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Build 724 (14/05/14, Team Member+) - 718.2 MB
Next-Gen:
* XB1: Fixed accidental missing namespace resolution.
* XB1: Added handling of cancellation of async tasks for multiplayer, party, user controller and rich presence code.
Render:
* Fix for shadows not being clamped on animated meshes (helicopters + large animated meshes)
* Texturemap optimization pass 1 - reduced oversized texturemaps
* Fix for in-game race restart camera glitches
Weather:
* Wtc tweaks for raindrop blends and addition of driving line keyframe so that it's not so bright at night or in overcast conditions.
Audio:
* FMOD controller speaker DSP unified compile file setup.
* Add FMOD DSP support for controller speakers.
Online/Multiplayer:
* Fix crash in multiplayer when user leaves while you are monitoring them
AI/Pitstops:
* Fix lapped car behavior
* Trying to make AI cars more aware of their closest obstacle
Animations:
* Fuel mechanic: Canister and hose versions initial files
Career:
* Career Invitationals - remaining of Road invitationals hooked up: RSC Atom Blaster Supercup,RSC Azure PointMan Trophy,RSC California PointMan Trophy,RSC FreeFall 24H Panorama,RSC German SC Challenge,RSC McLaren Club day at Brands Hatch,RSC Pagani Club day at Monza,RSC American Clubsport Trophy,RTC1 California 3-Point Trophy,RTD Atom Blaster Trophy,RTD Azure 3-Point Trophy,RTD British Track Challenge,RTD Caterham League500,RTD German Track Challenge,RTD McLaren F1 Track Masters 3H Trophy,RTD Mono Redliners Trophy,RTD WMD Euro Trackday Trophy,RTD WMD UK Trackday Trophy,RTD WMD US Trackday Trophy.
* Career Invitationals - RSC Ardennes Club day participants set to 30, further balancing tweaks.
* Career Invitationals - Adjusted opponent count to 29 for select events.
Physics:
* Added metric for brake optimal temperature
Environment:
* New video walls for viewer placement
Vehicles:
* McLaren P1: First export, added to the list
* Mercedes C-Coupé DTM: Cocpit LODA WIP
* Caterham SP300R: Optimized LODC, Uv fixes
* Ford Sierra RS500: Wiper/Rain Setup done. Minor update on wipers meshes. Fixed Windscreen Glassblack. Fixed Gass LODC UV3 Mapping. Added wiper animation.
* RUF RGT8 GT3: Added srcdata/runtime files, collision export + placeholder liveries
Tracks:
* Cadwell: Textures change, grass cover files added, grass exclusion changes
* Oschersleben: Tweaked marbles
* Summerton: Startlights added, static placement update
* Oulton: Autograss texture update, kerb updates, material polish
* Brands Hatch Indy: Sequence shots/tempo tweaks, randomize cameras (camera group definitions) for each shot, preRace Cameras update, optimizations for oversized maps - found and removed identic texturemaps, tweaked vertexcolors of road to match reference, texturemap tweak will follow
* Connecticut Hill: Tracklight related files, startlight textures
* Loire: Added other variant for hedges
Known issues:
- Replays in MP: Working but you can't watch saved replays
- P2P Tracks: Don't press return to pitbox
- JIP: Stop&Go Penalty might be given during the JIP sessions
- Player loses control of the car after accessing the Setup and Strategy.
- Garage scene will go black and not display cars
- Shake effects and Speed Sensitivity enabled in all profiles

Build 723 (13/05/14, Team Member+) - 300.4 MB
Next-Gen:
* Add PS4 input set.
Render:
* Cockpit set to false in bumper cam as it's not needed and change was requested by render team. Also tweaks to screendrop wip
* Glass: New method for windscreen reflections
* Screen drops: wip for screen drop textures
* New postprocessing filters CUTSCENE_FADE and FECAMERABLUR
* First pass at overlay-emmissive shader for use on gantry signs
* Fix for motec glass display not updating on certain external views
* Added in blur effect to screen drops.
* Fix unintended cloud rendering removal from envmaps
VR:
* Oculus Rift support!
