VELOCIPEDE Posted November 25, 2012 Share Posted November 25, 2012 (edited) I'm away for the weekend so this is quite a rushjob to get this alpha online today as promised. It's definitely very rough around the edges and please, don't mind the visuals. This is the first singleplayer version so now everyone who wants to can have a go at it and feel how it drives. I made the road textures a bit smaller in size (they were 4k) to keep the filesize down. The next one won't be as rough as this one though For the news posters, please add the known issues list to your post so people know what they are in for when downloading this track and hopefully won't be disappointed going in with the wrong expectations. Zolder V0.1 Alpha - realroad finally working on all tracksurfaces - basic aiw added (4 garages and 2 pits, early paths) - too obvious tiling road fixed - track collision added - Turtles added in 2nd chicane - Pitlane lines added - Full grid support (44 positions) - Pitlane widened - Pacecar positions added - S/F and Grid position decals added Edited March 17, 2014 by Uff Visualizzazione immagini rimossa, titolo corretto, link al topic originale aggiunto, tag aggiunti Link to comment
Guest Uff Posted January 13, 2013 Share Posted January 13, 2013 Modelling in the details next to the kerbs, a tedious job! This pic also displays the fact that I have doubled (or tripled in some cases) the resolution for the road mesh and grass Zolder V0.02: http://www.drivingitalia.net/forum/index.php?app=downloads&showfile=4904 V0.02 (pre-alpha) - all kerbs and rumble strips modelled in - added seperate material for bare concrete kerbs - added new type of concrete wall - added grasscrete - added seperate material for rumble strips - fixed a guardrail section with wrong material id's - added mockup buildings for reference - increased resolution on road and grass meshes - pit entry and exit increased in resolution - realroad functional - fixed first chicane exit to be wider, according to google earth - turtles on grasscrete added Depending on feedback, next thing on the list is probably modelling the pitlane and its buildings Link to comment
baronesbc Posted January 13, 2013 Share Posted January 13, 2013 (edited) ho inserito la cartella che era nel file zip dentro rFactor2\ModDev\Locations cone scritto nel readme, ma non me lo vede comunque.. dove sbaglio? Edited January 13, 2013 by baronesbc Link to comment
Guest Uff Posted June 27, 2013 Share Posted June 27, 2013 Con l'aiuto di ethone ecco i semafori. Qui invece uno screen di come la pista appare in un altro sim, con anche i segni delle frenate per dare un'idea di dove iniziare a rallentare. Di seguito invece la nuova versione rilasciata. It starts to feel like a track a bit now Unless I get destructive feedback, this will be the last pre-alpha release for devmode.Zolder V0.04 (pre-alpha)Pitlane is still awkward, will be fixed next time around, no AI still!!!-- Changelog --V0.04 (pre-alpha)- added pit- and startlights- added brakemarkers- white lines on track- placeholder walls (no collision)- placeholder guardrails (no collision) Link to comment
Guest Uff Posted August 16, 2013 Share Posted August 16, 2013 I'm away for the weekend so this is quite a rushjob to get this alpha online today as promised. It's definitely very rough around the edges and please, don't mind the visuals. This is the first singleplayer version so now everyone who wants to can have a go at it and feel how it drives. I made the road textures a bit smaller in size (they were 4k) to keep the filesize down. The next one won't be as rough as this one though For the news posters, please add the known issues list to your post so people know what they are in for when downloading this track and hopefully won't be disappointed going in with the wrong expectations. Zolder V0.1 Alpha -- Known Issues -- - Don't mind the visuals! - Main Pitbuilding will be re-textured - Performance, nothing has been done to optimize the track yet - No proper HDR profile, no priority - Saturation/color balance between textures, very low priority - AIW Paths not final - Startlight broken - Ugly temporary buildings for reference - Messy white line turn 2 (outside will fix for next version) -- Changelog -- V0.1 Alpha - realroad finally working on all tracksurfaces - basic aiw added (4 garages and 2 pits, early paths) - too obvious tiling road fixed - track collision added - Turtles added in 2nd chicane - Pitlane lines added - Full grid support (44 positions) - Pitlane widened - Pacecar positions added - S/F and Grid position decals added Link to comment
VELOCIPEDE Posted January 22, 2014 Author Share Posted January 22, 2014 wgueze di nuovo al lavoro Link to comment
Guest Uff Posted February 7, 2014 Share Posted February 7, 2014 Now included a rushed AO bake, to see how it would look, I like the underside of the stairs although it maybe a bit too dark, but that can be easily adjusted. Link to comment
VELOCIPEDE Posted February 26, 2014 Author Share Posted February 26, 2014 (edited) il lavoro procede... Indeed, I was more thinking in the likes of knots on a spline type of display ^^I'll tinker with it this evening probably, how hard can it be..As usual I'm all over the place, I need to hold back installing Zbrush to sculpt a concrete rumble strip because, well.. it's fun, ahh the freedom and silliness of working at home knows no bounds!First need to finish texturing the walls now they have their uv's sorted out. For the guys who remember the previous version of these wall textures, I removed almost all of the scuffmarks from them and will do those in a seperate damage texture which I'll blend in, but at a later time.I'm also starting to think about doing tirestacks, very interesting to do it as good looking as I can with minimal footprint edit:Having way too much fun This is a piece of the texture showing some details ^^I think I'll do a test with the damaged versions tomorrow edit2: Thanks again Tosch for giving me the tree textures, they do work pretty well in adding life to the scene!(and yes I see the alpha edge on top of the trees ) Edited February 26, 2014 by Uff Link to comment
VELOCIPEDE Posted March 14, 2014 Author Share Posted March 14, 2014 nuovi screens Some WIP pics. Hope it works. Have to use my Sky... ehhh Onedrive since Imageshack isn't for free anymore....and my Zolder Album (will add more pics in the future).https://onedrive.live.com/redir?resi...5115578%211458 Link to comment
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