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Oregon Raceway Park per rFactor 2


VELOCIPEDE

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Posted (edited)

Oregon Raceway Park by Alessio Contardi

UPDATE OF SEPTEMBER 08TH, 2015: second PUBLIC BETA 0.79

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https://mega.nz/#!X1wxSDLS!LDljb_xGk3qwCGDdJ95wY9IMy1usoSQAzVCb_jAfusg

The new beta mainly focuses on:

- new terrain approved by ORP owners

- reflections working

- shadows, etc... fixed

- day/night overall environment fixed

Thank you Tosch for useful inputs!

UPDATE OF JULY 17TH, 2015: first PUBLIC BETA 0.72

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Here is the list of todo:

- silos (left side of circuit after turn #2 CW)

- gasoline machine (next to parking area)

- terrain around parking areas and overall

- check for searching if missing vehicle shadows in few parts of the track (depending of Satellite background height?)

- reflections (at all)

- AI warmup formation lap to be improved in the future if new code will be added into rF2(?)

- CAM to be improved (?)

- little building at the gate of the circuit and gravel road to it (access road to the circuit)

- new animated flags (?)

- new suits for workers (?)

- north layout for training (and fictional pits, garages, etc... due to rF2 limits)

- new incoming buildings (looking at the new facilities that will be built this year)

Alessio currently has zero time to dedicate to his hobby, but I'll report to him all your comments.

Thank you and enjoy the track: remember to drive SLOWLY the first laps!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!

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During the development of the Palatov D4 we needed some reference circuits to compare real-world performances and behaviors for different D4 configurations (engines, rear wings, different compounds, etc.).

For this reason Alessio Contardi started developing a draft of ORP for internal use only, following accurately a large quantity of real gps data provided by Mr. Palatov, in addition to the official ones for the surface cambers of each turn provided by the ORP staff.

Later we received many pictures under our specific request for a better idea of the environment.

The circuit (the real one) is still under construction for facilities and many other details, so it will change in the future and we hope to have time and wish to follow these enhancements. In the meantime, Alessio is adding original 3d parts made by scratch just to reproduce the essence of the circuit itself.

The track surface is at a very good level and driving fast is a challenge, due to the particular configuration and ups and downs of the area; it is also very tiring, but getting on well with different layouts, you will hate or love this track: no half measures!

Uhmmm I have to add, sincerely, you will hate the track at first, thinking which were the reasons to build a layout similar to a kart track with such large areas available: nothing more wrong to think. Once you perceive the brake distance for each turn, how to retain few throttle in braking, you will feel to fly, dancing over the surface how no other circuit can provide!

Here you can see one of the videos that shows a D4 at ORP, just to have an idea of the terrain, etc... and for comparing it with the video made by Racefrak1976 that he will post down.

 

Edited by VELOCIPEDE
  • 1 month later...
Posted

primo post aggiornato

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