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[GTR2] - KAISERBERG


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Posted

index.php?app=downloads&module=display&section=screenshot&id=7783

 

File Name: KAISERBERG

File Submitter: Alessandro Pollini

File Submitted: 27 Nov 2015

File Category: Tracks

 

Author : Velo

 

fixed files by BenMK1
• .AIW: Groove, AI speed and path, Grid, new TELEPORT, Timetrial
• .GDB: RearTireHeatMult=0.94 (so the rear tire not so hot on this high speed track)
• .TRK: In this all bridge shadows are deactivate (only the train bridge has shadows) and Tarmac ShadowReceiver=False. So you can see the braking points better.
For activation the .trk rename it:
Kaiserberg.trk -> Kaiserberg.trk_ORI
Kaiserberg.trk_WithoutBridgeShadows -> Kaiserberg.trk

ATTENTION
This is one of my experimental projects which pushes BTB and GTR2 to its limits. Lots of inefficient patches to make the road junctions fit, insane amount of streetlights, 3D spectators, bridges and objects constructed with 'walls', bridge shadow planes, high road and armco divisions... all on a long track needing extensive view distances.

 

Probably will make your machine struggle if it's not so young anymore. I managed to keep the framerate reasonable but please adjust your settings (especially the shadows) if performance drops to much.

 

But... if you can run it, it runs fine! Everything works as it should.

 

Assets:
- 17.6 km lap
- 100 car grid
- actual layout based on satellite image
- p a i n s t a k i n g l y manual modified and optimized AI path so they can drive under bridges and behave
- further AI tweaks (improved overtaking using 3 lanes, earlier braking, close but safe)
- real road surface structure you drive on, NOT those fake bumps on a flat track
- color matched custom and modified textures, SceneLighting ColorMatch ©Velo for a realistic environment
- rain reflections

 

Bugs:
- actually, there are no street lights there. Not gonna fix that.
- some flickering textures, mainly with the chopper cams.
- some lights are always on while they are actually off??? I think GTR2 throws a fit when more then 2 lights. I made 180. Still working on it, open for suggestions.
- strange effects on the road due to patching, but I kinda like it :) they are always different. very artful, especially with the rain reflections.
- headlights switch off for a while on far end of track
- AI sometimes crawl around a corner
- shadows appear from below the surface. cannot fix that, will have to wait for official patch. hmmmm...
- keep on your path in the pits or you get a penalty, will add lines and fix in a later version.

 

Tip:
Do an endurance race with 100 cars in the rain, speed up the time x60 and enjoy the day/night cycle. The experience can be impressive.
See the OPTIONAL folder for extra's.

 

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Install:
Extract in your "..\GTR2\GameData\Locations" folder.
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This is a first release. Some rough edges. Bug fixes, additions and improvements etc. are not impossible in the future.
Completely scratch made in BTB (most objects constructed with 'walls'!), adjustments and rain reflections with 3dSimEd.

 

Planned:
- reverse
- different routes
- all extra roads driveable*/expanded
*they are now, but marginal
- cram more details in environment if possible

 

Thanx
Xpack creators:
Dosgraphix - basic city
Eric Tozer (ennisfargis) - Objects 01
jay_p_666 - GB(RBR)
Duff Buckets - Race Objects
the awesome Formula 1 Mod 2009 v2.1 for GTR2 by PO911, for the promo vid

 

> > > Please respect my work. Don't rehost, plunder, convert or mod unless granted my permission. Thank you. < < <

 

So... this one took some years...

 

Have fun
Velo

 

Click here to download this file

Posted

This is awesome! Only thing I found so far is the first U-Turn (right) there u almost every time u drive there u get a warning for cutting the track , when ur actually not. But this looks and drives as something very special and I thank the makers a lot! 5 stars from me!

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