[X360, PS3, PC] GRID 2 by Codemasters - Page 14 - Simulatori vari - DrivingItalia.NET simulatori di guida Jump to content

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Posted

The Peak Performance Pack includes maxed out versions of the following cars;
• Dodge Charger RT -- Stiffer suspension, wider wheels and aggressive camber improve traction whilst additional power under the bonnet, an extra gear and stripped out weight improve top speed and acceleration
• Ford Mustang Mach 1 Twister Special -- Improved aerodynamics reduce drag, bigger brakes reducing braking distances and engine improvements increase acceleration and top speed
• Chevrolet Camaro Z28 RS SS 1970 -- A re-mapped engine adds more horsepower and torque, reduced mass and inertias give the car more responsive steering and a lower centre of mass and stiffer suspension improves traction and reduces body roll
• VW Golf R -- An engine upgrade boosts acceleration and top speed, a lower roll centre and lower centre of gravity improves traction and its revised differential setup minimises understeer
• BMW E30 M3 -- Comes equipped with a racing clutch to reduce shift times whilst it's re-mapped engine and stripped out weight improves top speed and acceleration
• BMW 1 Series M Coupe -- With a huge 150kg stripped out, this BMW's stiffer suspension and increased camber improves traction and longer gear ratios increase top speed

Posted

Posted

Codemasters ha annunciato una serie di interessanti novità per GRID 2, nella fattispecie il rilascio di una patch per la correzione di varie problematiche e il ritorno del Demolition Derby tramite un pacchetto gratuito.
La patch introdurrà le playlist personalizzate per quanto concerne le partite online, le playlist hardcore (prive del flashback e con danni meccanici), un aumento del level cap a 99, giri di pista più veloci, nuove livree e un aumento del numero massimo di giri da cinque a dieci, oltre ad altre feature che riguardano anche i controlli anti-cheat.
Per quanto riguarda il Demolition Derby, verrà rilasciato gratuitamente su tutte le piattaforme e Codemasters è al lavoro proprio in questo momento per completare tale modalità, realizzata dando ascolto al feedback dei fan.

fonte Multiplayer.it

  • 2 weeks later...
Posted

The Chevrolet "Tyler McQuarrie" Camaro - Powered by a COPO LS-7 V8 which produces 750bhp, this was raced in Formula D by American Tyler McQuarrie.
Download your free car:
Xbox 360 http://ow.ly/nDhJm
PS3 http://ow.ly/nDhLU
PC users have already received the car via an automatic patch.

Posted

in arrivo una corposa patch con il supporto modding

When we brought you news of the Community Patch there was one item that wasn’t on the list but we’re pleased has made the deadline to be included. So I’m pleased to let you know that the patch will include a feature we hope you’re excited about... modding support.

We understand that there’s a talented, vibrant and creative modding community out there working on our past and current titles, whether it’s new custom liveries or various colours of tyre smoke and other creative endeavours, all accomplished without official support. These things don’t go unnoticed at Codies and the whole team enjoy seeing what you guys come up with.

Previously, some of our game's files were protected against modification. This was intended as a defence against cheating, mostly during online play, but also when setting lap times or earning achievements. When the modification of a protected file has been detected the game would disable online access, achievements and would also prevent any saving from occurring.

However, we understand that many mods are made with absolutely no intent of inconveniencing other players. These guys want to play the game in their own way, but as it stood the game would not save their progress if they were to modify a protected file.

So we’ve decided to assist these players by adding some basic support to the game that allows modified data and when enabled the game will now save your progress. Please note that the save file is separate to the one used by the unmodified game and online play, leaderboards, achievements and RaceNet functionality will all be disabled to protect the integrity of the main game.

This is our first step into supporting mods and it’ll be a learning process for us. So we’ll be looking to get your feedback along the way and we’ll make improvements over time where possible. When the tools are at your disposal, do let us know what you think. Above all else we look forward to seeing what you create. For further information, I’ve included a mini-

FAQ below..

Q) What about Steam Workshop?
A) No current plans but it is something we are discussing as our support for Modding continues.

Q) What formats will Mod support be on?
A) Mod support will be a PC only feature.

Q) When will mod support be enabled?
A) Mod support will be enabled in the upcoming Community Patch

Q) Will there be a guide available to help get us started?
A) We’ll be posting up a quick start guide once the Community Patch arrives.

Community Patch Update

We’ve been hard at work on the Community Patch and while we don’t have a concrete date just yet I can confirm that next week should be where we start seeing some significant movement. In the mean time, check back and keep your eyes on our usual channels as we’ll be releasing news about the date just as soon as we can.

