Project CARS Build 355 (23/11/12 Team Member+) - Project CARS (ex C.A.R.S.) - DrivingItalia.NET simulatori di guida Jump to content

Project CARS Build 355 (23/11/12 Team Member+)


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Build 355 (23/11/12, Team Member+)

Bug Fixes:

* Fix for array out of bounds crash.

GUI:

* Quick fixes for dialog cleanup

* Close dialogs in key assign screen

* Added 'CloseAllDialogs' to dialog manager

* Do not add dialogs from the add list if they are already set to close

* New GUIDialog and GUIDialogManager system

Physics:

* Clamp the index of app ID applied to physics participant to prevent participant being spawned with invalid info / id

* Disable dynamic track element updates in track overview (not required currently and in old AI codebase)

* Added missing trackOverview cleanup code from reinstated AI systems

* Added rolling start driver mode fix to old AI system

* Default setup changes and small tire updates based on 350+351 feedback. Affects Ariel Atoms, Asano X4 & LM11, Z4 GT3, Gumpert, Caterham Classic

Tracks:

* Azure Circuit: Added latest works from MJ, refixed tunnel near the rascasse, deleted some objects around the MJ area and added a temp wall along a sec road

* Azure Circuit: Common art/new texture for azure circuit

* Azure Circuit: Added latest works from MJ,DavidB,DavidR. Some more works from my side round the tobac saintdevote, harbour/docks, seabed/sea, materials, textures

* Wisconsin: XML files crowds and trees

* Milan : Add new textures for Bridge01

* Milan: Add some little detail on textures for the toilets

* Heusden: Added new assets

* Heudsen: New texture map, 1st commit

* Moravia: New textures for garage interior

Vehicles:

* RCF files and build script updated with "autoskin" naming

* Modified glass shader so that extra wiper layer is optional, this fixes an issue with headlights not lighting up correctly on certain car models due to conflicting UV channel usage

* Fixed shader compile error which occurred when there was rain but no crumple damage

* Added alphatest support to vehicles_basic_translucent.fx runtime shader

* BMW M1 Procar: Cockpit2(alpha) DDS texture. All new texture

* BMW M1 Procar: Cockpit2(alpha) DDS texture. Resaved with correct(DXT5) format

* BMW M1 Procar: Steering wheel PSD textures. All new textures to replace placeholder ones

* BMW M1 Procar: Cockpit DDS texture. All new glow textur

* GUMPERT apollo: Fixed rain windscreen (added wiper flag to material)

Build 354 (22/11/12, Senior Manager)

Physics:

* Reintegrated previous driver AI system

Enviroment:

* Code to set enviroment system project folder

* Code to allow being able to save each condition on its own

* File saved out now save to project specific folder

* Fixed bad naming of medium cloud in UI and removed sunshower as it was an old setup

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