Project CARS Build 471 (14/05/13, Team Member+) - Project CARS (ex C.A.R.S.) - DrivingItalia.NET simulatori di guida Jump to content

Project CARS Build 471 (14/05/13, Team Member+)


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Posted

Build 471 (14/5/13, Team Member+)
Physics:
* fixed dumping of txt files - no longer requires admin priviliges
AppCore:
* fix for sub renderloops not using the correct phase rendertargets when they are different to the main renderloops one..

Build 470 was not released to members

Build 469 (14/5/13, Team Member+)
Physics:
* Ruf RGT-8 & Mercedes SLS: Unlocked all setup options.
* Tweaked the default tyre name search and removed compound tag search to increase tyre options
* Set default tyre index to -1
* Present tyre name rather than tags to the createTire SETA system for default tyres
* Adjusted player only slipstream effect back to 1.0 from 4.0
* Tires: improvement of speed of tagging calls, anti-LSS options
Base/Tools:
* BLiveEditManager/LiveEditTools Camera Editor updates standard gizmos in and camera object manipulation
AppCore:
* Collect light instances post track load and register with environment animation system. Enable environment animations for locatable instances.
* Render tasks to allow visualisation of editing cameras point of view..
* Restore switch from PostAdvanceSession to InGame state
Audio:
* Fix for missing environment sounds. When RaceAppCore changes were made, an Init call had been missed out and so handles weren't getting updated
Scripting:
* Updated game mode scripts, so now all game mode queries are obtained from GameSetup.
GUI:
* Fixes for list scrolling in edge cases
* Patch to avoid crash on bad mFrame2
* Fix for GUIQuad::SetColour so that it uses GUIQUADFLAG_CloneHasOwnRGB and GUIQUADFLAG_CloneHasOwnAlpha instead of GUITEXTFLAG_CloneHasOwnRGB and GUITEXTFLAG_CloneHasOwnAlpha.
Vehicles:
* Caterham SP300R: Fixed cockpit exposure value.

Posted

Build 471 (14/5/13, Team Member+)

Physics:
* fixed dumping of txt files - no longer requires admin priviliges

AppCore:
* fix for sub renderloops not using the correct phase rendertargets when they are different to the main renderloops one..

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