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Project CARS Build 351 (16/11/12 Team Member+)


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Build 351 (16/11/12, Team Member+)

Online:

* Added support for password-protected sessions. All application-side code is ready except for GUI (nearly there guys)

* Updated Dedicated Server protocol definitions from latest Java sources

* Sector crossed events for local participants are sent to all nodes in MP

* Participant finished events for local participants areare sent to all nodes in MP

* Disqualified events for local participants will be sent to all nodes in MP

* Disqualified events for non-local participants will not be generated

* Increased protocol version

Render:

* Default GSI off as it looks worse after emap fix

* Fixes on dx11 to allow us to be able to correctly lock textures to read cpu side

* Added new routines to hdr to allow us to create the postprocessing texture for memory

Enviroment:

* Added controls so that we can generate the postprocessing colour cube based on the weather condition and time of day

Tracks:

* Wisconsin Raceway: New crowds

* Sakitto: New crowds

* Monterey: New crowds

* Eifelwald GP: New crowds

* Bathurst crowds: New crowds

* Badenring crowds: New crowds

* Wisconsin Raceway: Added LOD distances definition for crowds

* Eifelwald GP: Added LOD distances definition for crowds

* Bathurst crowds: Added LOD distances definition for crowds

* Heudsen: New textures

* Azure Circuit: Improved casino textures

* Azure Circuit: Tweaked casino textures

Vehicles:

* BMW M1: Alpha 2 animations

* BMW Z4: Alpha 2 animations

Build 350 (16/11/12, Team Member+)

Render:

* Fix for emap rendering not using the correct render targets

* Safe decrement of m_numParticles. I think problem was with RemoveParticleBegin/End methods on separate thread and ClearAllParticles called from main thread, but I changed other decrements of m_numParticles too

Physics:

* Added debug visuals for terrain grip

* New tires for GT and road cars

* Applying some new default setups entries from the competition thread. Alphabetical through Caterham Classic

Tools:

* Fixed dating issue affecting exe's post-injection not being copied

* Fix for exe modified date not being changed on injection

Leaderboards/Ghost:

* Fix for Time Trial empty leaderboards / ghost listing after changing track

Online:

* Removed server overrides from Sabre headers, changed the Login call to take a single argument with all relevant connection details. These can now include server overrides specified App-side

Tracks:

* Azure Coast Stage 3: Increased grid size to max of 36

* Azure Coast Stage 2: Increased grid size to max of 32

* Moravia: Added missing Moravia textures

* Azure Coast Stage1: Increased grid size to max of 32

* Azure Coast Reverse: Increased grid size to max of 34

* Azure Coast: Increased grid size to 32. Max of current geometry

* Azure Circuit: Improve textures (higher resolution)

* Azure Circuit: First quick pass of azure circuit trees and bushes instances

* Milan Short: Add new tribunes around the track and fix trees

* Milan GP: Add new tribunes around the track and fix trees

Vehicles:

* BMW Z4: Corrected rear tyre diameter

* BMW Z4: Updated graphical offset

* BMW Z4: Added LODX option

* BMW Z4: Added LODA,B,C,D

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