Online/Multiplayer:
* Profile storage (WIP): Added interface to upload and download files to/from online storage, with no-op/failure default implementation. Updated Steam ghost storage code to match consoles more closely / general cleanup to simplify future addition of generic file storage code.
GUI:
* Adding button mapping for DRS
Weather:
* WTC edits for new windscreen reflection method
AI/Pitstops:
* Added new speech events to the Pit Engineer: Player split time including position, Race Winner, Fastest Lap, Warning cut track, Final lap, FinalLapNotLeading, Green Flag, No affecting RelayFrequency if audio fails to play (ie. frequency now takes into account the fact that some pit engineer speeches don't play audio, and doesn't count them), Debugged the 3 seconds to hold overtake threshold (ended up increasing it to 4 seconds to give more time to level out)
* Added gradual lateral safe distance between car lats relative to forward distance to avoid hard steering when registering a new obstacle car and smoothing avoidance behavior
* Improvements on passing as well as cornering speed
Career:
* Career Invitationals - RTC Euro Championship, first release.
* Career Invitationals - RTC1 UK Cup, first release.
* Career Invitationals - RTC2 Lakeville Focus Challenge, first release.
* Career Invitationals - RTC1 A45 Hockenheim Club Trophy, first release.
* Career Invitationals - RTC1 Lancer Club Sakitto Showdown, first release.
* Career Invitationals - RTC1 BMW 1M Eifelwald Club day, first release.
* Career Invitationals - TourClub US Cup updated with new round layout and locations.
* Career Invitationals - Madness25H Green Hell, tweaked start time of practice, set opponents to 29.
* Career Invitationals - Madness25H Panorama, tweaked start time of practice, set opponents to 29.
* Added teamName property to saved SeriesParticipants
* Relevant text messages updated to indicate the actual series name in the newstickers, invitationals, etc, and not just the broad motorsports name.
* Accolade popup and stats, news and invitation emails now use EVENTNAME tagging (with new string substitution) with MOTORSPORT just used in Contract text. Fixed bug with some accolade stats not displaying properly if career hasn't been set up. Some text will display "invalid" temporarily until the relevant textIDs have been updated
* Fixing duplicate championships from being displayed in the calendar tiles.
* Support for the calendar to display motorsport diciplines and not session type in the calendar days.
* Fixing the calendar so the icons for the motorport discipline show up in the calendar day and not the session type.
Environment:
* Crowds bindings: Fixed billboard paths with new bank animations and skeleton paths. Fixed issue were billboards didnt appear
* Additional 3D tree cluster instance added
* LODB for 3D treecluster added
* Animated assets: Extended poles for vertical flags
Physics:
* Added a small fraction of static and dynamic friction to vehicle body material
* FC r15 tire, FC default setup tweaks, terrain tweaks
* Core support systems for multi-threaded physics
* Multi-threaded physics usage: Added multi-threaded functions for Seta, tyre model, driver AI & PhysX, Initialise worker thread system, Optimised wheel pointer in metrics, Optimised metrics generation during mid-phase, Added critical for GetPoly, Added critical for random functions, Added command line override to physics thread use, Removed fiber & small job functions
* Added average micro-second physics tick output to Ctrl-S debug details
Vehicles:
* Ford Escort Mk1: Chassis fully textured, added LODX export, tweaked cpit exposure, added ULTRA support
* Sauber C9: Ultra file tweaks, added data to enable LODX in GUI, added full LOD chain, optimized cockpit, fixed bugs
* Ginetta G40: Added new black wheel textures
* Ford Sierra Cosworth RS500: Fixed Windshield Glassblack. Minor update on wipers meshes. Wiper animation done.
* Renault Megane RS: Updated AO because of the new facelifting changes, flipped windscreen normals
* Mercedes SLS GT3: Windscreen mesh and texture configured for new reflection method in glass
Tracks:
* Connecticut Hill: 3D tyrestacks placement
* Brands Hatch: Updated the sizes of a few textures , updated existing road and pit marks, polish pass almost completed, kerbs left to do - added new armco , new embankments , tarmac polish , new painted road surfaces , new plastic blocks, updated rock cages, new overlays, updates to Brands Hatch Indy Dressing, more tweaks on statics scene for Brandshatch Indy and additional instance cluster added
* California Highway: New AIW's for the changes to the start area of Full and stage one, then the finsh area of stage1 and start of stage 2. New main paths, racing lines, corner markers etc.
