Project CARS build 245 patch (Team Member+) - Project CARS (ex C.A.R.S.) - DrivingItalia.NET simulatori di guida Jump to content

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Posted

http://www.wmdportal...uild-available/

Last month, Slightly Mad Studios announced a partnership with Pagani Automobili S.p.A., adding the Pagani Zonda R to Project CARS. Now, the next stage of the partnership has kicked off as the second Pagani has just been added to the newest development build of the simulation, allowing all Team Members to experience the all-new 2013 Pagani Huayra.

Once again powered by a Mercedes Benz AMG engine, the Huayra is the successor to Pagani’s successful Zonda, featuring an all-new bold design.Weighing 1350 kilograms, the Huayra is the first Pagani to be powered by a turbo engine that delivers 700hp and over a thousand newtonmeters of torque. While real Huyara won’t go on sale before 2013, Project CARS members are given a head start as the car’s virtual version is ready for a test drive today! Our development team has gone incredible lengths to create a true to life virtual version of the Huayra as no detail inside or outside the car has been left out. Don’t just take our word for it but check out the amazing screenshot gallery below, showing purely in-game footage of the car in Project CARS!

download patch v245 http://forum.wmdport...m/downloads.php

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Build 244 (29/6/12, Team Member+)

Fixed more typos for live variable MinOffPathWetness name

Fix SubTick to use dt instead of mDT

Added Ctrl-D and Ctrl-U debug rendering pages for new dynamics

Online source structure cleanup, the last big chunk:

- Moved all Dedicated Server and Session/Game Management classes from Authentication to OneSock

- Changed interfaces of all moved managers so they are no longer PC-only

- Console implementations are empty so far

- DS and Session Managers no longer send messages to the Application queue, they report state changes and updates by registered callbacks instead

- The Online layer (currently still in the Authentication library) implements the callbacks. For now the callbacks just send events to App (98% compatible with previous version)

Fix for FE condition not getting set up.

Race audio is muted when replays are going backward, to avoid the audio artifacts that were appearing

Add loading screen applinks for track image, logo and map

Lock out both tracks and vehicles not supported based on server versions

Updated testing code to match Online refactor changes

Integrated some CLs for Car Preview

Tidying up some test code for car preview

Additional submission for car preview (non-functional in game yet)

DX11 specific fix, enabling CPU to modify a texture - the black transition texture was being created internally and written to by the menu code, but didn't have the correct settings to allow this. In DX9 it ignored it, but in DX11 it asserted

Belgian Forest: New bake

Belgian Forrest:Fixed nmp to display correctly

Removed textures no longer used in wtc. console specific also

Engine braking adjustment for Asano X4, Asano LM11, Caterham R500, Formula A, Formula B, Palmer JPLM, Lotus 78, Lotus 98T, Racer L4, Racer V8

Vehicles: Now using LODD at 50m+ distance

User interface - Updates and fixes to the Login, MainMenu, Quick Solo, Track Select, Loading, Pause, Instant Replay, Event Complete screens and new web shortcuts to our social feeds, and the WMD Portal

Pagani Huayra textures. Diffuse texture update for chrome and glossy metals

Added new temp conc wall barriers textures for Azure Circuit, first revision

Static file-Removed some temp barriers around the anthony noghes curve, Azure circuit

Lotus 49 textures. Darker diffuse for better chrome and very glossy metals

Formula Rookie: added new livery

New Northampton pit area textures

Azure Circuit. small changes for the new loft tweaks

Add loading screen applinks for track image, logo and map

Belgium Forest - updated trees and crowds for new terrain

Hide loading screen track map, logo and image to make pop-up less noticeable

Physics settings for ambient and track temps added, as well as wind speed

Modified lightmap shader to ensure it cannot possibly result in a divide by zero. This reduces the maximum light strength possible to 100, which seems plenty strong enough to me

Removed some pakfile entries which are in the bootsplash phase and permanently loaded, so not needed elsewhere. This is the cause of the pakfile assert which occurred in debug builds

Placeholder sky texture added

Fixed update tool launch for profile removal using temp files

New Atom Mugen export

New Azure Circuit export

New Belgian Forest export

New Northampton export

Build 245 (2/7/12, Team Member+)

Anyone who is using a work around of old data and new .exe. Will have to replace the files back to the way they were on 244, or do a full uninstall, re-install, then install the patch.

Adding changes to render bridge to allow recording of debug information to a binary log

Modified render bridge logging system to allow writing to user folder (along with graphics configs etc)

Added call to dump raw data from render bridge

Added command line arg to wait for tweakit connection

Modified render bridge logging to pass in project subfolder

Integrate changes to switch car preview when car is selected in quick solo

Fix for game freezing when pressing start

New FE garage with corrupt meshes fixed

Added support for misc scene exports for menu background

Generic materials. Renamed carbon_gloss material to paint_carbon_gloss

Formula B: added missing mirrors to wireframe/template

Loading Screen - improved weather icon for Partly Cloudy

Changed direction of arrows for Concord and Chesterfield MAP files

Added camera files back in for menu background

Formula Rookie: added new livery

Removed background video so 3D scene is now default

KNOWN ISSUES: WIP GUI car scene issues with weather settings. DX11 will trigger an assert and a crash when overcast and accelerated time is selected.

This post has been promoted to an article

Posted

sono riuscito a fare solo un giro,adesso mi si blocca sempre prima di partire.......

Posted

è un bug già segnalato da tanti, verrà risolto lunedì

Posted

sono riuscito a fare solo un giro,adesso mi si blocca sempre prima di partire.......

idem, dopo l'aggiornamento continui blocchi del gioco,

ho risolto reinstallando il gioco da zero, poi ho messo la penultima patch la 239

ora tutto ok,

Posted

Io neanke un giro si blocca prima di entrare in pista!!!!!!

Posted

Ma avete cancellato il vecchio profilo? Perchè io ho fatto così e va alla perfezione non si blocca.

Posted

nemmeno a me si blocca! io ho sempre cancellato il profilo.

Posted (edited)

E' scaricabile la v245...

;-)

Edited by fly fly
Posted

Build 245 (2/7/12, Team Member+)

Anyone who is using a work around of old data and new .exe. Will have to replace the files back to the way they were on 244, or do a full uninstall, re-install, then install the patch.

Adding changes to render bridge to allow recording of debug information to a binary log

Modified render bridge logging system to allow writing to user folder (along with graphics configs etc)

Added call to dump raw data from render bridge

Added command line arg to wait for tweakit connection

Modified render bridge logging to pass in project subfolder

Integrate changes to switch car preview when car is selected in quick solo

Fix for game freezing when pressing start

New FE garage with corrupt meshes fixed

Added support for misc scene exports for menu background

Generic materials. Renamed carbon_gloss material to paint_carbon_gloss

Formula B: added missing mirrors to wireframe/template

Loading Screen - improved weather icon for Partly Cloudy

Changed direction of arrows for Concord and Chesterfield MAP files

Added camera files back in for menu background

Formula Rookie: added new livery

Removed background video so 3D scene is now default

KNOWN ISSUES: WIP GUI car scene issues with weather settings. DX11 will trigger an assert and a crash when overcast and accelerated time is selected.

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