VELOCIPEDE Posted March 23, 2012 Posted March 23, 2012 http://www.wmdportal.com/projectnews/take-a-country-drive-with-build-179/ With the past two weekly development builds of Project CARS, Slightly Mad Studios have added no less than ten new tracks to their WMD-powered title. There’s no slowing this week as Build 179 build introduces a brand new type of tracks to Project CARS, adding even more variety to the already rich-selection of tracks in the title. The build introduces California Highway & Azure Coast, two point-to-point country tracks located in a stunningly beautiful setting. If you need a break from circuit racing, these tracks offer the perfect opportunity for a scenic drive. Being around 20 kilometers in length and coming with a seemingly endless string of straights, bends, hairpins and crests, these tracks are the perfect location both for a relaxing drive or pushing your favorite car to the limit. And if country tracks aren’t your thing, the new build has you covered as well as it also introduces a first version of Sakitto, a famous Asian racing venue in a very distinctive figure-8 layout. Of course, this isn’t nearly everything this week’s build has in store as it also contains: DX11 multi-threaded deferred context rendering New versions of various cars & tracks Improved AI with 64 starting spots for various tracks New liveries for the Palmer Jaguar JP-LM Improved UI and much much more.. Build 179 (23/3/12, Team Member+) Updated UI with news ticker added Test flag wavers added to Bologna Improved ocean shader Added metallic effects to Racer cars New exports of California Highway and Azure Coast New exports of Ariel Atoms Added Sakitto track Build 178 (22/3/12, Senior Manager) Add GUI/profile options to set race date JPM Audio updates. Experimental settings to combat possible physics/audio disconnect Quick Solo screen has now had a lick of paint to fit the extra options in Connecticut Hill Textures updates for new materials JPM New liveries, livery names Reset car only allowed below 10mph Moon cycle textures added; moon dome added Environment audio for country road tracks added Derby GP updated to support 64 car grid Wisconsin Raceway updated to support 38 car grids Added the extra environment sounds needed by the California Highway track add tunnel verbs - further tweaks required WIP Moon Movement. Code written to generate following information for the moon based on date Track rotation offset is now setup, this means the tracks now orientate correctly to world space. i.e the sun should rise and fall exactly like google maps Fix for car reset not working in practice mode on tracks with no pits yet New GUMPERT export New Leonus F86 export Azure Coast added Build 177 (21/3/12, Senior Manager) Palmer: new cockpit display Gumpert Apollo: WIP suspension animations and some minor bug fixing New AIW. New raceline, 64 car grid and pits. Wisconsin Raceway Tweaks to the brake power and heating. Trying to get the warm up about right Asano X4 Palmer: Merged in fixed tyres + UV mapped cockpit display Asano LM11: fixed tread scrolling on all tyres Leonus F77: fixed LODX tyre tread scrolling direction Change to convolve shader to prevent bright sun from wiping out the whole thing - prevents odd flicker when sun comes in front of a wall etc Fixed 1 errant cut track that was halfway across, causing some warnings at Besos Fixed ugly popups of the trees in distance for the florence tracks Prepared metallic effects for Palmer liveries Palmer JPLM: cockpit exposure level set at 0.3 New Asano LM11 export New Leonus F77 export New Connecticut Hill exports California Highway added Build 176 (20/3/12, Manager+) Removing static envMap location from the weather wtc files and moving it to be part of the track trd Fixed cut tracks in first corner of Milan GP. Set grid sizes to 60 For both GP and short New liveries for the Palmer Fixed cut tracks where pulled onto track by recent corridor (left side only ) edits at Badenring Palmer: New fonts + font fixes for CPIT display This post has been promoted to an article
Franc_23 Posted March 24, 2012 Posted March 24, 2012 Una domanda...ma anche a voi le tre nuove piste(build 179) vanno a scatti? Solo quelle perché le altre tutto ok!!!risoluzione 1920x1080 con 2 schede video ari 6970...
Taranta Posted March 24, 2012 Posted March 24, 2012 Prova mettendo reflection su low ... cmq sono ancora da ottimizzare.
luck21678 Posted March 25, 2012 Posted March 25, 2012 si puo eliminare il raplay per aver meglio prestazioni?
Biso Corsa Posted March 26, 2012 Posted March 26, 2012 il ffb sembra peggiorato(ora e' na schifezza ognidove) , o almeno solo a me che ho un g25 sembra casuale e poco comunicativo, paragonato a rfactor 2 che ha ancora un po' di problemi (grafica da ottimizzare o migliorare di qualita') ma un ffb semplicemente spettacolare, sembra di avere ancora f1 challenge 99-02 o Grand Prix 3 ; ma a questo punto sono convinto anch'io che andra' verso la direzione simul-arcade non c'e' trippa per gatti , Iracing e le compagnie delle ISI restano il top e lo saranno per anni e anni e anni
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now