* Oschersleben: Latest track work-new gantry, material tweaks and emmisive setups
* Cadwell: Dynamics objects change, viewer objects change
* Loire: New texture map, 1st commit, removed intersecting trees, added ao txt for a113 building
Known issues:
- Replays in MP: Working but you can't watch saved replays
- P2P Tracks: Don't press return to pitbox
- JIP: Stop&Go Penalty might be given during the JIP sessions
- Player loses control of the car after accessing the Setup and Strategy.
- Garage scene will go black and not display cars
- Shake effects and Speed Sensitivity enabled in all profiles

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Build 727 (19/05/14, Team Member+) - 350.4 MB
Next-Gen:
* XB1: Colour output set to match other consoles.
Audio:
* Disable AUDIO_WORKERTHREAD to avoid problems with FMOD Event updates.
Render:
* Adding in missing mem trace for lighting funtor.
* Make sure Scribe doesn't turn back on Shadows in Rift mode.
* Use Renderer API instead of SteamVR for Rift detection
* Fix for Oculus Rift round-tripping bug (on second load only one eye was rendering bug)
GUI:
* Fix for broken warning message in the hud
* Trackmaps: Connecticut_Hill - trackmaps update
Animations:
* Driver animations(initial setup, +alpha1 driver animations) : McLaren P1
* Pitcrew: anim fum mechanic with hose(basic rig), rig mesh using "old" aries pitcrew, CATABE setup, initial workfiles, initial export files
AI/Pitstops:
* Ground ray-casting option for setting character height - currently disabled until pit stops are renabled
Career:
* Fixed multiple typos of EVENTMAME causing accolades to display placeholder text
* Career Invitationals: New GTC/TC Historics series: GTC/TC Nations Trophy, GTC/TC Euro Classic Cup. New Vintage GT Historics series: VGT Trans-Am Cobra Cup. New Vintage Stockcar Historics series: VSC Caper Special Trophy. New Vintage F1 Historics series:, VF1 Lotus Class Of 67 Historic Cup, VF1 Lotus Class Of 74 Vintage Cup, VF1 Lotus Class Of 77 Classic Cup, VF1 Lotus Class Of 86 Masters Cup. New GTX1 series: GTX1 RUF CTR3-GT Velocity 1H. New Karts series: Glencairn Kart Club Trophy, Ardennes Kart Masters Cup, Dubai Kart Masters Cup
* Career Invitationals: New series text strings configured.
* Career Invitationals: Zonda R Championship updates - locations, participants, rules, etc.
Phyiscs:
* Tires: FC R16, very high inflation pressure distribution fix, extra very cold falloff control
Vehicles:
* Pagani Zonda Cinque: Changes to make rev leds visible. Drawcall reduction.
Tracks:
* Brands Hatch Indy: Fix loft issue between Druids and graham hill, added runoff to Druids, added, updated grass rumble mapping and material, Further optimisations to low-res version tyre walls on Brands Hatch
* Cadwell: Added vegetation and changed some dynamics, huts lightmaps
* Loire: Added ao for a116 kart buildings
Known issues:
- Replays in MP: Working but you can't watch saved replays
- P2P Tracks: Don't press return to pitbox
- JIP: Stop&Go Penalty might be given during the JIP sessions
- Player loses control of the car after accessing the Setup and Strategy.
- Garage scene will go black and not display cars
- Shake effects and Speed Sensitivity enabled in all profiles

Build 726 (16/05/14, Team Member+) - 1.4 GB
Bugfixes:
* Switch vehicle render code to using participant ID indices and cap exclusion masks to valid range.
* Upped the number of timers, as they're running short when running with > 25 participants.
Render:
* Removing mip generation from screen drops.
* Fix for screen drops rendering in helmet view.
