Francorchamps : Fixed various bugs, added one advertisement location at La Source. Zandvoort : Made the exit curb at turn 4 (Hugenholtzbocht) 20 meters longer. Portal & Backend Revamped Portal Store with new theme and new structure. Fixed some issues with certain special characters causing issues in initial username on new accounts. Implemented Essential Packs and Car Class Packs Link to comment Share on other sites More sharing options...
VELOCIPEDE Posted November 16, 2016 Author Share Posted November 16, 2016 Link to comment Share on other sites More sharing options...
VELOCIPEDE Posted November 16, 2016 Author Share Posted November 16, 2016 The 2016 Season of the Audi Sport TT Cup is now available ➤http://bit.ly/AudiSportTTCup2016The physics model of The Audi TT Cup 2016 car has been developed in cooperation with the Audi Sport TT Cup drivers, and the whole package, drives, brakes and handles just like the real thing. This means fantastic close racing is a certainty and you will need to be smart in your use of the push-to-pass feature to gain an advantage and punch a gap to the drivers behind you. Above all, the TT cup car is FUN. This post has been promoted to an article Link to comment Share on other sites More sharing options...
VELOCIPEDE Posted November 16, 2016 Author Share Posted November 16, 2016 We are bringing you the 2016 Season of the Audi Sport TT Cup.Including some car model changes and all the new team designs.We also managed to gather enough new data to overhaul the physics model of the car.Real TT Cup driver Simon Larsson visited the office in Sweden to give his input on the car handling.After comparing real and virtual laps some significant changes have been made.Having access to actual car telemetry has helped us a lot in nailing every aspect of the car.As they say: Numbers don't lie!We are looking forward to hear how you like the improvements.The Audi Sport TT Cup 2016 will be available very soon! Link to comment Share on other sites More sharing options...
skyscr3am Posted November 16, 2016 Share Posted November 16, 2016 lo sto scaricando ma è gigantesco 6,5GB di update qualcuno lo ha provato? Impressioni? Hanno finalmente messo un pulsante "riavvia" dopo aver completato una gara offline? Link to comment Share on other sites More sharing options...
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