Guest AVilas Posted August 22, 2013 Share Posted August 22, 2013 NICE FFB [ Controls ]Name="G27 AMG Vilas Racing Wheel"ReadOnly="0"Device Count="1" // Limit is 128 number of devices, don't change this value, let the game take care of itDevice Weight="0" // Only used on predetermined devices to prioritize them when starting game first timeKeyboard Steering="0.2"Keyboard Throttle="0.5"Keyboard Brake="0.5"Keyboard Clutch="0.2"Analog interpolate sector1="10.0"Analog interpolate sector2="10.0"Analog interpolate sector3="10.0"Analog interpolate return multiplier="10.0" // Interpolate speed multiplier when the wheels are returning towards the centerForce Feedback="1"Steer Lock Value="20"Mouse Steering="0" // Use mouse left/right movement to steerMouse Throttle="0" // Use left mouse button to control throttleMouse Brakes="0" // Use right mouse button to control brakesMouse Gears="0" // Use mouse wheel to control gearsMimic Steering="0" // Mimic AI or pitlane assistance with force feedbackGear Select Button Hold="0" // Enable this option if using a gear select device that holds down a joystick button while in a gear and releases all buttons in neutral (such as the Act-Labs USB Shifter)Alternate Rearlook Activation="1" // if left look and right look are both pressed, rearlook becomes activatedHMD Pitch Exponent="1.0" // Exponent to apply to pitch tracking. > 1.0 makes tracking near-center slower, > 0 & < 1.0 makes tracking near-center faster.HMD Yaw Exponent="1.0" // Exponent to apply to yaw tracking. > 1.0 makes tracking near-center slower, > 0 & < 1.0 makes tracking near-center faster.HMD Roll Exponent="1.0" // Exponent to apply to roll tracking. > 1.0 makes tracking near-center slower, > 0 & < 1.0 makes tracking near-center faster.Options Num Controls="120" // Number of configurable controls displayed in optionsFreelook Mouse Pitch Speed="0.001" // Freelook pitch speed when using mouse.Freelook Mouse Yaw Speed="0.001" // Freelook yaw speed when using mouse.Freelook Keyboard Pitch Speed="1.5" // Freelook pitch speed when using keyboard.Freelook Keyboard Pitch Accel="4.0" // Freelook pitch acceleration when using keyboard.Freelook Keyboard Pitch Decel="4.0" // Freelook pitch deceleration when using keyboard.Freelook Keyboard Yaw Speed="1.5" // Freelook yaw speed when using keyboard.Freelook Keyboard Yaw Accel="4.0" // Freelook Yaw acceleration when using keyboard.Freelook Keyboard Yaw Decel="4.0" // Freelook Yaw deceleration when using keyboard.Freelook Up Limit="0.1" // Freelook Up Limit, between 0 and 0.25.Freelook Down Limit="-0.15" // Freelook Down Limit, between 0 and -0.25.G27 Led range low="0.81" // Min: 0.00, Max: 1.00, Default: 0.81G27 Led range high="0.96" // Min: 0.00, Max: 1.00, Default: 0.96Steer Ratio Speed="5.5999999" // Speed at which low speed steering lock override ends (for pit navigation, units are meters/sec, 0.0 toSetup Control Set="0" // used in menus to determine if walkthrough setup should run when entering Control OptionsControl - Steer Left="(1, 2, -1030028179, 0)"Control - Steer Right="(1, 1, -1030028179, 0)"Control - Accelerate="(1, 4, -1030028179, 1)"Control - Brake="(1, 12, -1030028179, 5)"Control - Clutch In="(1, 64, -1030028179, 7)"Control - Shift Up="(1, 17, -1030028179, 8)"Control - Shift Down="(1, 18, -1030028179, 8)"Control - Ignition="(0, 89, 0, 8)"Control - Starter="(0, 89, 0, 8)"Control - Pit Speed Limiter="(0, 89, 0, 8)"Control - Driving View="(1, 19, -1030028179, 8)"Control - MoTeC Flip Page="(0, 89, 0, 0)"Control - Look Left="(0, 89, 0, 8)"Control - Look Right="(0, 89, 0, 8)"Control - Rear Look="(1, 20, -1030028179, 8)"Control - Previous TC step="(1, 28, -1030028179, 8)"Control - Next TC step="(1, 30, -1030028179, 8)"Control - Reverse Gear="(0, 89, 0, 0)"Control - First Gear="(0, 89, 0, 0)"Control - Second Gear="(0, 89, 0, 0)"Control - Third Gear="(0, 89, 0, 