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[rFactor] - DragFactor


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index.php?app=downloads&module=display&section=screenshot&id=2711

File Name: DragFactor

File Submitter: Alessandro Pollini

File Submitted: 29 Dec 2011

File Category: Cover Wheel MODs

Author : Angus94

DragFactor is dedicated to the memory of Trinity Maree Bean (1978 - 2009).

Trinity was the wife of Australian Drag Racer Mitchell Bean, and her life was cut tragically short by Melanoma Cancer in 2009.

Trinity's life will never be forgotten and her legacy will live on forever....

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DragFactor, will attempt to provide the first purpose designed & built drag racing format for rFactor. Initial release will be providing cars from Australia, in the 'Top Doorslammer' category, followed by other Group 1 classes. The cars are going to be presented as near as possible to the real thing, in both appearance AND performance, there will be no compromise on either. These cars are difficult to drive in real life and that is how they will be in game.

The car list for the Top Doorslammer category is....

67-68 Chevrolet Camaro - in game (Croker, Burns, Gregorini, Brijeski, Skaramuca, Belleri, Cannuli, Mifsud, Bishop, DeFelice)

71 HQ Holden Monaro - in game (Zappia)

53 Studebaker Commander - in game (Stevens, Phillips, Kapiris, Judd, MacLean)

06 CV8 Holden Monaro - in game (Bray, fabietti)

57 Chevrolet Belair- in game (Bray, Abel)

57 Chevrolet Nomad - in game (Benard)

55 Chevrolet Belair - in game (Lovering, Wilson)

06 BF Ford Falcon XR8- in game (Begley, Stevens, Waddell, Usher, Dack, Glendenning, Packman)

34 Chevrolet Coupe - in game (Gillespie)

59 Chrysler Saratoga - in game (Kapiris)

97 Holden Statesman - in process (Blake)

48 Ford Coupe - in game (Dupond)

65 XM Ford Falcon - in process (O'Connor)

66 Mustang Fastback - in game (Simpson)

69 'BOSS' Mustang - in game (Melenewycz)

41 Willy's - in game (Mifsud)

37 Chevrolet Coupe - in game (Priolo)

70 'BOSS' Mustang - in process (Blake)(in 'real life' this vehicle is still under construction)

Supercharged Outlaws from Australia and Nostalgia Funny Cars from the USA are a priority also.

All components of the mod (other than those named in 'Permissions') will be scratch built with emphasis on high painter participation and lots of options in the upgrades

=====UPGRADES==========================

Upgrade options will include a choice between....

17 different engine configurations (with more coming)

13 different rear wheels

7 different front wheels

3 wheelie bar lengths

3 colours of headers, natural steel, dark grey or chrome.

99% of the doorslammers use an air-shifted 3 speed Lenco transmission so only 1 transmission to use by default.

99% of doorslammers also use a single wheelie bar, so only the 1 style by default, but 3 choices of length.

=====PAINTING OPTIONS=====================

The level of painting choice is high, for example, listed below are the items that can be painted by racers....

THE CAR.....

body,

windows,

rear wing,

rear tyres,

front tyres,

inner body shell,

rollbar,

air lines,

driver harness,

seat,

helmet & driver suit,

Lenco transmission blanket & logo,

Lenco air bottle logo

THE ENGINE.....

7 rocker cover choices,

blower bag logo,

block colour,

blower belt logo,

blower strap logo,

injector hat butterfly logo,

injector hat colour,

magneto colour,

plug lead colour,

hose colours,

Rootes blower texture,

pulley textures,

and much more

Also considering whether to offer 3D Render Scenes.

=====Modelling=====================

With rFactor having the ability to handle 20-25 cars on track at once, this could equate to as many as 250,000 polygons racing around the track . So the approach was taken to increase the polygons to get more detail, mainly in the engines and cockpit parts.

with the contents of 1 complete car, ready to race, in 3dsimed, the polycount averages out to about 60,000 polygons, 2 cars 120,000 polygons. On this basis we believe this mod can run on many different levels of computer configurations both old and new, no doubt there will be the odd exception.