* Improved alpha to coverage handling of basic3Dfoil shader with alphatest context enabled for DX11 - this improves the look of the trees that use this shader
* DX11: Fix an assert with validation of world matrices with instances when using multi-threaded rendering.
* Fix for flickering cockpit/full mesh view
* Fix for x64 crash.
GUI:
* Background movie scaled down to 720p, now loops correctly
* Trackmaps: Oulton Park (All variations)
* Trackmaps: Snetterton (All variations)
* Sync Anim added to the Save dialog
* Cancel dialog now fits the longer text from the Edit Controls screen
* Motec gauge now has working ABS/TCS/SBS icons
* Postrace script now works for multiple races, removed some commented out code from PostRaceGUIHandler.cpp
* Other cars are now highlighted in white/grey on the track map
Cameras:
* Force cockpit rendering mode to false while camera animations are playing
* Animated assets: Extended poles for vertical flags, added new flags
* Trigger pre-race camera sequences on race restart
* Temporary fix to make sure audio listener is updated properly during the animated camera sequences
Animations:
* Deleted character Composer modifier from GT driver
Online/Multiplayer:
* Profile Storage wip: Updated interface to allow storage downloads from other users, Implemented the API on Steam (not tested yet), Changed the number of supported storage slots on Steam from infinity to 2, because they require special stats configured on the server to allow storage sharing, Overall cleanup of storage job handling in Steam code (common parts to be unified across platforms later)
* Added personal online storage helper functions to OnlineSupport. Added storage testing functions to online debug menu. Fixed few bugs in Steam storage implementation.
Carrer:
* Career Invitationals - Added new Touring Classics (Historics) series: HGT5 Capri American Torqueriders Cup,HGT5 320 Turbo Pan Euro Cup,VGT Ford GT40 Challenge,HC1 Euro Cup,HTGA Euro Trophy.
* Career Invitationals - Updated to match Historics group scripts (points, event skip, etc).
* Career Contracts - GT5 contracts updated to match new livery names.
* Text strings for new Historic invitational events added.
* Fix for career next session stage callback functions in multi-threaded driver AI
AI/Pitstops:
* Pit Engineer tweaks: Report the "go-go-go" message every 50% of the time, Report the "race winner" message every 50% of the time, Report the "final lap" message every 50% of the time, Added more safety checks to ensure no speeches are played after race finished, Prevented some internal spamming tty of null participant script checks, during loading, Now reshuffling the Pit Speechs on restart- this was causing the pit speeches to have no randomness after a restart, Stop the motivational speech from playing once a race is over (e.g. good pace), Now reports every 5th to 6th player position change, with at least a 75 second gap between each, Now reports every 10th to 12th split time change (that is, every 10th to 12th sector, 1 lap consisting of 3 sectors), Split time reporting now has to wait a minimum time of 1 minute before reporting, Cut track warnings only say 1-in-5 times now, Added robust player participant gets to the script
* Further Pit Engineer improvements: Added debug logging to Pit Engineer, Added a "minimum time behind" of 3 seconds to trigger the motivatonal "now or never" speeches, Fixed a bug with 'fastest lap' which wouldn't call it when you were leading the race, Moved the Pit Engineer Restart so it's all funnelled correctly through script now, All split-time and change-position calls are no longer called on the first lap, The fastest-lap & split-time frequencies we're incorrectly mapped to each others hrdf defined data
* Avoid stationary car + lots of hazard avoidance improvements
* Fixed the car in front taking too much notice of the car behind him and entering avoidance mode
* Smoother throttle setting on race start / slow speeds
* Fix two code bugs that were causing cutting
* More modifications of hazard avoidance code, smoother lats, removed the slow down on no lat available logic.