Below you’ll find the confirmed content for the Community Patch:

  • Increased rewards in Custom Playlist
  • A new playlist titled ‘Hardcore’
  • Level cap raise to 99
  • Fastest lap times have been included for online play
  • A host of liveries previously restricted to single player will now be available in multiplayer
  • The maximum number of laps allowed in a race has been increased from 5 to 10
  • Veto weighting has been changed and now only requires 51% of the vote
  • Country flags have been included next a player’s name plate online
  • Reward for racing cleanly has been increased
  • A vote to kick option has been included
  • You can now skip the level up graphic
  • Modding Support v1.0 [PC Only]
  • Various bug fixes and background improvements
Posted

Posted

Work on the Community Patch has been progressing well and I'm pleased today to confirm that we're now at a point where it's in submission with first parties, so we thought it’d be a good time to update you on where we are, and where we’re going.
Due to the different platform timings for patch deployment we're currently estimating the following:

PC - End of the week commencing 19th August
Console - Within two weeks of PC release

As always, these timings are subject to change should any issues be found but this is THE PLAN.
So what about the content? It’s been put together from your feedback from playing the game since its release, so we really hope it improves everyone’s experience in the game. Let’s take a look…

Custom Playlist
Previously, when competing online via custom playlists, players would receive 50% of the XP and cash reward that would otherwise be received for a regular playlist game. This reduction is in place to help prevent players rigging up “easy to win” custom events to build XP/cash.

Following feedback from the community, the reward for competing via custom playlists has been raised.

Hardcore Playlist
We’ve had a lot of requests for this type of playlist – it removes the use of flashbacks and turns on full mechanical damage and will prioritise race events around circuits for a real test of racing.

Level Cap
Previously, online players could reach a maximum of level 30. We’ve been pleasantly surprised at how many of you guys have hit this level cap, so we are raising the maximum online level to 99.

Fastest Lap Times
The addition of fastest lap times is something that has come up a lot. We have therefore adapted the UI race results screen for online events, so it will now display the fastest lap for each player along with all the other existing information.

New Liveries
Many players have requested additional liveries to use during online play, so we’ve made the single player AI liveries available for you to select during online events.

Maximum Laps
We’ve heard a lot of feedback, especially from Clubs and Leagues, about increasing the maximum number of laps you can set for an online race. As a result we’ve raised it from 5 to 10.

Veto Weighting
Currently, when trying to veto an event type or location it can be difficult to get a passing vote. We’ve made some changes to the system, so it now only requires 51% of the lobby to vote for a change to occur.

Country Flags
We know many players enjoyed this feature in the original GRID and we’ve been made aware of how many of you guys wanted to see it return to GRID 2, so we have re-introduced this functionality. A player’s selected flag will now be displayed next to their name plate while racing and on the event results screen. Represent!

Clean Race Bonus
The amount of money rewarded for racing cleanly has been increased. Seems fair to us.

Vote to Kick
Players within a lobby will now be able to instigate a vote to kick option. This will ensure that everybody in the lobby has a say over who they race against, instead of just the host having the power to “kick” overly aggressive players.

Skip the Level up Graphic
Ok, so not everybody wants to watch the ‘level up box’ at the end of each race – it will now be possible to skip this at the press of a button.

Mod Support
We’ve made some changes to the PC version of GRID 2 that will now allow users to mod the game. We’re quite excited to be able to support the community in their endeavours here and you can find out more at the Codies Blog.

Bug Fixes
We’ve included numerous fixes with the Community Patch – here’s a few of the notable ones:

  • Fixed an issue where an invalid distance value is displayed for LiveRoutes events.
  • Fixed a crash on the second Trans America Pacers event in the career mode.
  • Fixed a perpetual load in the Miami New Union race in career mode.
  • Fixed an issue where users saved files were becoming corrupt, this will revert corrupted saves into a usable state (note: this is already live on PC).
  • Fixed a number of issues relating the upcoming Demo Derby DLC.
  • Fixed an issue where the minimap was not present in power lap or test drive mode.
  • Fixed a graphical issue that effected Brands hatch where some sponsor boards would rapidly change textures.
  • Fixed a graphical issue that effected Chicago where some sponsor boards would rapidly change textures.
  • In an online custom checkpoint event with several players, the Player Positions OSD fails to update after flashing back over the checkpoint marker whilst overtaking another player, this has been fixed.
  • When the player applies a dark blue livery to their vehicle and pauses the game whilst in active gameplay, they will observe that the colour will noticeably change to a lighter blue, this has been fixed.
  • When the player has a custom livery applied to all of their vehicles, any new vehicles which they win via vehicle challenges would not have the player's livery applied by default. The player would need to manually re-apply their livery. This now happens automatically.
  • When racing around Yas Marina the player could "corner cut" the chicane by a fair amount and would not be flagged for cheating. They can no longer do this.
  • We have fixed an issue where the replay cameras would lose track of the player if they keep to the left approaching a specific corner on Yas Marina.
  • Miscellaneous: many various tracks / car geometry, stability, string and difficulty balancing fixes.

