VELOCIPEDE Posted October 5, 2012 Posted October 5, 2012 Build 316 Discussion (5/10/12 - Junior Member+) in arrivo... Video di gare in multiplayer http://youtu.be/2Mtd6DVTNvs http://youtu.be/q48OwFJUtgk This post has been promoted to an article
VELOCIPEDE Posted October 5, 2012 Author Posted October 5, 2012 Build 316 (5/10/12, Junior Member+) Online sessions: * Messages about state changes in the loading sequence contain a serial number. There are a few cases where a client can send two state changes without intervention from the host in between, and these messages can arrive out of order * Certain getters can be called when leaving the session * Added sequence numbers to logs of lobby setup messaging * Single user setup sequence number has been split into two: request sequence, and update sequence. This fixes a problem when a vehicle setup change has been ignored if a vehicle validation on host resulted in a change * Added a flag to user setup specifying whether or not it's a default setup assigned by host, used until the client requests their own setup * Requesting an invalid livery when there's no valid livery will not cause an update sequence increase anymore * Fixed handling of a message requesting preferred user's setup from an admin; this fixes setup sync after host migration and during join in certain scenarios * Added missing user setup change callbacks on the host in certain situations * Admin's own USER_SETUP and USER_VARIABLES callback will fire after the GAME_CONNECT callback * Session callback signature has been changed to take a reference to a structure instead of the generic numeric argument. This will make it much easier to add more information to each callback * Split the SERVER_CONNECT and GAME_CONNECT callbacks into two each - one for connect and one for disconnect Add MP-specific racing rules Fixed chat text content and colours Disabled reparsing of track waypoints for slower corners Added support for tool builds, where memory allocations are from the system allocator Added TrackDetails method to set date for Championships Improvements to MP connection error handling and reporting Re-enabled ping indicator for lobby entries Extended browse list to full size Changed GameSessionMember to share a common Base class across all platforms, with a platform specific class above this Chat handling improvements for the lobby Online UI: * Fixed format string specifiers for chat lines from %s to %ls, and prevented the string from being passed by value * Added User Leaving callback, called just before wiping information about the user from the session * Fixed PS3 string formatting when handling callbacks for user joined/left, admin changed, and track changed Remote chats now include the remote user's name Adding chat and system messages to MP Lobby Fixes MP location update and logo GUIList functionality improvements, adding colour Increased Events screen leaderboard page size from 8 entries to 14 Integration of Championships tech along with some test data, with Aries-specific patching where necessary. Not hooked into UI yet Throttle behaviour (blips etc) and adding chasis effects Pagani Zonda R: Accurate gear ratios applied. Deduced from video reference Adding for chassis noise effect Adding bodyflap sound for high speed car creak/rattle effect Wisconsin Raceway - add new txt for wood wall Player name now shows again rather than placeholder vehicle on Lobby screen Lobby chat now bigger and scrolls the correct way Season selection images moved to async folder Season info and settings pages added Derby - add new textures Eifelwald - adjusted trees placement, fixed were levitaing Eifelwald - tweaked terrain/grass textures Eifelwald - ground cover texture tweaked (color and saturation) Eifelwald - grass exclusion map updated Rebalance for updated tech. Switched gear change sounds and tranny Interior sounds updated with the latest tech. Exterior still being worked on Updated levels and pitch curve for GT_Race1 tranny 14th row on Event leaderboard now shows correctly Wisconsin Raceway - update emmisive texture for tent New Textures for WR media center and L gantry/first revision wip Updated balance for latest filter, eq and curves tech Major update - latest filter, eq and load curve tech Updated compression curves Caterham SP300R: Ultra detail setup Vehicles: testing zero shift delay on a few cars with H-pattern gearboxes Events screen updated with new improved layout Volumen boost for 'Race' box Updated with the latest filtering, EQ and dsp load tech; external volume adjusted Updated with the latest filtering load tech; fresh balance Switching new engine set on; balancing changes Tweaks for player labels display Adding Huayra fdp Adding Huayra sounds Adding exhaust res for new Huayra sounds Wisconsin Raceway - add new txt for GlassMarquee Derby - improve lightmap for garages floor Derby - textures update - higher resolution and reworked Derby - texture addition New Belgian Forest export New Derby exports New Eifelwald export New Wisconsin Raceway export
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