0)"Control - Fourth Gear="(0, 89, 0, 0)"Control - Fifth Gear="(0, 89, 0, 0)"Control - Sixth Gear="(0, 89, 0, 0)"Control - Seventh Gear="(0, 89, 0, 8)"Control - Neutral="(0, 89, 0, 0)"Control - Reset Car="(0, 18, 0, 8)"Control - Pause="(0, 89, 0, 8)"Control - Restart="(0, 89, 0, 0)"Control - Instant Replay="(0, 19, 0, 8)"Control - Headlights="(1, 35, -1030028179, 8)"Control - Display Driver Nametags="(0, 25, 0, 8)"Control - Brake Bias Front="(1, 33, -1030028179, 8)"Control - Brake Bias Rear="(1, 32, -1030028179, 8)"Control - Toggle Driver Name Tags="(0, 49, 0, 8)"Control - Toggle Virtual Mirror="(0, 10, 0, 0)"Control - Toggle Position Bar="(0, 9, 0, 0)"Control - Toggle Raceline="(0, 5, 0, 0)"Control - Toggle Ghost car="(0, 4, 0, 0)"Control - Toggle Position Bar Settings="(0, 89, 0, 8)"Control - Toggle Free Look="(0, 89, 0, 0)"Control - Toggle Track Map="(0, 12, 0, 0)"Control - Toggle Apexhunt Display="(0, 7, 0, 8)"Control - Zero Free Look="(0, 89, 0, 0)"Control - Handbrake="(0, 31, 0, 8)"Control - Time Acceleration="(0, 89, 0, 8)"Control - Center TrackIR="(0, 89, 0, 8)"Control - Adjust Seat Fore="(1, 45, -1030028179, 8)"Control - Adjust Seat Aft="(1, 47, -1030028179, 8)"Control - Adjust Seat Up="(1, 48, -1030028179, 8)"Control - Adjust Seat Down="(1, 46, -1030028179, 8)"Control - Realtime Chat="(0, 20, 0, 8)"Control - Quick Chat #1="(0, 89, 0, 8)"Control - Quick Chat #2="(0, 89, 0, 8)"Control - Quick Chat #3="(0, 89, 0, 8)"Control - Quick Chat #4="(0, 89, 0, 8)"Control - Quick Chat #5="(0, 89, 0, 8)"Control - Quick Chat #6="(0, 89, 0, 8)"Control - Camera Slow Move="(0, 89, 0, 8)"Control - Camera Move Up="(0, 89, 0, 8)"Control - Camera Move Down="(0, 89, 0, 8)"Control - Free Flight Camera="(0, 89, 0, 8)"Control - Camera Move Forward="(0, 89, 0, 8)"Control - Camera Move Backward="(0, 89, 0, 8)"Control - Camera Move Left="(0, 89, 0, 8)"Control - Camera Move Right="(0, 89, 0, 8)"Control - Camera Tilt Up="(0, 89, 0, 8)"Control - Camera Tilt Down="(0, 89, 0, 8)"Control - Camera Tilt Left="(0, 89, 0, 8)"Control - Camera Tilt Right="(0, 89, 0, 8)"Control - Camera Turn Left="(0, 89, 0, 8)"Control - Camera Turn Right="(0, 89, 0, 8)"Control - Camera Zoom In="(0, 89, 0, 8)"Control - Camera Zoom Out="(0, 89, 0, 8)"Control - Camera Speed Faster="(0, 89, 0, 8)"Control - Camera Speed Slower="(0, 89, 0, 8)"Control - Toggle replay interface="(0, 89, 0, 8)"Control - Toggle HUD elements="(0, 89, 0, 8)"Control - Faster replay playback="(0, 89, 0, 8)"Control - Slower replay playback="(0, 89, 0, 8)"Control - Lock camera position="(0, 89, 0, 8)"Control - Swingman camera forward="(0, 89, 0, 8)"Control - Swingman camera backward="(0, 89, 0, 8)"Control - Swingman camera increase spring tension="(0, 89, 0, 8)"Control - Swingman camera decrease spring tension="(0, 89, 0, 8)"Control - Toggle speed cluster (full, mini, off)="(0, 8, 0, 8)"Speed Sensitive Steering="0.0"Speed Sensitive Steering Minimum Speed, in meters/second="0.0"Speed Sensitive Steering Maximum Speed, in meters/second="55.5555573"FFB Device Name="none"FFB Device Name Alternative="none"FFB Rumble Pad="1" // Type of FFB controller: 0=wheel, joystick etc with force feedback, 1 = pad with rumble motorFFB Effects Level="4" // Number of FFB effects to use: 0=No Effects, 1=Low, 2=Medium, 3=High, 4=Full, 5=Custom.FFB Gain="1.0" // Strength of Force Feedback effects. Range 0.0 to 1.0.FFB Throttle FX on steer axis="1" // 0 = Throttle effects on throttle axis, 1 = throttle effects on steering axis.FFB Brake FX on steer axis="1" // 0 = Brake effects on brake axis, 1 = brake effects on steering axis.FFB steer vibe freq mult="0.0" // Controls frequency of steering vibration. Recommended: 0.5 to 1.0, 0.0 disables steering vibration.FFB steer vibe zero magnitude="0.12" // Magnitude of steering vibration at 0mph (reference point).FFB steer vibe slope="0.0" // Slope of line defining magnitude as a function of frequency (used with FFB steer vibe zero magnitude).FFB steer vibe wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.FFB steer force average weight="0.8" // How much weight is given to new steering force calculations each frame (0.01 - 1.0). Lower values will smooth out the steering force, but will also add latency.FFB steer force exponent="1.0" // Steering force output "sensitivity". Range 0.0 to infinity. 