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Automobilista Early Access build 0.9.8


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A new Early Access build of Automobilista has been released - v0.9.4 is now out.
Build v0.9.4 changelog below:

  • Fixed UI bug that could cause game to crash when clicking to exit it
  • Adjusted shaders & environment RGB settings for some lighting & color accuracy improvements
  • Adjusted AI slip reaction (improving reaction to front wheel grip loss)
  • Slightly improved collision detection & reaction (also slightly improves AI awareness to other cars)
  • Corrected TV Cockpit camera orientation rate in several cars
  • Fixed error which caused dust smoke from the dirt side of the road to be almost invisible (might actually resolve some performance / stuttering issues too)
  • Fixed bug with Salvador & Ribeirão dynamic road conditions not working
  • DynHUD: TelemetryInfo.mLapDistance is zeroed before crossing S/F line in a race session; Fixed NPE in LaptimesRecorder
  • Further tweaking to AI behavior to tone down aggression in close racing conditions (does not apply to mod cars or tracks unless these use the same AIW values)
  • Corrected AI qualifying performance in several tracks (were missing the ratio parameter that makes AI slightly faster in quali)
  • VIR: Tweaked road spec and changed event dates, updated skies accordingly
  • Spielberg (all versions): Shot down misplaced birds
  • Boxer Cup: LOD optimization; corrected skin alpha channels; callibrated AI performance; tweaked default Setup & tire physics
  • F-Extreme: Fixed bug with DRS flap opening not being visible; Fixed visibility of driver arms in T-Cam; Corrected wheel mount position & RPM leds; Set minimal weight to 702kg as per 2015 rules; adjusted weight distribution & tire physics
  • F-Reiza: Adjusted tire physics; Corrected wheel mount position & RPM leds
  • F-V10: Adjusted traction control scale levels
  • F-3: Corrected onboard cameras
  • Opalas: Fixed shift light not working

A couple of bugs from the previous version still remain (DynHUD freezing in Multiplayer when switching to race; Saved multiplayer replays show floating cars), these will be addressed for the next update, along with some other Multiplayer-related tasks.
A detailed development update is going to posted shortly too, so stay tuned!

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We have added a hotfix v0.9.41 to this release, with the following changes: 

  • DynHUD: Fixed accidental reloading of configuration; Fixed MapWidget scaling and positioning (specially for Kart tracks)
  • Kansai: Fixed missing Kansai GP layout
  • F-Extreme: Fixed missing RPM LED update in Groove & MK teams
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  • 2 weeks later...

Heads-up to league runners: as per our usual Early Access schedule of major updates every other friday, we´ll soon be deploying v0.9.6 of Automobilista on Steam.

If you have a race tonight, first make sure to check with the league admin whether you´ll be racing with the old or the latest version.

If leagues don´t want to risk issues with the new version, you have the option to stick to the current v0.9.41 until the event is finished. This can be done by right-clicking Automobilista on Steam -> Properties -> "BETA" tab, and selecting v0.9.41 from the dropdown box.

If AMS is updated automatically before you have the chance to do the above procedure, you can still revert to v0.9.41 by following the steps above (and then opt out of it once the race is over in order to update to the latest v0.9.6).

This will be regular practice from now on - upon an update release, the previous version will remain available as a beta "branch" - besides the scenario above, having the option to go back to a previous version may also be helpful for users who encounter issues to help us isolate when they started so please keep it in mind.

If you are not running a league event on fridays or tonight specifically, you may ignore this and just let the game auto-update as usual.

Thank you!

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A new Early Access build of Automobilista has been released - v0.9.6 is now out.

Content:

  • Added Copa Montana Series
  • Added Mendig Flugplatz (first of many layouts still to come for this venue)


Features & Fixes:

  • Added Time Trial integration with Virtual Xperience portal leaderboards (more about it here)
  • Integrated Steam Matchmaker into in-game Multiplayer lobby
  • Added new track limit violation system to clamp down excessive corner cutting & running wide (still subject to some track-specific fine-tuning - info & discussion about it here)
  • Adjusted tree shaders for improved lighting
  • Added alternative Interlagos, Kansai, Montreal, Spielberg track options removing GP-specific trackside objects and DRS / tire compound rules (same layout otherwise)
  • Fixed several multiplayer screen UI errors
  • DynHUD: Fixed HUD not displayed (properly) on multiplayer race start; Added a custom fix to Johannesburg trackmap; Fixed profile info being applied too late
  • VIR: Tweaked AI lines at Grand & Full layouts so they do a better job of avoiding dangerous curbs
  • F-Extreme Fixed oversized DRS textures which could cause memory overload
  • F-Retro: Fixed gear shift light not working
  • Boxer: Corrected off-center LCD display; Tweaked rear light; Fixed windshield reflection; Minor engine sound tweak; Minor adjustment to damper rates & rear wing; Increased default front anti-roll bar setting
  • Marcas: Minor tightening of tire slip angles & chassis inertia adjustment

Heads-up to league runners: as per our usual Early Access schedule we´ll still have a couple of major update releases every other upcoming friday. If you have a race tonight, you may want to check with the league admin whether you´ll be racing with the old v0.9.41 or this latest v0.9.6.

