Alessandro Pollini Posted June 15, 2012 Posted June 15, 2012 File Name: rFactor 2 Build 90 Update File Submitter: Alessandro Pollini File Submitted: 15 Jun 2012 File Category: Official ISI Files GRAPHICS: --------------------------- Re-enabled HDR profiles for new .hdp files Added bloom post effect Further improvements to bloom post fx Updated some polygon attribs to conform to API change Shadow tuning Set some shadow defaults Tied haze density to fog density Now adjusting air mass density for sky graphics New base turbidity because of air mass density change GAMEPLAY: ---------------------------- Added safetycar components New internal combustion engine code work-in-progress Added effect on torque from fuel-air mixture (not garage-configurable yet, but running out of fuel now works as it should) Fixed running out of fuel with new engine code. Allowed "NonRaceStartSector=1" GDB entry for tracks where the pitlane is between sector checkpoints 1 & 2. AI: ---------------------------- Removed forcing lanes on restart phase for AI. improvements on AI cars detecting his and other's relative motion along the line perpendicular to his current driving line. UI: ---------------------------- vehicle & track lists working as an alternative to the spinner gizmo made options remember last car/track list/spinner state. BUG FIXES: ---------------------------- Fixed crash that would sometimes happen when picking all cars & track mod Made RFM/GDB entry "SafetyCarAvailable" work (again). MULTIPLAYER: ---------------------------- Fixed server details sharing Fixed mod downloading. LAN download was always set to true. FUNCTIONAL ADDITIONS: ---------------------------- Added check for dedicated server that downloadable mod is below the allowable threshold BEFORE declaring the mod available for download (to hopefully reduce instances of unexplained errors on clients) Added PLR file option "Partial Cockpit View" if you only need wheels or wheels+suspension in your cockpit view. MOD MODE/PACKAGING ---------------------------- added a check for autogeneration teleport locations that the waypoint to start from is valid. Enabled Ctrl-V in public dev build to view input & FFB graph. Also fixed a few compiler warnings. Click here to download this file
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now