Project CARS Build 456 (26/4/13, Team Member+) - Project CARS (ex C.A.R.S.) - DrivingItalia.NET simulatori di guida Jump to content

Project CARS Build 456 (26/4/13, Team Member+)


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Posted

Build 456 (26/4/13, Team Member+)

GUI:
* Add display of tyre variations
* Updated tyre label debug text
* Fixes display of tire details on first entering the tuning screen
* Add display of default tyre option until changed
* Added support for Freecamera in the UICameraManager i.e Freecamera in the FE
* Fixes for memory handling for new list-in-list functionality
* Added new selection and click through type for list and menu. Added 'list-in-list' handinling for GUIListItemData
* New career screens, correct items for the Career Options dialog, new sprite containers (TeamLogos and Aries_Frontend2), placeholder data on the Vehicle Model screen
* Set Password dialog box updated, placeholder dialog boxes added for Career Dashboard

Physics:
* Tyre options updates
* Added -A/B/C options to tyre interfaces in setup data
* Removed command line option for -A/B/C
* Updated allocation strategy of PhysX memory output stream
* R500 Dirtster tyre added to #A
* Ford Focus, Renault Megane - added AJ's dirt tire as #A option

Render:
* Planar reflection texture setup fixed (remove incorrect anti-alias/depth setting)
* DX11 mipmap calculation fix (causing a startup crash with planar reflections in certain modes)
* DX11 support for ESM/EVSM (disabled atm)
* DX9/DX11 - fix half width shadowmap usage (following on from Kev's spot shadows rework)
* Experimental fix for flickering moon when in modes which do not clear the depth buffer

Shaders:
* Support for ESM/EVSM in PC shadowmap shaders

Tracks:
* Lakeville Raceway: Merged in new grandstand
* Lakeville Raceway: New textures for main tribune
* Lakeville Raceway: Added lights to top of grandstand
* Lakeville Raceway: Fixed microgaps, terrain issues around pit area and merged in latest assets
* Lakeville Raceway: Reduced texture size and changed colour of roofing to match RL(green)
* Test Track Hillclimb: DIRT_ROAD collision material added

Vehicles:
* BMW M3 E30: gearshifter arm position fixed, gearshifter animation enabled
* Formula C: placeholder model export for physics testing



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Posted

Build 457 (29/4/13, Team Member+)
GUI:
* Add default tyre as a valid option when toggling through them
* Added weather icons to loading/ingame screens
* Adding new 'view replays' screen - requries an art pass, but is fully functional
* Added 'save replay' to post race screen
* Setup screen fixed - mouse can now be used once again on sliders
* GUI element added for flag notifications
* Adjusted sizes to match for new bumper and trigger buttons on pc
Render:
* Fixed error in new reflection mapping shader setup which resulted in compile error on one particular combination of options
* Moved track surface reflection code to shared header, and created new road dbv shader for proper normal mapping use
* New mountain shader - for use on mountain skyrings where needed
Vehicles:
* Ford Capri Group5: Some livery corrections/changes
Tracks:
* Solitude Rennstrecke: New export

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