=====DragFactor Team===============

Angus94 - Modeler/Team Leader

Angus94/OzRacin - Ingame Files

OzLoUdmoUth - Admin/Promotions

OzAgro - Admin

ADF-Medic - Admin/Server

RT1971 - Track Maker

DMz - Track Maker

526CiTFX - Technical Advisor (AUST)

OzRacin - Physics Development

ADUBZ - Physics Assistant, MOTEC and Gauges

Shaneb - Technical Advisor (USA)

Angus94 - Skins/Templates

Angus94 - Webmaster/Founder

DV8R - Sounds

Papaosa - Video

------------------------------------------------------

Visit DragFactor and join the forums, keep up to date with the latest news and progress about the mod. the site front page has a link to astpasses' so you can see the results of 'private' online testing (not beta testing).

There also heaps of links to many drag racing related sites, a list on the cars intended on being in the mod. latest news is posted on the front page as well. and there is also a countdown timer to the start of "Beta Testing".

In the forums we have 'The Trinity Bean Lounge', a place to read about any "real" drag racing news regarding teams and cars in Australia.

thanks to:....

The Mod Team, for their hard work and contributions

=====PERMISSIONS=====================

WCP Modding Group - F1 1997 mod rear tyres

RSDG - driver and helmet models from the Megane mod - a new driver has been made now

FlashQld - MoTEC model from FVRFactor

Shaneb - models from Dragsim.com

Paquido - 37 Chev Promod model

KennyZ - 1966 4Door Chevy Nova model - possible 'outlaws' car

Furball - XD Falcon Model - possible 'outlaws' car

DMZ - Willowbank Track.

Freew67 - Full Throttle Dragway

DukeBoysRacing - 2 & 4 Lane Drag Tracks

=====THANKS=====================

The Mod Team,

OzLoUdmoUth, OzRacin, OzAgro, ADF-Medic, RT1971, DMz, 526CiTFX, ADUBZ, Shaneb, Freew67,DV8R (Adrenalin factor), DukeBoysRacing

WCP, RSDG, FlashQld, Paquido, KennyZ, Furball

I would also like to thank the guys from 'the us pits' for their unwavering support and assistance over the journey, i've learnt a lot from you guys, thank you very much

=====INSTALLATION=====================

DragFactor contains rFactor Lite, it is also a 'Standalone' mod so just double-click the .exe file and install to your desired location, you will need at least 1.8GB of free disc space.

=====KNOWN BUGS/ISSUES=====================

1. - The 'AI' go crazy (single player only) at the U-Turn that turns back towards the start line area, because rFactor doesn't do straight line tracks properly, the start line - return road and pit roads all make up a complete circuit, you will notice that the AI cars race this circuit flat out, unfortunately this is rFactor, so when you practice use the 'left hand lane' to avoid being rammed from behind while staging. if you know how to turn the AI off then by all means......go for it.

2. - 'Christmas Tree' not working, it was tested and found that both drivers had the lights flash at different times, this is obviously NOT ideal, like a circuit race the start lights have to operate so every driver sees them work at the same time so all driver take off together, this isn't possible on a 'drag strip' with rFactor at the moment, fingers crossed for RF2.

3. - Vehicle selection, when you're in the 'spinner' view and decide to change cars, you need to click [sELECT VEHICLE] as per normal. browse to your car, click it in the list and wait for it to appear, unfortunately, once the car appears it may not display all the livery, you will need to click [sELECT VEHICLE] again so rFactor completes loading any undisplayed livery, mainly interior and/or windows. this only happens with multiple teams with the same car model.

Thanks You

Enjoy DragFactor

DragFactor is NOT affiliated with A.N.D.R.A., W.S.I.D., Perth Motorplex or Willowbank Raceway.

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