Physics:
* Physics onscreen timer code
* Ford GT40: Overdrive, shift tolerances
* Ginetta G55 GT3: Set up LSD to more accurate spec
* McLaren P1: Initial pass at physics
* RUF RGT8: More anti-dive in front suspension
* Synchronise metrics generation alongside physics callback
* LMP1 cars: Updated fuel tank size, low speed TC, shift tolerance, tire warmers
* Ford Escort RS1600: new suspension geometry and setup
* Enable updated tick system for all platforms
* Callback and metrics at PhysX frequency
* Inflated basic collision mesh
Vehicles:
* BMW 1M: Full lod set added and Ultra detail setup.. LODA suspension skinned for animation, optimized the cockpit, merged doors to body
* Ford Mustang Boss 302R: Fixed body damage on all LODs
* Ford Escort Mk1: LODA details reduced, headlights added
* Ginetta G40: Added wmd members winning liveries and names
* Ginetta G55 GT3: Optimized the cockpit
* Renault Megane RS: Added custom livery support
* Mercedes SLS GT3: Source textures. Minor update.
* Mercedes C-Coupé DTM: LODA WIP
* Mercedes A45 AMG: Windscreen dds texture, misc dds texture, lights dds texture, lightsglass dds texture, brake disc dds texture, badges dds texture, textures + UV finished, lots of tweaks and fixes, added custom livery support, added HUD tacho, new collision export
* Pagani Zonda Cinque: Added "Created with Art and Passion" to Badges and dark grey interior for LODA. Ultra detail setup, update for LODA interior color switching (red or dark grey), added LODA dark grey interior texture, all LODs and CPIT meshes done. Several fixes after WMD forum posts.
* RUF CTR3: Wiper mask texture file initial checkin, added wiper animation. Wiper/Rain Setup done. All new LODA/B wiper meshes. Fixed LODC UV3 Glass mapping.
Environment:
* Reduced texture sizes of trackside adverts to save memory, placed new flags, fixed flickering issue on d panel near end of lap
* Added new optimised cars with correct mte setting. Added pitstands.
* New low resolution tyre wall version for behind advertising boards
Tracks:
* Azure Coast: Fixed seabed, fixed ocean-skyring values, moved mountain near the S3- Full finish area
* Brands Hatch: Speaker pole fixes to environment mapping and smoothing wierdness, fixed Indy start straight LOD pop on video wall, fix of two loft issues at graham hill found by Jonth, added in fence advertising panels to Brands Hatch dressing, fix of marshal booth lod bug, videotruck trailer removed for new instanced one, emabnkmant material bug inside of 1st corner fixed, further maps optimizations, New advert board placements around Brands Hatch Indy with manager logos, - indy - new jk indy kerbs merged, fixed t-junctions at end of kerbs some kerbs, fixed druids gaps at kerb, new driveable ground watertight welded. added all the new textures that are required by the new kerbs. fix of druids bend exit issue dip in road. Matched accurate to scan and updated all overlays around.
* California Highway: Updated crowds around s1 finish gantry
* Connecticut Hill: Inner and outer terrain revamped, new broad maps and mapping, new grass cover texture, added missing kerbs edges
* Oschersleben: Updated hotel asset
Known issues:
- Replays in MP: Working but you can't watch saved replays
- P2P Tracks: Don't press return to pitbox
- JIP: Stop&Go Penalty might be given during the JIP sessions
- Player loses control of the car after accessing the Setup and Strategy.
- Garage scene will go black and not display cars
- Shake effects and Speed Sensitivity enabled in all profiles

Build 725 (15/05/14, Team Member+) - 1.2 GB
Next-Gen:
* XB1: Physics threads moved to core 4/5
* XB1: Awards implementation
Render:
* Move Forward Post Blur command task back to it's original (pre Rift check-in) point.
Effects:
* Screen drops on by default.
* Command line -screendropsoff added to disable scren drops until such a time as a UI option is created.
* Rain screen drops
GUI:
* Trackmaps: New trackmaps for Cadwell Park (All variations)
Online/Multiplayer:
* Added wing position (used for DRS) into network packets
Cameras:
* Brands Hatch: Pre-Race switch - BH:Indy 4sec. BH:GP 9sec.
Animations:
* Pitstops: chief mechanic, fuel mechanic(canister) , fuel mechanic(hose) : fbx exports + renamed animations to match naming convention
Career:
* Career Invitationals - Added new Touring Classics (Historics) series: HTC2 Euro Classic 300,HTC2 Escort Classic Trophy,HTGA RS500 Drivers Classic,HTGA Evo2 Drivers Classic,HTGA E30 Drivers Classic.
