TT Circuit Assen by NightEye - Page 2 - Circuiti extra (extra tracks) - DrivingItalia.NET simulatori di guida Jump to content

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Posted

DOWNLOAD v0.5.2

 

V0.5 changelog:
- V0.5.2: Better multiplayer support (now only 17 pit boxes available)
- V0.5.2: Separate downloads for each layout
- Autosport layout is now included
- Grid lines and Start/Finish remodeled
- Texture optimisation
- Kerbs UV properly scaled
- Adjustments on Ruskenhoek (gutters, kerbs)
- Grass/sand multilayer material (still WIP)
- Marshall posts added
- Coloured guardrails (orange/white/green)
- Improved gutter textures
- Proper UV scaling on the road
- New asphalt textures (still very repetitive, I know)
- Shrubbery added on the southwestern part (very sparse and some is somehow floating)
- Fixed some fences along the track
- Grand stand is now finished and textured
- Pit building and hospitality building modeled (still WIP)

  • 2 months later...
Posted

DOWNLOAD v0.6

 

V0.6 changelog:
- Updated to use the multiple layout system
- Racing groove (motorsport only for now, and only one)
- Multilayer diffuse map clean up (lots to do)
- Grid places remodeled
- Geert Timmer Tribune done (grand stand in the final chicane)
- Fixed a hole at Ruskenhoek
- Added tree lines in the far distance
- Changed tree textures (still a long way to go)
- Animated camera at Ruskenhoek
- Added camera posts (Haarbocht, Ruskenhoek and De Bult)
- Added more barriers at De Bult, Ramshoek and Ruskenhoek
- Height fix for some fences
- Seperate physics surfaces.
- Fixed a crash when calling for a wav file
- Some minor asphalt changes

  • 4 months later...
Posted

DOWNLOAD v0.7

 

2012 layout of the TT Circuit Assen, The Netherlands. As raced on during track days.
forumpreview-png.66669 ​

V0.7 is out now! The video isn't that great, so just drive it yourself.

Screenshots:
66887-23ebafb9eeb7dcf672915d3f1a4b56d4.j 66886-353148e20a355394ebfd27449a9b45cb.j
66885-6597b00560b5e8e7a5499e1187f5ab14.j 66884-147c3b461a201f3f55b00828dee48454.j

 

V0.7 changelog:
- Reworked a lot of textures and materials. Most of them are still a WIP
- 3D grass
- North loop layout added
- Ideal lines added
- Grooves
- Fixed TV cameras
- Added spectator cameras
- Bumpier physics mesh
- Fixed grid positions
- Fixed i3 position
- Added trackside objects (speakers, advertisment stands, light poles, entrance gates)
- Loads of minor fixes (position of dirt paths, concrete slabs, kerb length on some corners, tirewall height Stekkenwal, tirewall position Ramshoek, tirewall pit entry, position of TT logo Ruskenhoek, etc)
- Fixed rain gutter position Ruskenhoek
- Added barriers at Ruskenhoek
- Fixed pitwall height at pit exit

Known issues:
- At Stekkenwal, a few trees are skewed

 

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