VELOCIPEDE Posted June 30, 2012 Posted June 30, 2012 http://www.wmdportal...uild-available/ Last month, Slightly Mad Studios announced a partnership with Pagani Automobili S.p.A., adding the Pagani Zonda R to Project CARS. Now, the next stage of the partnership has kicked off as the second Pagani has just been added to the newest development build of the simulation, allowing all Team Members to experience the all-new 2013 Pagani Huayra.Once again powered by a Mercedes Benz AMG engine, the Huayra is the successor to Pagani’s successful Zonda, featuring an all-new bold design.Weighing 1350 kilograms, the Huayra is the first Pagani to be powered by a turbo engine that delivers 700hp and over a thousand newtonmeters of torque. While real Huyara won’t go on sale before 2013, Project CARS members are given a head start as the car’s virtual version is ready for a test drive today! Our development team has gone incredible lengths to create a true to life virtual version of the Huayra as no detail inside or outside the car has been left out. Don’t just take our word for it but check out the amazing screenshot gallery below, showing purely in-game footage of the car in Project CARS! download patch v245 http://forum.wmdport...m/downloads.php Build 244 (29/6/12, Team Member+) Fixed more typos for live variable MinOffPathWetness name Fix SubTick to use dt instead of mDT Added Ctrl-D and Ctrl-U debug rendering pages for new dynamics Online source structure cleanup, the last big chunk: - Moved all Dedicated Server and Session/Game Management classes from Authentication to OneSock - Changed interfaces of all moved managers so they are no longer PC-only - Console implementations are empty so far - DS and Session Managers no longer send messages to the Application queue, they report state changes and updates by registered callbacks instead - The Online layer (currently still in the Authentication library) implements the callbacks. For now the callbacks just send events to App (98% compatible with previous version) Fix for FE condition not getting set up. Race audio is muted when replays are going backward, to avoid the audio artifacts that were appearing Add loading screen applinks for track image, logo and map Lock out both tracks and vehicles not supported based on server versions Updated testing code to match Online refactor changes Integrated some CLs for Car Preview Tidying up some test code for car preview Additional submission for car preview (non-functional in game yet) DX11 specific fix, enabling CPU to modify a texture - the black transition texture was being created internally and written to by the menu code, but didn't have the correct settings to allow this. In DX9 it ignored it, but in DX11 it asserted Belgian Forest: New bake Belgian Forrest:Fixed nmp to display correctly Removed textures no longer used in wtc. console specific also Engine braking adjustment for Asano X4, Asano LM11, Caterham R500, Formula A, Formula B, Palmer JPLM, Lotus 78, Lotus 98T, Racer L4, Racer V8 Vehicles: Now using LODD at 50m+ distance User interface - Updates and fixes to the Login, MainMenu, Quick Solo, Track Select, Loading, Pause, Instant Replay, Event Complete screens and new web shortcuts to our social feeds, and the WMD Portal Pagani Huayra textures. Diffuse texture update for chrome and glossy metals Added new temp conc wall barriers textures for Azure Circuit, first revision Static file-Removed some temp barriers around the anthony noghes curve, Azure circuit Lotus 49 textures. Darker diffuse for better chrome and very glossy metals Formula Rookie: added new livery New Northampton pit area textures Azure Circuit. small changes for the new loft tweaks Add loading screen applinks for track image, logo and map Belgium Forest - updated trees and crowds for new terrain Hide loading screen track map, logo and image to make pop-up less noticeable Physics settings for ambient and track temps added, as well as wind speed Modified lightmap shader to ensure it cannot possibly result in a divide by zero. This reduces the maximum light strength possible to 100, which seems plenty strong enough to me Removed some pakfile entries which are in the bootsplash phase and permanently loaded, so not needed elsewhere. This is the cause of the pakfile assert which occurred in debug builds Placeholder sky texture added Fixed update tool launch for profile removal using temp files New Atom Mugen export New Azure Circuit export New Belgian Forest export New Northampton export Build 245 (2/7/12, Team Member+) Anyone who is using a work around of old data and new .exe. Will have to replace the files back to the way they were on 244, or do a full uninstall, re-install, then install the patch. Adding changes to render bridge to allow recording of debug information to a binary log Modified render bridge logging system to allow writing to user folder (along with graphics configs etc) Added call to dump raw data from render bridge Added command line arg to wait for tweakit connection Modified render bridge logging to pass in project subfolder Integrate changes to switch car preview when car is selected in quick solo Fix for game freezing when pressing start New FE garage with corrupt meshes fixed Added support for misc scene exports for menu background Generic materials. Renamed carbon_gloss material to paint_carbon_gloss Formula B: added missing mirrors to wireframe/template Loading Screen - improved weather icon for Partly Cloudy Changed direction of arrows for Concord and Chesterfield MAP files Added camera files back in for menu background Formula Rookie: added new livery Removed background video so 3D scene is now default KNOWN ISSUES: WIP GUI car scene issues with weather settings. DX11 will trigger an assert and a crash when overcast and accelerated time is selected. This post has been promoted to an article
luck21678 Posted June 30, 2012 Posted June 30, 2012 sono riuscito a fare solo un giro,adesso mi si blocca sempre prima di partire.......
albim75 Posted June 30, 2012 Posted June 30, 2012 è un bug già segnalato da tanti, verrà risolto lunedì
merlino Posted June 30, 2012 Posted June 30, 2012 sono riuscito a fare solo un giro,adesso mi si blocca sempre prima di partire....... idem, dopo l'aggiornamento continui blocchi del gioco, ho risolto reinstallando il gioco da zero, poi ho messo la penultima patch la 239 ora tutto ok,
Giulio MSC Posted July 1, 2012 Posted July 1, 2012 Io neanke un giro si blocca prima di entrare in pista!!!!!!
dom94 Posted July 1, 2012 Posted July 1, 2012 Ma avete cancellato il vecchio profilo? Perchè io ho fatto così e va alla perfezione non si blocca.
zolillo Posted July 1, 2012 Posted July 1, 2012 nemmeno a me si blocca! io ho sempre cancellato il profilo.
fly fly Posted July 2, 2012 Posted July 2, 2012 (edited) E' scaricabile la v245... ;-) Edited July 2, 2012 by fly fly
VELOCIPEDE Posted July 2, 2012 Author Posted July 2, 2012 Build 245 (2/7/12, Team Member+) Anyone who is using a work around of old data and new .exe. Will have to replace the files back to the way they were on 244, or do a full uninstall, re-install, then install the patch. Adding changes to render bridge to allow recording of debug information to a binary log Modified render bridge logging system to allow writing to user folder (along with graphics configs etc) Added call to dump raw data from render bridge Added command line arg to wait for tweakit connection Modified render bridge logging to pass in project subfolder Integrate changes to switch car preview when car is selected in quick solo Fix for game freezing when pressing start New FE garage with corrupt meshes fixed Added support for misc scene exports for menu background Generic materials. Renamed carbon_gloss material to paint_carbon_gloss Formula B: added missing mirrors to wireframe/template Loading Screen - improved weather icon for Partly Cloudy Changed direction of arrows for Concord and Chesterfield MAP files Added camera files back in for menu background Formula Rookie: added new livery Removed background video so 3D scene is now default KNOWN ISSUES: WIP GUI car scene issues with weather settings. DX11 will trigger an assert and a crash when overcast and accelerated time is selected.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now