VELOCIPEDE Posted May 27, 2014 Posted May 27, 2014 (edited) Over the weekend I decided to teach myself how to use the Blender exporter and such to put tracks into AC. This is only my second attempt at it, so don't expect much. I did not make anything on this map. I basically ported it directly off the rFactor format using 3DSIMED. Originally, the track was from NFS: Shift 2.Issues I plan to fix:-No normal maps-No specular maps-Exposure levels and what not-Couple corners need smoothing-Trees have weird shading on them. Is it possible to make the tree objects cast, but not receive shadows?-Other things I'm not 100% aware ofThanks to:-Snoopy for making his blend file available from the Nordschleife-Hagn for his exporter and documentation-Sneer for offering up material documentation-Drowsysam for testing-Metalmuncher for the UI picture and testingI hope some of you enjoy it. I'm currently unsure of how Kuno's will treat a track conversion like this, so If I'm in the wrong here, I'm sorry. Edited May 27, 2014 by Uff
Guest Uff Posted May 27, 2014 Posted May 27, 2014 Originally, the track was from NFS: Shift 2. 'nuff said.
Recommended Posts