* EOR team standings now display team scores (for motorsports with team data)
* Team total scores are now calculated and shown in the Dashboard along with the driver scores (for motorsports with team data)
* Driver Standings now displays the team names for each player in the Career Dashboard (for the motorsports set up with team data, currently FormulaR and Kart)
* Career participants are now randomly assigned Teams (player's team is defined by their contract). Added CareerMotorsportTeams parameters to control default numbers of teams and drivers per-motorsport, and accessors to get at the required team info/data and player's contracted team. Class renamed for clarification
AI/Pitstops:
* Change in grip loss handling : set throttle/brake inputs to 0 instead of just lowering the inputs. It seems to help with grip loss recovery
* Add ability to disable pitstop resource loading.
* Fix issue of being able to set total of AI and opponents to greater than 64 (causing crash)
* Added a slow speed behavior where cars prefer to keep their lats rather then try to reach 0 lat right away ( helps with the race start being smoother )
* Added more pit engineer implementataions & fixes including: Motivational - plays on final lap, once, Motivational In 2nd Position - plays once when player is on final lap and running in 2nd place, Running Outside Top Ten - played sparingly when the player is in 11th or 12th place, Motivational Good Pace - plays once if player has lapped without going off (clean lap) and within 5 secs of previous best lap, CoolBrakes - played when brakes are getting hot > 800C
Physics:
* Disable BTM tyre wear / blown tyre when STM is running
* New quad tree for downcasts / raycasts (currently turned off)
* Physics tick optimisations: Alter frequency of metrics generation, additional profile tags, enable tick safe mode once tick is fully running, early out of safe mode for large ticks, physics callback for metrics harvesting runs at 100hz, minimum physics tick raised to 400hz
* Audi R8 LMS Ultra: Increased rev limiter sound to 8500rpm, testing some different aero and suspension numbers for Rene
* Ginetta G55 GT3: Physics model updated with data from Ginetta
Vehicles:
* Ford Escort Mk1: Fixed CPIT mirrors
* Mercedes C-Coupe DTM: LODA interior only - Polished, mapped and textured. Ready to be merged into the main file. Interior DDS texture. Intitial check in.
Tracks:
* Brands Hatch: Fixed of groundtransition to gorund bug, reduced some more texturemaps (atm 128MB), rechecked all materials, hw instance scene optimized (base count reduced from 37 to 25), texturemaps size optimization pass, Indy: removed all GEN_PITLANETENT*, fix of duplicate csm walls layers armco and tyrewalls, csm reduced by 280KB, removed some more unneeded objects from INDY, reduced polycount on distant GProads, unneeded gplayout occluders removed, fixed badly snapped occluder, driveable ground merged watertight, updated grass exclusion to prevent grass growing on road, replaced tyre wall tyres on Brands Hatch with more optimal LOD versions, fixes to pop-ups on Brands Hatch
* Connecticut: Inner and outer terrain revamped, new broad maps and mapping, new grass cover texture, added missing kerbs edges, grass cover texture update
* Cadwell: Marshall huts, toilets, offices textures
* Dubai Autodrome: Exported with all latest from James and Pit/Startlight funcionality
* Oulton: Broad texture tweaked, added treewalls, outer terrain
* Oschersleben: New startlights and pitlights lod tweaks, fixed glowtest positions for Anhalt track variations trackstartlights, event dressing tweaks, video walls added
Known issues:
- Replays in MP: Working but you can't watch saved replays
- P2P Tracks: Don't press return to pitbox
- JIP: Stop&Go Penalty might be given during the JIP sessions
- Player loses control of the car after accessing the Setup and Strategy.
- Garage scene will go black and not display cars
- Shake effects and Speed Sensitivity enabled in all profiles
- Game will CTD if you try to use Freecam in x64 with Screen Drops enabled.
