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[rFactor2] - Lime Rock Park


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File Name: Lime Rock Park

File Submitter: Alessandro Pollini

File Submitted: 23 Feb 2013

File Category: Tracks

CHANGELOG (v1.43 -> v2.0)

NEW BITS

Updated roads, curbs and concrete to use Real Road Shader

Replaced trackside vehicles with more detailed ones

Replaced all sector timing lines

Redone all verges and fixed the most important mapping glitches

Redone groove mapping

Set new static reflection map position

Filled hills with more treelines

Applied new terrain shader and re-blended terrain

Applied vertex-based terrain shading (Radiosity + manual tweaking)

Added billboard weeds on terrain embankments

Added collision object for vehicles (hit at own risk)

Added crude –but effective– concrete wall to close off infield terrain gap

Added (lightweight) RC Layout

Increased number of pit spots

Included Test Team RealRoad Preset Pack

FIXES

Fixed black faces on pit, paddock, Skip Barber and outer buildings

Fixed vegetation Vertex Alpha

Fixed crowd Vertex Alpha

Fixed unusually odd glitches on building glass

Fixed glowing marshals

Fixed hard seams at treeline edges

Fixed oil waste bin normal map

Fixed curb mapping

Fixed seam in curb mapping

Fixed tree mapping

Fixed gaps at T1, Podium and Paddock terrain

Fixed smoothing issues on some trackside objects

Fixed tyrewall popups

Fixed vegetation popups

Fixed tyre collision detection

Fixed building collision detection

Fixed floating crowd due to missing buildings on lower detail

Fixed outstanding shadow popups

Fixed some texture saturation

Fixed Paddock stripes to line up with pit building

Fixed Paddock cones to line up with pit building

Attempted to reduce tree transparency issue

IMPROVEMENTS AND ENHANCEMENTS

Improved movable objects reaction

Improved crowd material

Improved pit building normal maps

Improved outhouse normal and specular maps

Improved vegetation materials and textures

Improved and optimized glass materials

Improved road and terrain texture sets

Improved painted stripes

Improved armco normal map

Improved vegetation randomness through vertex shading

Added bump/spec maps for fence-mounted ivy

Added key terrain reflections

Moved fire truck to narrow the incorrect pit exit shortcut

Reduced aliasing on Barriers and Tyres

Reduced aliasing on Terrain

Reduced aliasing on Vegetation

Reduced aliasing on Buildings

Reduced aliasing on Structures

Tweaked fog

OPTIMIZATION

Optimized roads, curbs and terrain for smoother performance

Optimized road and verge decals for smoother performance

Optimized armco for smoother and better performance

Optimized fences for smoother performance

Optimized tyres for smoother and better performance

Optimized buildings for smoother performance

Optimized structures for smoother performance

Optimized small props for smoother performance

Optimized vegetation for smoother performance

Optimized crowds for smoother performance

Optimized vehicles for smoother performance

Optimized wet surface reflections

Optimized environment reflection on carbody

Click here to download this file

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