0.0 to 1.0 = higher sensitivity, greater than 1.0 = lower sensitivity.FFB steer force input max="-11500.0" // Recommended: 11500 (-11500 if controller pulls in the wrong direction).FFB steer force output max="1.75" // Maximum force output of steering force, recommendation 0.8 to 2.0FFB steer force grip weight="0.35" // Range 0.0 to 1.0, recommended: 0.4 to 0.9. How much weight is given to tire grip when calculating steering force.FFB steer force grip factor="0.6" // Range 0.0 to 1.0, recommended: 0.2 to 0.6. How much of a factor the front wheel grip is on the steering weight.FFB steer update thresh="0.015" // Amount of change required to update steer force/vibe (0.0 - 1.0). Lower values = steering force updated more frequently = lower frame rate.FFB steer friction coefficient="0.1" // Coefficient to use for steering friction. Range: -1.0 to 1.0FFB steer friction saturation="1.0" // Saturation value to use for steering friction. Range: 0 - 1.0FFB steer damper coefficient="0.1" // Coefficient to use for steering damper. Range: -1.0 to 1.0FFB steer damper saturation="1.0" // Saturation value to use for steering damper. Range: 0 - 1.0FFB throttle vibe freq mult="0.5" // Scales actual engine frequency to force FFB vibration frequency. Suggested range: 0.10 to 0.50FFB throttle vibe zero magnitude="0.4" // Magnitude of engine vibration at 0rpm (reference point).FFB throttle vibe slope="-2.0" // Slope of line defining magnitude as a function of frequency (used with FFB throttle vibe zero magnitude).FFB throttle vibe wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.FFB throttle vibe update thresh="0.08" // Amount of change required to update throttle vibe (0.0 - 1.0)FFB brake vibe freq mult="0.0" // Scales actual brake rotational frequency to force feedback vibration frequency.FFB brake vibe zero magnitude="0.175" // Magnitude of brake vibration at 0mph (reference point).FFB brake vibe slope="0.0" // Slope of line defining magnitude as a function of frequency (used with FFB brake vibe zero magnitude).FFB brake vibe wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.FFB brake vibe update thresh="0.05" // Amount of change required to update brake vibe (0.0 to 1.0)FFB rumble strip magnitude="0.35" // How strong the rumble strip rumble is. Range 0.0 to 1.0, 0.0 disables effect.FFB rumble strip freq mult="0.65" // Rumble stip frequency multiplier 1.0 = one rumble per wheel rev.FFB rumble strip wave type="3" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.FFB rumble strip pull factor="-0.8" // How strongly wheel pulls right/left when running over a rumble strip. Suggested range: -1.5 to 1.5.FFB rumble strip update thresh="0.05" // Amount of change required to update rumble strip effect (0.0 - 1.0)FFB jolt magnitude="1.0" // How strong jolts from other cars (or walls) are. Suggested Range: -2.0 to 2.0.Menu Control - Left Click="(0, 89, 0, 8)"Menu Control - Right Click="(0, 89, 0, 8)"Menu Control - Back="(0, 89, 0, 8)"File Version="0.1"Device="-1030028179"DeviceName="Logitech G27 Racing Wheel USB"Axis [00, 00] Dead Zone="0.0" // Axis XAxis [00, 00] Sensitivity="0.5" 0.0=min, 0.5=center, 1.0=max (use to correct centering or split-axis issues)="0.5" // Axis XFFB Joy[00] Axis[00] Spring Saturation Pos="1.0" // DirectInput Saturation to use for springFFB Joy[00] Axis[00] Spring Coefficient Pos="0.0" // DirectInput Coefficient to use for springFFB