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Project CARS Build 441 (5/4/13, Junior Member+)


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Build 441 (5/4/13, Junior Member+)
Bug Fixes:
* Car Preview fix for cars that have paks named different to their names
HUD:
* Edit HUD screen - Added mouse drag & drop
Render:
* DX11 enable primitive topology shadow state setting - reduces total DX11 API call count by approximately 4%.
* DX11 Shader inline optimisations (flatten various functions that were showing up in the profile on my MacBook)
* Runtime fix for SMAA S2X everything goes Rainbow bug + HDRControl support for MSAA 2x and 8x tonemapped downsampling
* Add HDRMethods MSAA 8x custom tonemapped resolve techniques
* HDRMethods Combine - add MSAA 2x custom resolve techniques - these are needed to fix the SMAA S2X 'rainbow' corruption bug
Physics:
* Updated handling of PhysX constraint objects to consider different constraint types
Environment:
* Fix member alignment
GUI:
* Added 'OnPopupActivated' and 'OnPopupDeactivated' messages
* Added popup handling to GUIListItem
Physics:
* Lotus 78, BMW M1, Ford Zakspeed Capri - adjusted Slick_purple compound with lower grip. Lotus 78 rebalanced aero and some mechanical balance. BMW M1 added some rear roll stiffness to move more towards neutral. No changes to the Ford Capri otherwise
Helmet View:
* Rebuild alpha channel to fix transparency issues
Tracks:
* Bathurst: Fixed position of skyring
* Bathurst: Further fixings on minigaps on the the barriers, fixed the ultra dar looking walls in shadowed areas, began balancing out the textures, began correcting and adding missing assets at the pitentry, fixed the non working wetroad fxs
* Lakeville Raceway GP: Dirtedges at curbs, fixed mesh issues found around some curbs, fixes on inner terrain/barriers, updated sideroads...WIP. New textures for Position Tower
Vehicles:
* Mitsubishi Lancer Evo X: Added shadow offset up to fix ambient shadow
* Mitsubishi Lancer Evo X: Alpha 2 driver animation
* Lotus 98T: Changed turbo mapping for a more power in the 7000-9000 rpm area (aprox). Moves diffuser COP slightly forward. Upped engine idle to 3000rpms
* BMW M3 GT4: fixed small bug on taillight lighting
* Bumped version of all vehicles for Friday's stat reset

Build 440 (4/4/13, Senior Manager)
GUI:
* Tidy up track details text translations
* Added debug test for text ID validity to TRD data that should refernce a textID, but has also been used for straight text
Environment:
* HDR cloud/envionment manager fix + RVM HDR + CopyTextureTo efficiency fix
Tracks:
* Bathurst: Switched armco shader tech to alpha test instead of alpha blend
* Belgian Forest Circuit: Replaced skyrings with higher res ones and more hilly version
* Bathurst: Fixed last loft issue reported by WMD users, fixed gaps along the wall barriers, re-dropped overlays in the changed loft aras, added more dirt grunge areas like oil splotch around track, updated crowds positions on modified grounds
* Lakeville GP: Grassexclusion and groundcover added, skyring added, dirtedges 20%
* Solitude Rennstrecke: New textures
Vehicles:
* Lotus 98T: Quicken shifts by .1 sec on upshift and .05 sec on downshifts
* Ariel Atom 300: Brake disc diffuse color update
* Mitsubishi Lancer Evo: Source textures metals update. Several fixes, collision update, tyres update, shiftgaiter animation added, door frames done



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