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Project CARS Build 339 (1/11/12 Team Member+)


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Posted

Build 337 (31/10/12, Team Member+)

STM:

*Enabled tyre camber effect

GUI:

* Implemented automatic replication of global in-session state, similar to per-user variable replication. (To be used in the future for in-race and post-race state handling.)

Physics:

* Fix index table entries clamping for drafting

Tracks:

* Eifelwald: Added GUI/Track maps

* Eifelwald: Tweaked graffiti textures

* Eifelwald: Added graffiti textures

* Eifelwald: Tweaked road specular

* Eifelwald: Moved tree near Karussell

* Eifelwald: Fixed trees intersection with building

* Eifelwald GP: Added GUI/Track maps

* Eifelwald GP: Autograss added

* Derby National: New export with latest stuff (continue on wip terrain)

* Derby GP: New export with latest stuff (continue on wip terrain)

* Derby GP: Remove lightsolo assets (temporary)

* Wisconsin Raceway: Added a new asset, the small box after the last turn, fixed the terrain temporary around it + the lnggrass mesh,+ added the finish line + all missing grid spots

* Lakeville: New tree Placement

* Northampton: Autograss added

* Northampton: New CSM and glowing concrete fix

Vehicles:

* Zonda: Adjusted 3d settings

* BMW M1: updated engine set - more vibration layer; eq and filtering for 3D

* Formula A: updated crossfades and eq and filtering for 3D

* GUMPERT apollo:: updated 3d distance filtering and eq curves

* Asano X4: New default setup. Conservation of energy brake heating

Posted

Build 338 (31/10/12, Team Member+)

Physics:

* Added MP update of vehicles into AI buffers allowing drafting table to be set for MP races

Weather:

* New rain drop water level values now being used

* New rain drop water level controls for cars. We have decoupled these from the rain so we can use them for more interesting effects later (eg hazy fog leaves water drops on the car etc.. )

STM:

* Lowered FA load_stiffness_per_pressure

* Remove FB tyre for now until it is a little more refined

* Set default tyre to use FA tyre properties for now

FFB:

* Revert FFB to previous defaults following WMD feedback

Audio:

* Lotus 98T: CSD rebalanced for latest tech

* Adding vibration sample to Lotus 98t set

* Turbo levels (turbo2) boosted

* Levels of Sports1 boosted

Tracks:

* Belgian Forest Circuit: Add small pitsign texture

* Eifelwald GP: Fixed issues around the track and added night sky ring, added glowing poleslights

* Belgian Forest Karting: Track map added

* Wisconsin Raceway: Increase the intensity of the neonlamps/racecontrol building

* Wisconsin Raceway: Removed black line after the pit exit, fixed an asset lod distance and flags

* Wisconsin Raceway: Added raceline

Posted

Build 338 (31/10/12, Team Member+)

Physics:

* Added MP update of vehicles into AI buffers allowing drafting table to be set for MP races

Weather:

* New rain drop water level values now being used

* New rain drop water level controls for cars. We have decoupled these from the rain so we can use them for more interesting effects later (eg hazy fog leaves water drops on the car etc.. )

STM:

* Lowered FA load_stiffness_per_pressure

* Remove FB tyre for now until it is a little more refined

* Set default tyre to use FA tyre properties for now

FFB:

* Revert FFB to previous defaults following WMD feedback

Audio:

* Lotus 98T: CSD rebalanced for latest tech

* Adding vibration sample to Lotus 98t set

* Turbo levels (turbo2) boosted

* Levels of Sports1 boosted

Tracks:

* Belgian Forest Circuit: Add small pitsign texture

* Eifelwald GP: Fixed issues around the track and added night sky ring, added glowing poleslights

* Belgian Forest Karting: Track map added

* Wisconsin Raceway: Increase the intensity of the neonlamps/racecontrol building

* Wisconsin Raceway: Removed black line after the pit exit, fixed an asset lod distance and flags

* Wisconsin Raceway: Added raceline

Posted

Build 339 (1/11/12, Team Member+)

Physics:

Fix for extra torque causing spinning in certain predicted situations. Now been damped if magnitude is above a certain level

Tracks:

Badenring Short: Added track start lights

Badenring National: Added track start lights

Badenring GP: Added track start lights

Lakeville Raceway GP: Track map added

Lakeville Raceway GP: Some cones move for a track further position

Derby GP: New security light added to static library, placed, and lighting scenes done

Derby National: New security light added to static library, placed, and lighting scenes done

Belgian Forest Circuit: Added new fences around the pit entry area, and added pit entry signs

Vehicles:

Droplet texture tweaks, uncompressed and half res to reduce dxt artefacts

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