Joy[00] Axis[00] Spring Saturation Neg="1.0" // DirectInput Saturation to use for springFFB Joy[00] Axis[00] Spring Coefficient Neg="0.5" // DirectInput Coefficient to use for springAxis [00, 01] Dead Zone="0.0" // Axis YAxis [00, 01] Sensitivity="0.65"Axis [00, 01] Center="1.0" // Axis YFFB Joy[00] Axis[01] Spring Saturation Pos="0.0" // DirectInput Saturation to use for springFFB Joy[00] Axis[01] Spring Coefficient Pos="0.5" // DirectInput Coefficient to use for springFFB Joy[00] Axis[01] Spring Saturation Neg="1.0" // DirectInput Saturation to use for springFFB Joy[00] Axis[01] Spring Coefficient Neg="0.5" // DirectInput Coefficient to use for springAxis [00, 02] Dead Zone="0.0" // Axis ZAxis [00, 02] Sensitivity="0.5"Axis [00, 02] Center="0.5" // Axis ZFFB Joy[00] Axis[02] Spring Saturation Pos="0.0" // DirectInput Saturation to use for springFFB Joy[00] Axis[02] Spring Coefficient Pos="0.5" // DirectInput Coefficient to use for springFFB Joy[00] Axis[02] Spring Saturation Neg="1.0" // DirectInput Saturation to use for springFFB Joy[00] Axis[02] Spring Coefficient Neg="0.5" // DirectInput Coefficient to use for springAxis [00, 03] Dead Zone="0.0" // Axis RXAxis [00, 03] Sensitivity="0.5"Axis [00, 03] Center="0.5" // Axis RXFFB Joy[00] Axis[03] Spring Saturation Pos="0.0" // DirectInput Saturation to use for springFFB Joy[00] Axis[03] Spring Coefficient Pos="0.5" // DirectInput Coefficient to use for springFFB Joy[00] Axis[03] Spring Saturation Neg="1.0" // DirectInput Saturation to use for springFFB Joy[00] Axis[03] Spring Coefficient Neg="0.5" // DirectInput Coefficient to use for springAxis [00, 04] Dead Zone="0.0" // Axis RYAxis [00, 04] Sensitivity="0.5"Axis [00, 04] Center="0.5" // Axis RYFFB Joy[00] Axis[04] Spring Saturation Pos="0.0" // DirectInput Saturation to use for springFFB Joy[00] Axis[04] Spring Coefficient Pos="0.5" // DirectInput Coefficient to use for springFFB Joy[00] Axis[04] Spring Saturation Neg="1.0" // DirectInput Saturation to use for springFFB Joy[00] Axis[04] Spring Coefficient Neg="0.5" // DirectInput Coefficient to use for springAxis [00, 05] Dead Zone="0.0" // Axis RZAxis [00, 05] Sensitivity="0.9"Axis [00, 05] Center="1.0" // Axis RZFFB Joy[00] Axis[05] Spring Saturation Pos="0.0" // DirectInput Saturation to use for springFFB Joy[00] Axis[05] Spring Coefficient Pos="0.5" // DirectInput Coefficient to use for springFFB Joy[00] Axis[05] Spring Saturation Neg="1.0" // DirectInput Saturation to use for springFFB Joy[00] Axis[05] Spring Coefficient Neg="0.5" // DirectInput Coefficient to use for springAxis [00, 06] Dead Zone="0.0" // Axis S0Axis [00, 06] Sensitivity="0.5"Axis [00, 06] Center="0.5" // Axis S0FFB Joy[00] Axis[06] Spring Saturation Pos="0.0" // DirectInput Saturation to use for springFFB Joy[00] Axis[06] Spring Coefficient Pos="0.5" // DirectInput Coefficient to use for springFFB Joy[00] Axis[06] Spring Saturation Neg="1.0" // DirectInput Saturation to use for springFFB Joy[00] Axis[06] Spring Coefficient Neg="0.5" // DirectInput Coefficient to use for springAxis [00, 07] Dead Zone="0.0" // Axis S1Axis [00, 07] Sensitivity="0.5"Axis [00, 07] Center="0.5" // Axis S1FFB Joy[00] Axis[07] Spring Saturation Pos="0.0" // DirectInput Saturation to use for springFFB Joy[00] Axis[07] Spring Coefficient Pos="0.5" // DirectInput Coefficient to use for springFFB Joy[00] Axis[07] Spring Saturation Neg="1.0" // DirectInput Saturation to use for springFFB Joy[00] Axis[07] Spring Coefficient Neg="0.5" // DirectInput Coefficient to use for spring Link to comment Share on other sites More sharing options...
giangiorm Posted January 14, 2014 Share Posted January 14, 2014 in Logitech panel and in game settings ??? its very difficulty driving with my setting... Link to comment Share on other sites More sharing options...
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