VELOCIPEDE Posted January 19, 2013 Posted January 19, 2013 Build 387 (18/1/13, Team Member+)Bug Fixes:* Fix for an alt tab crash. The crash was caused by not updating the emap rendertargetsPhysics:* Slick_white tread modified. New drag figures for Racer L4. Setup tweaks and suspension fix for BMW M3 E30Tracks:* Milan: Fixed road and terrain geometry, and collisions, improved gravels, added wet surfaces for concrete and kerbs, merged latest assets* Azure Circuit: Added sainte devote twall, fixed csm, merged in latest assets from JanP, updated sel sets* Azure Circuit: Added some more road marking, fixed sainte devote area/barriers, deleted/rescaled old wrong stuff, fixed csm,replaced trees/bushes* Azure Circuit: New texturesVehicles:* BMW M3 GT2: Alpha2 driver animations* BMW M1: Disabled damage vector for pop up headlights* BMW M3 E30: Fixed windscreen textures Build 386 (17/1/13, Senior Manager)GUI:* Added qualifying and practice selection handlers for custom race screen. Not yet working.Enviroment:* Code to allow you to be able to change the amount of GSI applied via the wtcVehicles:* BMW M3 E30 GroupA : Aplha1 driver animations* BMW M3 GT2: fixed remaining bugs and added to vehicle list* BMW M3 GT2: Added cockpit display* BMW M3 GT2: Added runtime files + collision export* BMW M3 GT2: Added srcdata/physics files* BMW M3 GT2: Added DDS textures* BMW M3 GT2: First export addedTracks:* Moravia: Added marshal huts and polished up emmisvies on pitbuilding* Moravia: Added lights for marshal huts* Solitude Rennstrecke: New export Build 385 (16/1/13, Senior Manager)Graphics Engine:* Fix for sgx light loading. Light tweakable setting was incorrectly setting up casting shadows informationGUI:* Fixes for race leaderboard screen (correct car names shown at end of race)Vehicles:* BMW M3 E30: Prepared for first export* BMW M3 E30: initial physics* BMW M3 E30: Added placeholder liveries* BMW M3 E30: Added runtime files + ambient shadow* BMW M3 E30: Added and setup srcdata files* BMW M3 E30: Added car to the game* BMW M1: Added Livery PSD 17* BMW M1: Added Livery PSDs 13-20* BMW M1: Added liveries 13-20Tracks:* Azure circuit: New texture map* Azure circuit: Tweaked texture maps* Derby: New textures* Moravia: Wet surface and dryline added* Milan: New texture map Build 384 (15/1/13, Manager+)Tracks:* Milan: Improved grass textures, added latest assets, wet road* Milan: Track edge texture tweak* Milan: Add new textures for small electric box* Derby: New textures First pass* Northampton: Dryline added, scene selection set bugs fixedVehicles:* Caterham SP300R: Collision adjustment to help prevent curb grabbing* Racer L4 and V8: Collision shape adjustment to help prevent curb grabbing Build 383 (14/1/13, Senior Manager)Physics:* Disabled inflation of convex meshes for vehicle collisionsTracks:* Milan: New textures* Milan: Spotlights created with flares, and placed as viewer objects* Eifelwald GP: pit collisions fixed, optimized materials count, unused stuff removed from scene, reflective ground materials converted to roaddbv and wet added effect added* Northampton: Tribune seats updatedVehicles:* Tires: slight increase in damping to RSC-G and RSE-G to prevent uncontrolled oscillations*KNOWN ISSUES:* The camera in the front end is fixed and doesn't rotate around the car This post has been promoted to an article
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