Guest Uff Posted April 24, 2013 Share Posted April 24, 2013 This is by far the oldest track in rFactor 2, and being tailored to rFactor 1 technology, it was already showing it’s age the day rFactor 2 went public. It’s also had a bit of a torrid history, with vegetation sources lost in a hard drive crash. It wasn’t a track we were particularly keen on revisiting, but because it is such a popular venue for the historic fanbase, it really did deserve some polishing – minus those vegetation meshes of course. As usual with these v2.0 releases, we’ve cleaned it up and optimized it as much as possible, and implemented most of the latest technology. It may still be the oldest track in rFactor 2, but Belgium 1966 now wears its age rather well. Download: 306MB News post: http://rfactor.net/web/2015/10/16/updated-1966-historic-tracks-now-available/ Changelog: Bias fix for all materials/stagesVarious MIP texture fix to avoid flickering and glitchesVarious 3D models fix to limit flickering and glitchesImproved outer scenery (mostly to hide bigger holes)Removed obsolete materialsRemoved obsolete texturesCompletely new set of LOD Out values to reduce models popup while drivingCompletely new set of Shadows Out to reduce shadows popup while drivingFixed floating trees in the distanceFixed terrain holes (tuned LOD out) in the distance (for both back and front)Fixed terrain edge textures to avoid lateral “”running”” white glitchesFixed houses albedo and saturationFixed buildings element detaching/smoothingFixed buildings/houses with broken AO mappingFixed Buildings albedo mapsFixed Structure albedoFixed Crowd albedo and saturationFixed Vehicles albedo, saturation and reflectionFixed Animals albedo and saturationFixed mats using a black specular colorFixed powerline intersecting housesFixed floating HaybaleFixed chimneys flickeringFixed building cornices flickeringFixed Yellow banner flickeringFixed Blue sponsor flickering on buildingFixed terrain smoothingFixed road mesh gaps and T vertexFixed terrain gapsFixed overhang composition to limit flickeringFixed pit exit roadFixed Loading Screen to show correct max vehicles and new logoFixed bridge flickeringFixed houses windows flickeringFixed doors and extrusions flickeringFixed sponsor signs flickeringFixed houses sponsor flickeringFixed BP tower flickeringFixed Shell tower flickeringFixed stickers on marshal huts flickeringFixed some overdone material specularsFixed RaceGroove mapFixed Groove line reflectivityFixed distance signs popupsImproved glass materialsRacegroove map balancing to avoid a pitch black groove line for saturated RRBINs.Overall terrain/surfaces albedo/saturation tuning and color balancingAll Billboards albedo/saturation passAll Normal Maps channels fixImproved materials where using just T1 (added spec and normal)Improved surfaces/mat fresnels for houses, buildings and structuresImproved RealRoad material settings/specular/fresnel/color dominantImproved RealRoad material Normal MapsImproved Road details/multiAlpha to Chroma conversion to reduce the impact of transparency rendersFixed wrong sorting/fight between treelines and outer ringStone/Concrete walls remapped and improvedNew textures pack for garage sponsorsNew textures pack for main sponsor towersNew textures for sponsor flagsNew texture for concrete barriersSponsor signs 3D model normalization (to avoid streched projection)Sponsor signs remapTDF tuning to match actual standardsNew texture set for main treesTweaked Fog range and intensityTweaked MaxRange to limit shadows runningHDR profiles removedNew Loading ScreenTest Team RRBINs addedImproved CAMsSome Join Path TweaksMinor corridor restrictionsAIW tweaksTrack is now labelled as Belgium 1966 instead 1967New 1966 track logo versionRe-estimated fuel usageAttempt to narrow some lines and make AI take a more conservative approachAdded support for two more carsSome TDF tuning to match latest standards This post has been promoted to an article Link to comment
VELOCIPEDE Posted September 17, 2015 Share Posted September 17, 2015 ISI Track Team @ISITrackTeam 2 h2 ore fa The oldest @rFactor2 track now looks a whole lot better than it used to do ... Link to comment
Guest Uff Posted September 18, 2015 Share Posted September 18, 2015 Direi che Spa aveva decisamente bisogno di un bel lifting. Link to comment
VELOCIPEDE Posted October 17, 2015 Share Posted October 17, 2015 nuova versione 2.0 nel primo post Link to comment
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