VELOCIPEDE Posted June 21, 2013 Posted June 21, 2013 Build 499 (21/06/13, Team Member+) Physics: * Unfreeze AI vehicles when moving from on grid to reacting to start of race Replays: * Update instant replay menu option regardless of state GUI: * Separated Calendar event data from the Seasons event data (new placeholder Calendar data added), so they're now loaded/handled independently, with ChampionshipManager load/unload made generic to handle both types. RaceCalendar extracted from ChampionshipManager and can now be accessed from app directly * Fixed incorrect session name title for Time Trial games * All manufacturer and track logos refined, missing ones added to splash screen * Fort Felix track logo removed from splash screen * Bannochbrae logo added to the game along with placeholder track map * Save Replay button now has the correct 'Save Available' applink attached to it Render: * Re-wrote a block of debug string output to ensure that it doesn't produce spurious warnings with overly paranoid compilers * Reduced angle that directional light has to move before the shadow projection direction gets updated - this gives much smoother updates, so that even at 240x real time the movement is smooth Race Weekend: * Return vehicle to garage on pressing (Return to Pit), and keep game unpaused * Fixed no full-screen mouse when entering Race Overview screen for the first time * Fixed session timer being reset upon clicking 'Drive' * Tweaks to car into garage to set gearing, and freeze the pose of the vehicle Career: * Separated Calendar event data from the Seasons event data (new placeholder Calendar data added), so they're now loaded/handled independently, with ChampionshipManager load/unload made generic to handle both types. RaceCalendar extracted from ChampionshipManager and can now be accessed from app directly * Updated the career calendar gui data with more applinks/appfuncs * Calendar menus changed to List format in preparation for data to be auto-entered into it Driver Liveries: * Driver liveries GT 2010: Added material to export and MAT file * Driver character liveries: Updated selection set * Drivers RCF outfits: Fixed bug for outfit index * Fixed number of livery options in driver replacement files, to prevent AI from selecting custom livery Tracks: * Derby: Fixed cameras, fixed csm issue in pit with tyrestacks, fixed draw distance issue, color adjusted kerbs * Northampton Classic: New tyrebridge mesh and materials, new fences textures and position fixes, stiching and mapping fixes * Bathurst: Fixed further small gaps and uvstretching on walls and terrain. Fixed small gaps in wall and fixed collision issue at last chicane on the right wall Vehicles: * Mercedes SLS: Assigned the default car paint to the car * Pagani Huayra: revised, but not final, brake heating/cooling and other small changes to improve handling issues WiiU: * Set SDK to 2.08.13 * Fixed up all vsprops includes * wip updates to link paths/libs * Fixed PCH usage for majority of projects * WiiU RenderTarget Implementation * WiiU fix m_RTTI link errors in Driver/Team/Track/Vehicle lists * Added stubbed version of WiiU Input module
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