VELOCIPEDE Posted March 15, 2013 Posted March 15, 2013 Build 427 (15/3/13, Team Member+)Bug Fixes:* Fixed the FFB being missing issue* Fix for Controls screen showing the Edit page whenever you go in there* Amended handling of puddles in road shader to prevent specular white-outRender:* CDynamic Envmap class now uses the new per face mip map level generation DX11 code* DX11 Texture Class support for per Cube Face mipmap generation support, via per face ShaderResourceViews* Fix for dynamic emap not getting used on the car* Inverted facing direction for double sided polygons - corrects lighting be invertedShaders:* Re-enable MotionBlur ditherBase:* Initial changes switching over to use the BAppSection framework. General tidy-up of the sections code* Ensure that custom blocklist allocs/free calls match up when using default new/deleteGUI:* Added WMD requested physics key mapping hooks (brake bias, pit speed limiter, ignition & starter key, adj anti roll bars) - awaiting links to the physics so not yet functionalAudio:* Increase in volume for AI sounds after reports that AI were difficult to hear. This will be ultimately controllable via sliders in the UI eventuallyTrees:* 3D palm tree instances - self shadowing and transmissive light effect added, textures tweaked in mipsTracks:* Belgian Forest: Added missing emissives, adjusted emmissive levels, added viewer placed lights poles, speakers,changed kerbs color in chicane after first long straight. added emmissive night skyring* Belgian Forest: Fixed wrong crowds positions* Eifelwald: Added new crowds* Glencairn: Added new racecontrol building+tstacks, added missing texturesVehicles:* BMW M3 GT4: CoG raised, new ARB ranges, final drive tuning allowed This post has been promoted to an article
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