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[GTR2] - BeaveRun GPS


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File Name: BeaveRun GPS

File Submitter: Alessandro Pollini

File Submitted: 28 Nov 2011

File Category: Tracks

Author : RudyD (Raido)

GT Legends Version - rFactor Version

This is a simulation rendition of BeaveRun, Pennsylvania, USA. The track opened in 2002 and is located about 45 minutes from Pittsburgh. It's not that well known yet, but something of a hidden surprise if you like fast but flowing club tracks. Contrary to many modern racetracks, the circuit benefits from some nice natural scenery and has pretty good 'flow' to drive. The sim version for rFactor, GTL and GTR2 was developed in 2011 as a free add-on.

I had the idea for developing this track for a while after seeing Youtube vids of some Formula Vee and historic races there (it's used semi-annually for the Pittsburgh Historic Grand Prix). Didn't follow up on it since I had no real data on elevations, until I got into contact with Tom Griffith, who rode the real track a while ago and managed to capture its data with a GPS data logger.

While not as accurate as for instance laser scanning, GPS does allow for registering some basic layout and elevation data. With Tom's help I was able to load those into Bob's Track Builder - mainly for the elevations - and then construct the track's layout using recent Google Earth sat pictures and videos. This worked out rather nicely. Hence the name, 'Beaverun GPS'.

In short, it's basic, but the track's main features should be there. Hope you'll have fun with it. I hope to update it into a V1.5 version later on.

The track was mainly developed and tested for rFactor, GTR2 and GTL (running on a Mac) using Bob's Track Builder. Since the real track is mainly used for club and historic racing, tests were done using the AE86 V2.0 mod, Vintage Formula Vee, GTL cars (modded), Plickbadger's Spec Miata, Vintage Formula Ford, rF Caterham and other lower-powered mods.

To install, extract and copy the track folder to your rFactor\GameData\Locations\ folder.

NOTE: If you'd like the AI to speed up or slow down a bit, raise or lower the Worst/Mid/Bestadjust values in the .aiw file by about 0.1 at first and experiment a bit until you're happy with it. For GTR2/GTL, also look into adjusting the RaceRatio value.

Conversions of this track are expressly allowed, as long as proper credit is given.

- Known issues:

- The AI may not be setup that well for long(er) races, I tested them mainly during short ones, without pit stops.

- Also, in the GTR2 and GTL versions there seems to be a bug in the BTB routines which prevents the AI from taking off as soon as the lights go green. Haven't found an instant solution for this yet. Either enable the 'Start Countdown' option in the Realism menu in GTL ('3..2..1.. Go'), or simply wait until the AI hits the throttle and then floor the loud pedal asap.

Credits and thanks go to:

- Tom Griffith for GPS data

- Ralph Z for bump and track data

- Piddy/ Bob's Track Builder

- ComX or VLM: Birds

- Contrails: Ilya/KittX (also alt. skyfile/dds)

Click here to download this file

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