Project CARS build 282 (Team Member) - Project CARS (ex C.A.R.S.) - DrivingItalia.NET simulatori di guida Jump to content

Recommended Posts

Posted

Build 282 Discussion - (17/8/12, Team Member+)

Build 282 (17/8/12, Team Member+)

Controller settings will be lost with this update.

BStorage v1.1.1.0:

- Added missing memtraces

- Added BStorageMapping

- Added BitMask member type

- Added Enum member type

- Added Proxy Structures support

Downgraded a speech assert to a warning while it's WIP

Updated ghosts to correctly use platform-specific online user id

Simplified HUD interface to put a flag icon on the track map - the new interface takes a 3D position vector directly

Added classes tracking vehicle state required for flag raising

Sending of flag raise and withdraw events

Profile:

- Added initial BStorage support

- Migrated controller settings to read/write via BStorage

cVehicleSet changes to support BStorage read/write

Bathurst - add new textures for blackmarshal hut

Bathurst - New textures/PSD files. 1st commit

Eifelwald trees texture improvement, WIP

Belgian Forest - improve, finalise F1 pitbuilding textures

Add initial track camera sets for Eifelwald, Heusden, Monterey and Moravia. Very w-i-p, but better than nothing

Belgian Forest - add new textures - F1 pitbuilding

Lightglow_billboard.fx: change distance formula so flares fade out in extreme closeups. First pass. Coefficients may need adjustment and some car art will certainly need to be tweaked

New Belgian Forest export

New Eifelwald export

This post has been promoted to an article

Posted

la build 277 era fluidissima, questa scatta da paura!

Posted

anche a me scatta.........comunque la fisica di sto gioco e veramente penosa(per adesso)

Posted

Hai ragione, senza senso!

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.