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[F1 2011] - AI Challenge Enhancer - ACE


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File Name: AI Challenge Enhancer - ACE

File Submitter: Alessandro Pollini

File Submitted: 07 Nov 2011

File Updated: 26 Mar 2012

File Category: Patch & addons

Author : RowingAce

It has taken a lot of time, but here is finally v1.0!

I have been editing the ai_vehicle_track files for each track to adjust cornering speed and braking distance for every corner and every track under dry and full wet conditions. Intermediate is an Interpolation and from my testing it works, too.

Now they will give you a good challange around every Grand Prix.

AI is balanced to the player using a 6/6 spring, 2/2 ride height setup.

The qualifying times have been adjusted on legend difficulty. If you use any less difficulty please let me now if simulated times are off, the i will have to check them out.

Furthermore this mod includes an edited database.bin.

It contains the adjustments for calculated quali-times for dry and wet conditions.

Also in the database are modfications to the team performance, to make the AI-tiers equal to players tiers, driver adjustments to get a little more realistic results, modifications to safety-car chances and AI-performance scenarios, reducing their max possible boost from 45 BHP to max 10 BHP.

Also Toro Rosso and Force India have swapped tiers (TR now T4, FI now T3).

In the laptimes table you can see the setups and conditions I used to adjust AI's race pace. The laptime shows the time that I can do with the race setup in Q3.

Unfortunately there are two bugged tracks, Budapest and Spa. These are marked with a (Q). That means, that AI's quali pace doesn't match the players.

AI cars are faster in quali than in race, and on every track it's about the same amount of time as the player's times differ using the same setup, but these two tracks are different.

Budapest: (Only) In dry conditions, AI cars seem to get a weird power Boost. That allows them to do times that are about ~1.5 seconds too fast. I recommend to use 8/8 springs here, BUT ONLY FOR QUALIFYING!!

Spa: Things are a little different here. No Power boost, but for some reason, cars out of sight lap about 1 second too fast. This effect DOES NOT affect the race, it is qualifying only.

I recommend springs 7/7 FOR QUALIFIYING ONLY!!

In Wet conditions there is another problem. For some reason, the player gains quite a lot grip from full wet q3 to full wet race. That means you can beat your quali time (done on fast mix) in a 10% race using standard mix, meaning your overall speed in race is about 1.0 to 1.5 seconds faster than in quali, depending on the track. I adjusted AI cars for race, so they will be a bit too fast in qualifying. The amount of time is noted in brackets behind my wet laptimes. Use springs +1 her again ONLY IN QUALIFYING!!

Last but not least the folder contains an edied catchup, ai_choreographer and loose_parts_settings.

Catchup is edited to give consistant speed for cars that are far in front or behind. Choreographer SHOULD increase technical failures and mistakes, while loose_parts_settings makes drivers' and AI's cars more vulnerable.

The last to haven't been tested much, so i could use feedback on that, catchup has been tested and should work fine.

If you want to use the Database.bin (which you should do if you want to use the accelerate button) i strongly recommend to at least start a new career, better erase your old savegame folder.

I had some weird things going on using my old career, as in season 2 and further the game makes changes concerning database data (team tiers ...).

Starting a new Career SHOULD do the trick, but I am not entirely sure.

Click here to download this file

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