VELOCIPEDE Posted December 3, 2011 Posted December 3, 2011 In questo articolo molto particolare, Dave Kaemmer, fondatore del progetto iRacing, ci parla delle gare simulate sullo sterrato (appunto "dirt"), aprendo alla possibilità di avere casomai in futuro proprio questa specialità tipicamente a stelle e strisce nel simulatore made in USA. What are some of the difficulties about bringing dirt racing into the service? Surface modeling and graphics. We’d need to scan some dirt tracks, some off-road courses, and figure-out how to render and manipulate changing track geometry. Of course, we could keep the track static (not changing), but where’s the fun in that?
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