Demo Derby Update
Work on the Demo Derby DLC is making great progress and the multiplayer sessions we've been playing in the office have been great fun. We've got no solid date for this release yet but it will launch after the Community Patch and, as always, we're looking to get this out to you guys as soon as possible. For free!

It won't be long before we pay a visit to an old friend...
Stay in touch

Posted

  • 2 weeks later...
Posted

27th August - PC | 29th August - PlayStation 3

Custom Playlist

Previously, when competing online via custom playlists, players would receive 50% of the XP and cash reward that would otherwise be received for a regular playlist game. This reduction is in place to help prevent players rigging up “easy to win” custom events to build XP/cash.

Following feedback from the community, the reward for competing via custom playlists has been raised.

Hardcore Playlist

Following feedback from the community, an additional playlist is being added.

Called “Hardcore”, this playlist will remove the use of flashbacks and turn on full mechanical damage. It will also prioritise race events around circuits.

Level Cap

Previously, online players could reach a maximum of level 30. We’ve been surprised at how many have hit this level cap, and following many requests we are raising the maximum online level to 99.

Fastest Lap Times

The addition of fastest lap times is something that has been requested a lot. We have therefore adapted the UI race results screen for online events, which will now display the fastest lap for each player along with all existing information.

New Liveries

Many players have requested additional liveries to use during online play. In response to this, we have made the single player AI liveries available for the player to select during online events.

Maximum Laps

We’ve heard a lot of feedback, especially from Clubs and Leagues, about the maximum number of laps you can set for an online race. As a result we’ve increased the maximum from 5 to 10.

Veto Weighting

Currently when trying to veto an event type or location, many are finding it difficult to get a passing vote. We’ve made some changes to the system, which now only requires 51% of the lobby to vote for a change to occur.

Country Flags

We know many players enjoyed this feature in the original GRID and, following much desire from the community, we have re-introduced this functionality. A player’s selected flag will now be displayed next to their name plate while racing and on the event results screen.

Clean Race Bonus

The amount of money rewarded for racing cleanly has been increased.

Vote to Kick

Players within a lobby will now be able to instigate a vote to kick option. This will ensure that everybody in the lobby has a say over who they race against, instead of just the host having the power to “kick” overly aggressive players.

Skip the Level up Graphic

We understand that not everybody wants to watch the ‘level up box’ at the end of each race and it will now be possible to skip this at the press of a button.

Mod Support

We’ve made some changes to the PC version of GRID 2 that will now allow users to mod the game.

Bug Fixes

We’ve included numerous fixes with the Community Patch, some of which can be found below:

  • Fixed an issue where an invalid distance value is displayed for LiveRoutes events.
  • Fixed a crash on the second Trans America Pacers event in the career mode.
  • Fixed a perpetual load in the Miami New Union race in career mode.
  • Fixed an issue where users saved files were becoming corrupt, this will revert corrupted saves into a usable state.
  • Fixed a number of issues relating the upcoming Demo Derby DLC.
  • Fixed an issue where the minimap was not present in power lap or test drive mode.
  • Fixed a graphical issue that effected Brands hatch where some sponsor boards would rapidly change textures.
  • Fixed a graphical issue that effected Chicago where some sponsor boards would rapidly change textures.
  • In an online custom checkpoint event with several players, the Player Positions OSD fails to update after flashing back over the checkpoint marker whilst overtaking another player, this has been fixed.
  • When the player applies a dark blue livery to their vehicle and pauses the game whilst in active gameplay, they will observe that the colour will noticeably change to a lighter blue, this has been fixed.
  • When the player has a custom livery applied to all of their vehicles, any new vehicles which they win via vehicle challenges would not have the player's livery applied by default. The player would need to manually re-apply their livery. This now happens automatically.
  • When racing around Yas Marina the player could "corner cut" the chicane by a fair amount and would not be flagged for cheating. They can no longer do this.
  • We have fixed an issue where the replay cameras would lose track of the player if they keep to the left approaching a specific corner on Yas Marina.
  • Miscellaneous: many various tracks / car geometry, stability, string and difficulty balancing fixes.


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