- AI won't move in certain conditions or will take a long time to do so (will be fixed tomorrow)

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Build 729 (21/05/14, Team Member+) - 390.9 MB
Next-Gen:
* XB1: Envmap flickering fix
* XB1: Spot shadows use ESRAM + separate XB1 shadow settings path.
Render:
* PC spot shadow settings tweak for 'High' settings
* Specular Strength reduced for envmapped materials (that was causing overreflective cockpits). Agreed with Darren.
GUI:
* FMV player dialog added
* Applinks for driving aids
* Oreca 03: Added Team Oreca livery name
* Space for Team name added on the post-event screen
* Adding fan chat applinks and connections to the UI in the dashboard.
* Fixing issue 1833 where the silver accolades were rendering on top of each other.
AI/Pitstops:
* Changed postion names in AIDB fro mPos to mCenterPos and mCtrPos to mPathPos
* Worked on concept of angle error, similar to lat error for better error handling
* Pit Engineer updates: Now only running script from the very beginning of the race. Moved race finished check to lower level for all speech calls. Invalidated the good pace message if gone off track in the new lap. No last lap motivational speech if you're coming 1st : paulh
Career:
* Career Championships: Individual icon for Core events, placeholder art.
* Career Championships: Updated Icon and Poster name and path string for all Core events.
* Championship data now uses a common logo name to load icons and posters (to be added to the UI), with accessors for the 2 types. Has a fallback to work with old and new data formats during the changeover.
Physics:
* Downcast optimisation
* Tires: FC R16 possible kerb mine fix
Tracks:
* Azure Coast: Fixed skyring nmp
* Cadwell: Instances for trees changed
* Loire: Added wet track effect to the euro24 track, optimized further optimized outerterrain mesh
* Oschersleben: Added bendable armco on certain corners where its likely to get hit. Redid the grass exclusion map so there's no grass growing through the tarmac, updated exclusion maps for GP and NAT to fix autograss growing through tarmac.
Vehicles:
* BMW 1M: Added AO, cockpit animations
* Audi R8 LMS Ultra: Smoothed and Detailed LODA
* Oreca 03: Added Official Team Oreca livery, added additional textures for Team Oreca livery
Known issues:
- Replays in MP: Working but you can't watch saved replays
- P2P Tracks: Don't press return to pitbox
- JIP: Stop&Go Penalty might be given during the JIP sessions
- Player loses control of the car after accessing the Setup and Strategy.
- Garage scene will go black and not display cars
- Shake effects and Speed Sensitivity enabled in all profiles by default

Build 728 (20/05/14, Team Member+) - 517.5 MB
AI/Pitstops:
* Prevent car controls activating during camera sequence
Career:
* Career Contracts: Updated correct GT3 contract strings.
* Career Contracts: RUF GT3 championship contracts added.
* Career Championships: New GT3 series: GT3 RUF RGT8 Supercup, GT3 RUF RGT8 GE Cup
* Career Championships: New championship strings added.
Physics:
* Caterham R500: Sequential gearbox physics model, for real this time
* Added metrics update variable flag
* Corrected generation of callback delta for high detail metrics
* Altered visual dampened feedback on wheel
* Tick rate defined in one location only
* Small jobs removal
Vehicles:
* Ginetta G55: Cockpit AO setup, CPIT animations, Wiper/Rain setup done.
* Ford Capri Group5: Fixed offset headlights, merged doors
Tracks:
* Connecticut Hill: Added parking cars and tents, added crowds
* Dubai Autodrome: Continued polish pass , added new armco , new lines and grid markings , new tyre covers.
Known issues:
- Replays in MP: Working but you can't watch saved replays
- P2P Tracks: Don't press return to pitbox
- JIP: Stop&Go Penalty might be given during the JIP sessions
- Player loses control of the car after accessing the Setup and Strategy.
- Garage scene will go black and not display cars
- Shake effects and Speed Sensitivity enabled in all profiles

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Build 730 (22/05/14, Team Member+) - 213.4 MB
Next-Gen:
* XB1: More ESRAM optimisations for Dynamic Envmap and RVM. RVM also now renders directly to texture in phase 3, saving a copy.
