Project CARS Build 480 (24/05/13, Team Member+) - Project CARS (ex C.A.R.S.) - DrivingItalia.NET simulatori di guida Jump to content

Project CARS Build 480 (24/05/13, Team Member+)


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Build 480 (24/5/13, Team Member+)
Audio:
* Set AI volume to zero to temp cure audio corruption issue until Stuart can trouble shoot
Shaders:
* Disabled motion blur for drivers materials
Tracks:
* Northampton Classic: Fixed nasty pop up of track/terrain part
* Northampton Classic: Added track Hud map
* Northampton Classic: Added raceline
* Northampton Classic: Added autograss and tracklights
Vehicles:
* Pagani Zonda R: Stiffer roll bars on Ben's feedback, tuned engine and brake heating/wear, temporary increase in tire pressure until an STM heating model is done
* Formula Gulf FG1000: Revised setup on petrolhd's initial feedback

KNOWN ISSUES: We have disabled the AI sound to make it bearable to do races with more than 7 AI.

Build 479 (23/5/13, SM)
Audio:
* The GameAudioSettings now provide us with more volume headroom to allow a greater dynamic range.
* Implement Zonda R engine set with new dynamic amplitude, new _Ext gear shift and distance based filter (occulsion) and reverb and added more bass to lower RPM range and fattened up the thin sounding exterior high rpm samples.
* Remix ALL cars and every sonic event in the CSD files to suit new dynamic.
* Create new external gear shift sounds in a new category called Gt1, which requires further code support to get it working correctly.
* Added the Zonda R Ai engine and remixed the Ai engine volume globally.
* Further tweak of the thin sounding Zonda R exterior onhigh sample.
AppSupport:
* Moved 'fill loadout ' functions to GUI helper to share with loading screen
* Added 'slotType' to filter data
Render:
* Build Script changes to create separate ShadersDX9.bff and ShadersDX11.bff pakfiles. Game App now loads ShadersDX11.bff or ShadersDX9.bff dependent on the DirectX version. (saves around 70MB of memory! also improves boot-time)
* remove ATI_SHADOWS from shader compiler combinations
GUI:
* Small fixes for list item update
* Adds callback ability to list item 'fill' calls
Tracks:
* Bathurst -fixed texture seam -fixed exclusion map which had issues rendering grass in later part of the track -fixed collision issue at end of the track on right side of the track as reported on forum
* fixed grassocclusion at Bathurst
* rebranded adverts around track with temp textures at Northampton classic



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Posted

che spettacolo sta ZONDA! ma come faccio a scaricare project cars? ... non si può acquistare più la licenza o qualche modo c'è!?!

Posted

Devi aspettare che aprano le porte alle versioni per le prossime Console di nuova generazione: Xbox One e PS4

Preso dal foum ufficiale:

Keep an eye on the forums for the next few weeks. We might be opening a new separate community fund for the PS4/Nextbox versions of pCARS. There are still a lot of unknowns at this stage but the short version is while new members won't get any profits from the 4 main platforms (only sales of PS4/Nextbox copies) they will still get forum and PC-build access.

Just visit every few days and click the Dev Posts button up top to see when there's more news on this.

Altrimenti, dovrai aspettare una demo prima dell'uscita.

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