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    Build 100biggrin.png (24/11/11, Senior Manager)

    Fixed record and best lap detail disappearing from the HUD after in-game pause. Added Save Game flow when using in-game quit option to return to menu (otherwise stats would not persist in the profile if the player then exited the app).

    Fixed the set up crash bug

    New Fence Textures at Connecticut Hill

    Added pit lane path, 16 pit spots and 16 start spots total to Summerton

    New Bologna, Bologna Reverse, Connecticut Hill (all variants), and Summerton exports

    Build 99 (23/11/11, Senior Manager)

    Updated error info for failed shaders

    Added back some kerb fix when ridng kerbs (for the pull in which causes the cars to spin) Set to 0.85

    Added AI grip to increase AI speed. Aprox 2 seconds a Lap at Bologna as an example.

    Summerton added to tracklist 0 AI for now due to AIW being WIP

    Updated Bologna for new chicane, also editied the cut tracks for accuracy

    Known Issues:

    * Going into car set up will cause the build to crash.

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    Build 101 (25/11/11, Team Member+)

    Checked in the Gumpert Apollo incar, exterior and AI engine sets

    New Belgium Forrest export

    Various bug fixes

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    Build 102 (28/11/11, Senior Manager)

    Leaderboard GUI is now functional. Friends button ignored until we add social features. Find Me button support code still to come

    Leaderboard screen update. Added all applinks, replaced scrollbar with 'programmer art' navigation buttons

    Added CPIT meshes, AO and LODA Interior to GUMPERT apollo S

    Exposure adjusted and fog decreased at Bathurst

    New Bathurst export

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    io nn ho ancora capito come si scarica sto gioco.....

    ti iscrivi al forum, scegli che tipo di "socio" vuoi essere (da un min di 10 euro a 25.000 o qlk del genere), paghi (paypal, visa o qll che vuoi) e poi nella sezione download ti scarichi il giga e rotti del gioco (uguale sia da 10 euro che da 25.000) .

    con qll da 25 euro hai un aggiornamento ogni settimana e la possibilità di postare commenti sul loro forum. tutto qua

    mexx

    Edited by walken
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    Build 104 (30/11/11, Senior Manager)

    Disable Close Contact Avoidance when in pit-lane

    Redid main path of California Raceway

    Fixed spring setting typo in Left front. Setting didn't match right front

    Gumpert Apollo S - LODA interior mapping + textures WIP 1

    DX9 fixed instanced foliage shader to work correctly with alpha coverage

    Removed the "[2010]" from the track Variation - Seen in the Leaderboards

    Trees updated at Bathurst

    New exports of California Raceway, And all Connecticut Hill variants

    Build 103 (29/11/11, Manager+)

    DX9 tree fixing work smile.png

    Reinstated speed and collision shakes

    Fixed leaderboards gui vehicle class navigation (crash, duplicates and other weirdness). Also detect when the player car is involved in a collision and do not submit lap record. Finally, do not submit lap record when AI control of the player vehicle has been active during a lap

    Leaderboard "find me" button now hooked up and locates the player within the leaderboard. When found, automatically display and "selects" the player entry

    More GUMPERT work on cockpit

    Changed location from Arizona to Summerton in Records

    New TextDB entries for lap invalidation.

    More trees and exposures adjusted at Bathurst

    Improvements to SETUP, InGameMenu and Loading screens now support Panel interface, multiple other improvements to every other screen

    ESC functionality returned to MainMenu

    Records tidied up a little more in the loading screen

    New Belgium Forrest export

    Build 102 (28/11/11, Senior Manager)

    Leaderboard GUI is now functional. Friends button ignored until we add social features. Find Me button support code still to come

    Leaderboard screen update. Added all applinks, replaced scrollbar with 'programmer art' navigation buttons

    Added CPIT meshes, AO and LODA Interior to GUMPERT apollo S

    Exposure adjusted and fog decreased at Bathurst

    New Bathurst export

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    Build 106 (2/12/11, Junior Member+)

    Eurogamer hotlap challenge introduced to the build

    Remember the last selected leaderboard gui menu filter (don't default back to track select). Also fixed bug with blank leaderboard displaying if the user quickly cycled between track config back to original selection

    Fix to discover the bottom of the leaderboard is the 0th row when no times have yet been registered

    *Light* contact events no longer triggers lap invalidation

    Tech hang fix for the tuning slots GUI save button

    Restrict AI liveries to race only and randomly pick player livery if not running an hosted event, as they set livery explicitly. Adding EG specific livery as option value 99 and set it in events GUI handler (should ideally be set from server alongside other event info).

    Remove back page history after saving a vehicle setup, to correct the Back button flow

    Fix for crash when selecting FXAA

    Events page countdown timers added

    Added astroturf to material ids and cut track legal track test

    NVIDIA SLI Fixes. These changes remove all remaining inter-frame dependencies - the end result being that it is no longer necessary to rename to the executable to get proper SLI performance

    The change also provides a 4% speedup for DX11 regardless of SLI. (The mipmap generation was generating all face mips per face instead of only individual face mips!)

    Caterham: fixed ambient shadow position, fixed exhaust position

    Caterham cockpit display checked in

    Caterham: changed joint setup to avoid bugs in CPIT view

    Caterham: Camera settings tweaked

    Caterham: Separate Eurogamer livery added

    Caterham: cockpit material changes

    Fuel consumption enabled for Time Trial events

    Gumpert Apollo S - Interior texture. All new to replace the placeholder.

    Tweaks for eurogamer release (exhaust, surface)

    Layout fix for back button in setup screen

    Gumpert: new placeholder liveries

    Events page tidied up with new countdown timers

    Ariel Atom 3 loda\b\c + cpit added

    Caterham: new ambient shadow

    Added astro turf to materials

    Event leaderboard now has 8 item

    Ariel Atom - LODA interior mapping and texturing WIP 1

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    Build 107 (5/11/11, Senior Manager)

    Remove cached stats connected to assets that are no longer available

    Client fix for not displaying correct maintenance message during controlled outages

    Fuel consumption enabled in practice and race sessions

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    Build 108 (5/12/11, Junior Member+)

    Stability fixes for the leaderboards and events screens

    Caterham R500: rebaked rear tires and bodywork with fenders removed

    Caterham R500: New damper ranges and other setup changes to improve handling.

    Caterham R500: New default setup

    Caterham R500: Tyre grip improvements

    Added LODA details to gearbox on the Atom

    Build 107 (5/12/11, Senior Manager)

    Remove cached stats connected to assets that are no longer available

    Client fix for not displaying correct maintenance message during controlled outages

    Fuel consumption enabled in practice and race sessions

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    Build 109 (7/12/11, Senior Manager)

    Ariel Atom - LODA interior mapping and texturing WIP 2

    Ariel Atom - LODA interior mapped and textured. Minor mesh tweaks and smoothing done

    Ariel Atom 3 - Interior texture. Initial check in

    New Bathurst export

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