VELOCIPEDE Posted March 20, 2013 Posted March 20, 2013 In questa intervista, il creative director Andy Tudor spiega a NowGamer cosa dovremo aspettarci per quanto riguarda grafica, carriera e giocabilità dalla versione per Wii U di Project CARS. About the Wii U version specifically: how will the graphics compare to the game running on other consoles? "We always prefer to aim for 30fps generally in order to keep gameplay-specific features like having more cars on track or better weather effects etc.. so that’s standard across all consoles, and we’re more likely to utilize the native 720p support of the Wii U for launch especially since our physics and rendering systems demand a lot of processing power in order to deliver a truly next-gen experience. "All you need to know is that when you get the game, it’ll look and feel amazing and you’ll want to show it off to your friends.
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