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[rFactor] - Grand National 1963


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File Name: Grand National 1963

File Submitter: Alessandro Pollini

File Submitted: 14 Feb 2013

File Category: Cover Wheel MODs

Converted to rFactor by smallblockhero

Files and Upgrades by dredop

Original1963 Grand National Mod by

King D.A.

BlackWidow

SimBin for GT Legends (from where I took the driver/helmet and various parts for the cockpit)

KittX for the custom showroom

drEdOp for his help and support and sounds from his mod wherever theyre from.

Physics are from drEdOp's 69_70 mod slightly modified to match 1963 specs better.

drEdOp's words still apply to this mod so ill just quote him.

"If you ever played NR2003 then you know that the models are low poly (and also the damage model).

All cars share the same physics, engine, tires etc. (and also the same cockpit).

One thing I'm not good at all is physics and the extra fact that I'm playing using only the keyboard forces me into a more "arcadish" physics. Another thing that is obvious I don't know a thing about is FFB settings. So please don't blame me about these.

2 different engines, one for road courses and short ovals (up to 265 Kmh), and a more powerful one for speedways and superspeedways (up to 310 Kmh).

It can be selected through the upgrades tab, but the best way is through the TrackConfigsBase.ini in the mods folder so it can be automatically loaded everytime you select a track.

3 slightly different tires. The default one for roadcourses, one for (super)speedways with less heating, and one for short ovals with more less heating.

The tires are also automatically selected with the track's entry in the .ini file.

Everything else regarding the physics is the same on every track, either roadcourse, short oval or speedway."

Click here to download this file

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