Project CARS Build 489 (07/06/13, Junior Member+) - Project CARS (ex C.A.R.S.) - DrivingItalia.NET simulatori di guida Jump to content

Project CARS Build 489 (07/06/13, Junior Member+)


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Build 489 (7/6/13, Junior Member+)

Base:

* Updated BXmlNode to provide access to arbitrary user data

* Added BDbgFatalNoReturn. Which is a version of BDbgFatal with the platform no return specifier

Race weekend:

* Session saving & restoring

Debug menu:

* Enabled extra controls in debug menu for displaying average luminance value

Physics:

* Pass dynamic live air pressure values to physics systems

* Vehicle dynamics updates:

* Volumetric throttle modelling

* Tweakers for throttle response

* Non-gold csv export of brakemapping and torque volumetric data

* New algorithm for engine load used by audio systems

* Adjustable brake mapping and restrictor plates

* Ambient pressure considered as part of throttle response

* Per vehicle EDF updates to use new systems

* Updated switch from loading state to race to proceed physics sync immediately

Environment:

* Added controls to allow us to be able to scale the lighting on vehicles

* Added 15 percent saturation to clear 3 with new colour cube

* Clear 03 yellow sun tint reduced a touch

* Clear 02 emap boost/ambient reduced so that it can be compared to higher value in clear 05

* Clear 3 sun colour test, has more yellow hued sun in the day

* WTC updates so that sunny and medium cloud conditions have brighter sun, more tone mapping adjustment, more blue sheen at midday and several other tweaks for daytime lighting

Replays:

* Updated participant snapshot version number. Should fix EOR replays

Shaders:

* Shader changes to take into account new scalers for vehicle lighting

Audio:

* Got a lot further with the distant echo, amplitude rolloff and LPF occlusion for the the external engines, backfires, splutters and gearshift sounds of the 4 testbed cars (Caterham R500, Zonda R, Formula A and Capri Group 5). I've also done a quick pass on the engine dynamics in an attempt to create a more realistic ramp in volume and engine loads. The Capri Group 5 engine no longer has the weird popping sound like its misfiring

GUI:

* New icon for Edit HUD

Tracks:

* Northampton Classic: New road and runoff materials, reworked pit buildings and stands, added grass tufts to runoff area

* Azure Circuit: Moved first garage position to fixed damaging the car on load, added more road patches, seams, improved road textures a bit, back to high rez version of the main road texture and fixed alpha channel, darkened a bit whitelines, created new diving board+added slide and stair/rails to it

* All Track TRDs: Added Altitude data for all track TRDs

* Added new track.... Fort Felix biggrin.png

Vehicles:

* Mercedes SLS GT3: Added placeholder lights and mirrors

* Ford Mustang Boss: Added placeholder lights and mirrors

* Lotus 98T: New modal carcass and Flash tread. Enabled some wear and heating for public testing. Not sure amounts as I'm doing it mostly by feel. Lotus 78 - same caracass and flash changes as the 98T. also has wear and heating enabled

nuovi video qui

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