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Project CARS Build 346 (9/11/12 Junior Member+)


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Posted

Build 346 (9/11/12, Junior Member+)

Enviroment:

* Fix for cloud shadows bug which caused sparkly rain

Physics:

* Reverted change made to BNew.hpp that was added initially to fix Physics linking with PhysX 3. This is better handled by making sure that all projects that use the Base Game Kernel include the game kernel headers correctly, doing so then prevents <new> from being included

EOR Screens:

* Fixes for the missing score display

* Championship scoring now comes from data rather than being hard-coded, and can be set per-Championship. Scoring and Championship data added so the current ones demonstrate different scoring for larger groups and head-to-head

Tracks:

* Moravia: AIW's and TRD's updated to support 36 car grids

* Monterey: AIW's and TRD's updated to support 36 car grids

* Summerton: AIW's and TRD's updated to support 36 car grids

* Eifelwald: Tweaked graffiti textures

* Eifelwald: Added graffiti textures

Vehicles:

* Correct fix for SP300R tyre widths

Build 345 (9/11/12, Junior Member+)

Online:

* Added sender's NodeRefId to participant finished events

* Changed Timings' remote results not to rely on sender's local player participant Ids, and changes it to use the sender's node id

* Fixed some asserts in NodeRefIfSet

* Removed driver duel legacy messages

* Fixed invalid format string for curl errors

Enviroment:

* Special effects now using acessors instead of direct variables for the weather state

* Tidy up of env systems to make all weather state member variables protected out side of the enviroment lib

Bug Fixing:

* Fix for leaderboard post-race crash

Input:

* Recreate menu set for device upon device reinitialisation

* Automatic wheel preset selection will now prefer combined pedal presets if the controller indicates it is operating in combined mode

EOR Screens:

* Adding post race standings screen

* Updating post race leaderboards screen

* Fixes for post race screens - correct track name, and round number

Physics:

* Updated conversions from 4x4 matrix to PhysX transform to always normalise resulting quaternion

* Physics system files for the dynamic tyre objects placed on belgian forest kart track

SETA:

* Updated parameter set for FA tyre

GUI:

* Kerning on load screen font fixed, background now in lobby screen rather than just empty blackness

* Weird white pixels removed from background image

Tracks:

* Milan: Add seats textures

* Eifelwald GP: New static lights

* Heudsen: New texture maps

* Derby National: New road, inner terrain, barriers, kerbs etc from Schwantz to new Esses

* Derby GP: New road, inner terrain, barriers, kerbs etc from Schwantz to new Esses

* Derby: New textures addition

* Belgian Forest Karting Circuit: Dynamic tyres added

* Florence Short: Thrustmaster Event Dressing (tyre wall logos), tyre wall fixes

* Azure Circuit: Placeholder textures added

* Wisconsin Raceway: Added big garage/t14 building assets, new road with width

Vehicles:

* Ford Capri Group5: Added vehicle

* Ford Capri Group5: Fixed tacho calibration

* Ford Capri Group5: Added turbo sound effects

* Ford Capri Group5: Fixed missing front fenders in cockpit view

* Ford Capri Group5: set CPIT exposure + tweaked eyepoint offset

* Ford Capri Group5: Initial pass at physics

* SP300R: Corrected tyre widths

* Caterham Classic: Fixed lights glow texture

* BMW M1: Chassis textures finished, re-organized meshes, various fixes

* BMW M1: merged in new wheelset, reorganized meshes, added CPIT clones, added ambient shadow, fixed various bugs

* BMW M1: Adjusted the ride height

* BMW M1: Adjusted light textures a bit more

* BMW Z4 GT3: Added Thrustmaster livery + red interior

* GUMPERT apollo: Windscreen raindrop effect added to CPIT and LODA

Build 344 (7/11/12, Junior Member+)

Render:

* Code to disable rendering of imposter shadow casters in the reflection map

Weather:

* Setup of code to handle rain on the windscreen for different camera views

* Made raindrops use UV channel 3 for mapping

Physics:

* Enable Seta tyre model as the default

GUI:

* Fixed lazy inits in Menu and TextEntry

* Improved diagonal stripe background on startup screen

Input:

* Logitech Profiler: Add WM_COPYDATA to the windows message filter (Vista/Win7 only) so it doesn't get blocked by UIPI when UAC is on and the game exe is set to run as administrator

Sounds:

* Changing Huayra to use sounds from its own directory

Tracks:

* Eifelwald: Tweaks to texture:increased detail

* Eifelwald:Removed far distance mountains from alpha channel

* Moravia: Removed obsolete textures

* Belgian Forest: Fixed not working track HUD map by correcting the entry

Vehicles:

* BMW Z4 GT3: updated paint template with new bonnet vents

* BMW M1: Updated wheels position and dimension

* BMW M1: Tweaked light textures after testing in-game

Build 343 (6/11/12, Team Member+)

Online:

* Replaced testing protocol version in the ds/getlist call by the correct version value.

* Send DS protocol version to MS when fetching the list of running DS's. The server will now return only DS's with this version.

Input:

* Implement thread update locking for direct input devices

* Catch failed attempts to set Logitech profiler properties, with retry and timeout

* Catch possible missed app deactivations and force a controller restart in these situations

* Reduce frequency of LED updates for Logitech/Fanatec wheels

* Add manual thread update locking control to cPlayer

* Default RaceInput behaviour is to lock thread updates on disconnection and delay unlocking until after player is reinitialised

Weather:

* New glass shader with new uv control and using new weather params

* Updates in wtc file for the paintwork and winscreen droplet effects. droplet texture update so that it doesn't look like loads of individial droplet, but gives the impression of more merged ones, even though they are technically all individual still. mapping changes to bodywork may be needed as the droplet size has increased

Tracks:

* Milan Short: New export with repath textures and fix selection sets for exports and for road use road_dbv shader

* Milan GP: New export with repath textures and fix selection sets for exports and for road use road_dbv shader

* Milan: Add new road textures

* Milan: Add new topmap texture

* Monterey: Optimised media centre

* Lakeville Raceway GP: Close to track terrain mesh refined, smoothed, corrected in height and additional outer roads added, fixed tribunes ground overdraws and gaps

* Azure Circuit: Fixed textures path, add missing ao texture

* Azure Circuit: Add missing texture

* Eifelwald: Tweaked Window section

* Eifelwald: Tweaked Window section and increased res

* Eifelwald GP: Add new textures for Toilets

Vehicles:

* BMW M1: brake disc texture psd file, initial check in

* BMW M1: new badges texture psd file, replacing placeholder file

* BMW M1: new lights texture psd file, replacing placeholder file

* BMW M1: new lightsglass texture psd file, replacing placeholder file

* BMW M1: new misc texture psd file, replacing placeholder file

* BMW M1: new wheels texture psd file, replacing placeholder file

Build 342 (5/11/12, Team Member+)

Weather:

* Runtime code to handle new set of rain drop control varibles. All mainly to seperate windscreen and body work

* New set of control variables for rain drops

MaxRainDropsOnWindScreen,

MaxRainDropDryingRate,

MaxRainDropBuildUpRate,

RainDropLevelOnCar,

RainDropLevelOnWindScreen,

RainDropCycleRate,

RainDropEmapFactor,

RainDropEmapFactorOnWindScreen,

RainDropCyclePos

Online:

* Updated OneSock to support new Dedicated Server features:

Parse DS configuration when connected and use it to override local defaults

Leave and Kick commands can now specify the reason

Added few new leave reasons

Added support for logging to the DS. Various connection issues are now logged server-side

* Extracted latest Dedicated Server protocol structures and constants from Java sources

Physics:

* Removed auto-reset of vehicles on wheel loss

Tracks:

* Eifelwald: Added more graffiti

* Eifelwald: add new textures for pittribune

Vehicles:

Proper fix for Huayra zero grip (also moved default tyre back to low grip to catch broken cars more quickly)

This post has been promoted to an article

Posted

non so a voi ma io dopo questo aggiornamento non riesco piu a far partire il gioco nel senso che parte ma rimane in background , se lo faccio partire non in modalita directx11 parte...io ho una gtx 580 con l ultima versione di driver...devo aggiornare il direcx? secondo voi ? qualcuno ha lo stesso problema?

grazie

Posted

Quello credo sia un problema noto, infatti lo fa pure a me ogni tanto.

Quando parte la prima schermata tieni premuta la barra spaziatrice... finchè non prosegue.

Altrimenti non resta che chiudere l'applicazione e riavviarla un paio di volte.

Posted

Build 343 Thread(6/11/12, Team Member+)

Online:

* Replaced testing protocol version in the ds/getlist call by the correct version value.

* Send DS protocol version to MS when fetching the list of running DS's. The server will now return only DS's with this version.

Input:

* Implement thread update locking for direct input devices

* Catch failed attempts to set Logitech profiler properties, with retry and timeout

* Catch possible missed app deactivations and force a controller restart in these situations

* Reduce frequency of LED updates for Logitech/Fanatec wheels

* Add manual thread update locking control to cPlayer

* Default RaceInput behaviour is to lock thread updates on disconnection and delay unlocking until after player is reinitialised

Weather:

* New glass shader with new uv control and using new weather params

* Updates in wtc file for the paintwork and winscreen droplet effects. droplet texture update so that it doesn't look like loads of individial droplet, but gives the impression of more merged ones, even though they are technically all individual still. mapping changes to bodywork may be needed as the droplet size has increased

Tracks:

* Milan Short: New export with repath textures and fix selection sets for exports and for road use road_dbv shader

* Milan GP: New export with repath textures and fix selection sets for exports and for road use road_dbv shader

* Milan: Add new road textures

* Milan: Add new topmap texture

* Monterey: Optimised media centre

* Lakeville Raceway GP: Close to track terrain mesh refined, smoothed, corrected in height and additional outer roads added, fixed tribunes ground overdraws and gaps

* Azure Circuit: Fixed textures path, add missing ao texture

* Azure Circuit: Add missing texture

* Eifelwald: Tweaked Window section

* Eifelwald: Tweaked Window section and increased res

* Eifelwald GP: Add new textures for Toilets

Vehicles:

* BMW M1: brake disc texture psd file, initial check in

* BMW M1: new badges texture psd file, replacing placeholder file

* BMW M1: new lights texture psd file, replacing placeholder file

* BMW M1: new lightsglass texture psd file, replacing placeholder file

* BMW M1: new misc texture psd file, replacing placeholder file

* BMW M1: new wheels texture psd file, replacing placeholder file

Posted

Build 344 (7/11/12, Junior Member+)

Render:

* Code to disable rendering of imposter shadow casters in the reflection map

Weather:

* Setup of code to handle rain on the windscreen for different camera views

* Made raindrops use UV channel 3 for mapping

Physics:

* Enable Seta tyre model as the default

GUI:

* Fixed lazy inits in Menu and TextEntry

* Improved diagonal stripe background on startup screen

Input:

* Logitech Profiler: Add WM_COPYDATA to the windows message filter (Vista/Win7 only) so it doesn't get blocked by UIPI when UAC is on and the game exe is set to run as administrator

Sounds:

* Changing Huayra to use sounds from its own directory

Tracks:

* Eifelwald: Tweaks to texture:increased detail

* Eifelwald:Removed far distance mountains from alpha channel

* Moravia: Removed obsolete textures

* Belgian Forest: Fixed not working track HUD map by correcting the entry

Vehicles:

* BMW Z4 GT3: updated paint template with new bonnet vents

* BMW M1: Updated wheels position and dimension

* BMW M1: Tweaked light textures after testing in-game

Posted

Originally Posted by Andy Garton viewpost-right.png

The Capri in tomorrow's 345 build has a first pass at physics, including its own STM tyre parameters (i.e. the first car not to use the FA tyre compound).