If a league doesn´t want to risk issues by racing with the new version (this one of the upcoming ones), you´ll have the option to stick to the current v0.9.41 until the event is finished. This can be done by right-clicking Automobilista on Steam -> Properties -> "BETA" tab, and selecting v0.9.41 from the dropdown box.

If AMS is updated automatically before you have the chance to do the above procedure, you can still revert to v0.9.41 by following the steps above (and then opt out of it once the race is over in order to update to the latest v0.9.6).

Leaving previous versions available in branches will be regular practice from now on - besides the scenario such as the above, having the option to go back to a previous version may also be helpful for users who encounter issues to help us isolate when they started so please keep it in mind.

If you are not running a league event on fridays or tonight specifically, you may ignore this and just let the game auto-update as usual.



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V0.9.67 is now out - this is mainly a hotfix to address some issues introduced with the new track limit rules.
Our apologies to anyone who may have had Multiplayer races compromised this past week by issues with detection on pit entry. Thanks to your feedback we have managed to make quick progress fine-tuning the system and adding some new options, along with some other adjustments also included in this release.

Here is the changelog:

  • Added TRACK LIMIT RULES on/off UI switch to RULES menu (valid for single player only)
  • Adjusted track limit corridors in all tracks
  • Exceeding track limits in race conditions now awards a drive-thru (rather than Stop/Go)
  • Added driving aid weight penalties to all cars (to compensate for potential performance advantages when using aids other than the ones built-in to any given car)
  • Small overall tweak to AI draft stickiness to make them a bit less hesitant to move out of the draft for a pass;
  • Revised rear wing aero maps for Marcas, StockV8, Montana, (leading to less rear wing downforce in lower settings relative to previou versions); minor aero adjustments to Metalmoro, F3, Lancer Cup, Mini, Opala 86 cars
  • DynHUD: Fixed error causing Editor not to work
  • VIR: Tweaked trackside TV cameras
  • Granja: Added missing tire barriers
  • Marcas: Added onboard adjustable anti-roll bars
  • Montana: Adjusted damper rates
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Ho avuto modo di provare Automobilista. E ne sono rimasto piacevolmente soddisfatto. Fisica molto accurata. Meno la grafica, ma cmq accettabile (però credo sia il momento di inserire le mani del pilota...) e una carriera strutturata abbastanza bene. Tra meno di 2 ore scadono i saldi Steam e penso proprio che ne approfitterò...

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  • 2 weeks later...

A new Early Access build of Automobilista has been released - v0.9.8 is now out.
This is the main changelog:
Content:

  • Added Speedland Kart track venue (4 layouts)

Features & Fixes:

  • Enhanced pneumatic trail by adding new PneumaticTrailGripFractPower (PTGFP) function, for much improved self-aligning torque (should make tire forces more perceivable through FFB)
  • Tweaked FFB output code & added "FFB Low Force Boost" to Controller UI (this should help wheel "lightness" under low steering forces with lower end FFB controllers)
  • Added new low speed FFB fuction to eliminate vibration / oscillation at very slow speeds
  • Revised default Realfeel settings and pneumatic trail values to match to new FFB functions
  • Added AIWs to Time Trial anticheat verification (this will lead to failed authentication in case of AIW edits)
  • Added function to sort cars of different performances within the same series for the TT leaderboards
  • Tweaked road dust smoke & skid properties
  • Brasilia: Tweaked track limits to allow running over green crete run-off
  • VIR: Improved road & curb textures
  • Superkart: Adjusted tires, slight increase of front/rear track width
  • Karts: Adjusted tires
  • Montana: Adjusted mirror height; Fixed oversized interior Windshield resolution (from 2048px to 1024px)
  • Boxer: Added wiper to cockpit view; Corrected AI tire wear
  • Lancer Cup: Fixed pneumatic trail bug which numbed FFB output

If you have a multiplayer race tonight, you may want to check with the league admin whether you´ll be racing with the old version or this latest v0.9.8. Previous v0.9.67 is still available as a Beta branch on Steam (by right-clicking Automobilista on Steam -> Properties -> "BETA" tab, and selecting v0.9.67 from the dropdown box).
As per the changelog, V0.9.8 features some substantial Force Feedback updates - read about these in the AMS FFB topic.



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Leggendo il post di simioni sul forum reiza linkato da velo, sembra che l' "ffb low force boost" non sia propriamente la min force come in un primo momento viene definita dai reiza; è piuttosto la "sensitività", che nel controller ini di rf1 è definita dalla riga dello "steer force exponent"; funzione esclusa dal real feel quando lavora al 100%. Il post di simioni è abbastanza chiaro in merito a questa funzione.

 

Sembrerebbe inoltre migliorata la sensazione di grip sull'asfalto ( e relativo sottosterzo).

 

In poche parole, quelli che a mio avviso erano i 2 grandi punti deboli del real feel in modalità 100% sono stati finalmente corretti...proprio come mi auguravo.

 

Purtroppo al momento ho il pc fuori uso non potendo così testare queste 2 funzioni e confermando così ciò che ho scritto prima. Ma sono davvero curioso di provare il tutto.

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:thumbsup:  Provato ieri  con 2 gare da 20 Laps + qualche altro test ....

 

GODURIIIAAAA     :wub:  ,fantastico !!! passi da gigante  .

Grazie Reiza

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  • 2 weeks later...

Automobilista v0.99b now available to backers! Including the Formula Vintage and many other goodies... Check it out and send us some videos!

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