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Project CARS Build 451 (19/4/13, Team Member+)


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Build 451 (19/4/13, Team Member+)

Render:
* Code to match up the dynamic and static emap lod scalers. Fixes issue with lighting in FE

GUI:
* GraphicsConfig support for MaximumFrameLatency (save/load and GUI runtime hookup)

Environment:
* Triangles changed to pentagons on old flare secondary elements. needed for when we have selectable flares

Animations:
* Smartphone idle + action. New anims

Tracks:
* Bathurst: Added concrete stripe on left of pit exit ,added missing armco ends, adjusted road and kerbs as mentioned by Gustavo to increase the specular effect on roads and decrease it on kerbs

Vehicles:
* BMW M3 E30: Improvements to lights and light surrounds
* BMW M3 E30: Added projected light onto headlight surrounds
* BMW M1: Tweaked lights textures
* BMW M1: Removed damage from pop-up lights in CPIT and re-enabled light control functionality in LIGHTS material
* BMW M1: Added LODs, AO, damage and fixed bugs
* BMW M1: Added offsets to the pop-up lights to compensate for chassis damage
* BMW M1: Tweaked light textures slightly
* BMW M1: Added gear shift animation for leather boot
* Pagani Zonda R: Added approx. 35kg of fluid mass to the 1070kg dry weight
* Ford GT40 MKIV: Wheels dds texture - initial check in



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