VELOCIPEDE Posted May 10, 2013 Posted May 10, 2013 Build 467 (10/5/13, Team Members+)Base:* BLiveEditManager: - Added memtrace to components memory pool.Multiplayer:* Updated multiplayer to handle scripted game modesPhysics:* Tires: reorganized tire records and added tags for swapping.GUI:* Fixes to dialog list display, reduced popup timerAudio:* Zonda R - Revert broken wip engine sounds, add gear wobbleTracks:* All TRDs updated with appropriate XLastID numbers.* Reduntant TRD File no longer in use in the project - removed as part of a data cleanup* Bathurst Lights Converted to Viewer Assets* Added missing emmissive controlmap texture Build 466 (9/5/13, Senior Manager)3rd Party/SDK:* add OculusRiftSDK to App.env.propsBase:* Updates for building 64 bit configs* Removed obsolete string support function that was causing problems in 64 bit* Set platform exclusion correctly for BScanf.cppPhysics:* BMW M3 GT4: Increased steering lock to 30 degrees.GUI:* Fixes for lists to clear their empty data when created to avoid a screen flash. Also for dialogs to udpate in their first active tick, to alolow the list wipe to happen.* Fixed bad alpha settings for list item textures* fixes scaling issue with list items* Adding text DB support to inventoryAudio:* adding exhaust resonation wav to new Zonda R set* Zonda R edf and csd audio changes to amplitude, idle speed and starter timings.Tracks:* Bathurst -removed spotlight poles and lighting assets to be moved to viewer placed assetsKNOWN ISSUES: Zonda R engine audio Build 465 (8/5/13, Manager+)3rd Party/SDK:* add OculusRiftSDK 0.2.1Bug Fixes:* Fix for missing vehicles xml filesRaceInput:- Added missing Thrustmaster T500 F1 wheel case to IsWheel() logic.Physics:* Tires: FlashTread fix, tire.rg type mismatch fix (on flash)* Almagmated InitializeTireSystem tag label generation for tyres with the gui interfaces so the systems are aligned* Tyre setup updates:** Added indices access to tyre data** Get tyre setup entries directly from SETA tyre data** added available tire queries* For local player get the vehicle slot from the profile, so that tyre selection is picked up when set via the physics race setup interface.GUI:* Use wheel info to get front/rear tyre choice in setup screenRender:* Fixed PS3/360 compile errors* better verbose for mesh locators.* add RequestOculusRift method to DX9/DX11 renderers.* add -vr command-line option. (inform the renderer to use the Oculus SDK and the headset display if it is available)(the app plumbing so i can test the Oculus Rift stuff, while keeping the non VR rendering the same as before)* Add helper IsDisplayDeviceOculusRift() method to DX9/DX11 renderers* Oculus Rift Distortion with Chromatic Aberration shader implemented.* FogScatter shader fix + add to global shader buildAudio:* adding exhaust resonation wav to new Zonda R set* Added downshift multiplier for gear wobble.* updated Capri engine - now includes WIP gear wobble and delay by distance external sounds and enhanced camera pass by* switches on WIP gear Wobble* BMW M3 GT2 - adding WIP gear wobble and delay by distance effects. EQ tweaks to external sounds* delay by distance addition and EQ tweaks for externals* Zonda R - adding new engine set; adding Greg's new Zonda R soundsEnvironment:* New setting called HDRTunnel Exposure Factor. Reworked the HDR code to account for player having a helmet on but not being in a cockpit.* Added code to detect if a camera is in a tunnel or not. if in a tunnel it will apply HDRTunnel Exposure Factor to the hdr.If switching betwen being in and out of of a tunnel it will reset the hdr adaptation rate.* Fog/Scattering rendering runtime (fullscreen fog only atm)Tracks:* tracklight files for BathurstVehicles:* Mitsubishi Lancer:** tweaked bonnet/roof cameras + added missing texture;** Added CPIT windscreen, added wipers** Various fixes, Separated LODX/LODA exports, Wing mirrors are now detachable, updated tire setup, Added CPIT engine** New collision export* Ruf_RGT8: Tire and wheel LODs + AO* Mercedes SLS: fixed rearwing animation
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