Posted

Build 346 (9/11/12, Junior Member+)

Enviroment:

* Fix for cloud shadows bug which caused sparkly rain

Physics:

* Reverted change made to BNew.hpp that was added initially to fix Physics linking with PhysX 3. This is better handled by making sure that all projects that use the Base Game Kernel include the game kernel headers correctly, doing so then prevents <new> from being included

EOR Screens:

* Fixes for the missing score display

* Championship scoring now comes from data rather than being hard-coded, and can be set per-Championship. Scoring and Championship data added so the current ones demonstrate different scoring for larger groups and head-to-head

Tracks:

* Moravia: AIW's and TRD's updated to support 36 car grids

* Monterey: AIW's and TRD's updated to support 36 car grids

* Summerton: AIW's and TRD's updated to support 36 car grids

* Eifelwald: Tweaked graffiti textures

* Eifelwald: Added graffiti textures

Vehicles:

* Correct fix for SP300R tyre widths

Build 345 (9/11/12, Junior Member+)

Online:

* Added sender's NodeRefId to participant finished events

* Changed Timings' remote results not to rely on sender's local player participant Ids, and changes it to use the sender's node id

* Fixed some asserts in NodeRefIfSet

* Removed driver duel legacy messages

* Fixed invalid format string for curl errors

Enviroment:

* Special effects now using acessors instead of direct variables for the weather state

* Tidy up of env systems to make all weather state member variables protected out side of the enviroment lib

Bug Fixing:

* Fix for leaderboard post-race crash

Input:

* Recreate menu set for device upon device reinitialisation

* Automatic wheel preset selection will now prefer combined pedal presets if the controller indicates it is operating in combined mode

EOR Screens:

* Adding post race standings screen

* Updating post race leaderboards screen

* Fixes for post race screens - correct track name, and round number

Physics:

* Updated conversions from 4x4 matrix to PhysX transform to always normalise resulting quaternion

* Physics system files for the dynamic tyre objects placed on belgian forest kart track

SETA:

* Updated parameter set for FA tyre

GUI:

* Kerning on load screen font fixed, background now in lobby screen rather than just empty blackness

* Weird white pixels removed from background image

Tracks:

* Milan: Add seats textures

* Eifelwald GP: New static lights

* Heudsen: New texture maps

* Derby National: New road, inner terrain, barriers, kerbs etc from Schwantz to new Esses

* Derby GP: New road, inner terrain, barriers, kerbs etc from Schwantz to new Esses

* Derby: New textures addition

* Belgian Forest Karting Circuit: Dynamic tyres added

* Florence Short: Thrustmaster Event Dressing (tyre wall logos), tyre wall fixes

* Azure Circuit: Placeholder textures added

* Wisconsin Raceway: Added big garage/t14 building assets, new road with width

Vehicles:

* Ford Capri Group5: Added vehicle

* Ford Capri Group5: Fixed tacho calibration

* Ford Capri Group5: Added turbo sound effects

* Ford Capri Group5: Fixed missing front fenders in cockpit view

* Ford Capri Group5: set CPIT exposure + tweaked eyepoint offset

* Ford Capri Group5: Initial pass at physics

* SP300R: Corrected tyre widths

* Caterham Classic: Fixed lights glow texture

* BMW M1: Chassis textures finished, re-organized meshes, various fixes

* BMW M1: merged in new wheelset, reorganized meshes, added CPIT clones, added ambient shadow, fixed various bugs

* BMW M1: Adjusted the ride height

* BMW M1: Adjusted light textures a bit more

* BMW Z4 GT3: Added Thrustmaster livery + red interior

* GUMPERT apollo: Windscreen raindrop effect added to CPIT and LODA

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