Bugfixing:
* Cancel any pending timer sync when returning to lobby.
* Fix for random partipant filters being set at the start of a race,i.e I have seen crash effect happen a few times
Render:
* Fix for black garage screen when you quit mid race.
GUI:
* Fix for TextIds header
* Results & stats backend work
* TextDB entries for new menu functionality.
* Matching text string for AppLink TextDB key
* Added server denial text to multiplayer menus
* Adding TextDB keys for the new delete save game dialog.
* Adding rain drops toggle applink for main menu graphics options.
* Fix for replay list when 2 or more replays contain the same track and car info.
* Adding rain drops toggle to graphics options and driving aids option to gameplay options. Not yet connected to in game systems - programming this now.
* Preparing the load save game screen for the new delete functionality I am currently implementing on the code side. (Delete button does not work just yet).
* Adding the code side for rain drops and driver aids options from the main menu - these are going to be connected to actual game systems by WillS and KevinB today.
* Adding the ability to delete save games with a confirmation dialog from the load career screen. Also fixing a bug in the list not updating properly once the screen has been visited.
Characters:
* Added Barriers, Merchants, queue, screen and Dancer
* Grid Girls: Updated grid grils with latest data export.
Career:
* Career Championships: Individual icon for Core events, placeholder art.
* Career Contracts: LMP2 contract updated to link in new Team Oreca livery.
* Career Championships: Individual icon for Invitational events, placeholder art.
* Career Championships: Updated Icon and Poster name and path string for all Invitational events.
* Career scoring can now include default points for finishers outwith the specified scoring positions, and for non-finishers (needed for some motorsport types). Formula Gulf scoring updated with appropriate scores and to handle the new scoring.
Physics:
* Fix for gforces calculation
* McLaren P1: Increased tire widths by 10mm to correct spec
* Use BThreadCreateInfo for Physics thread creation and increase message queue to help with context switching
Vehicles:
* BMW 1M: Added damage
* BMW 320 Turbo: New export
* Caterham Classic: Un-flipped windscreen normals, fixed incorrect windscreen reflection texture, small collision export tweaks
* McLaren P1: Tweaked some LODX cockpit details after feedback, Cockpit DDS texture. Silver plastic details tweaked a bit. LODX cockpit polished, mapped and textured. LODA cockpit polished, mapped and textured.
Tracks:
* Oulton: Texture updates
* Cadwell Park: Reduced texture size, new exports
* Dubai Autodrome: Fixed floating traffic cones as reported on wmd
* Loire: New texture map, 1st commit, added textures for a102 hotel building
Known issues:
- Replays in MP: Working but you can't watch saved replays
- P2P Tracks: Don't press return to pitbox
- JIP: Stop&Go Penalty might be given during the JIP sessions
- Player loses control of the car after accessing the Setup and Strategy.
- Shake effects and Speed Sensitivity enabled in all profiles by default

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Build 731 (23/05/14, Team Member+) – 363.3 MB
Next-Gen:
* XB1: Support for RenderTarget clears with no compression
* XB1: Shader compiler uses WaveSim iteration option (FXC define)
* XB1: ESRAM shadow rendering with no compression and sub resource resolve
* XB1: Fixed issues with cancelling the join new user to multiplayer session async operation.
* PS4: Support for PS4 Thrustmaster SDK added. T80 wheel tested. Working, but missing rumble support on this wheel currently. Added vehicleset etc for T80 wheel.
Render:
* DX11: RestoreDepth (for MSAA depth restore experiment) bug fixes.
Online/Multiplayer:
* Added DS permision and server denied handling
* Add driver meshes to JIP loading and changed queue to restart for each JIP
Characters:
* Driver SMS properties setup/tweaks
Animations:
* McLaren P1: Driver animations alpha2
Cameras:
* Replay Cameras: New real-world-style set for Derby Park – First pass
GUI:
* Harrison Pike logo updated
* Free camera now back in the FE
* Implementing driver aid options
* Fixing more gameplay applinks for driving aids.
* Screen drops are now hooked up to a profile setting.
* Harrison Pike: Naming update and Tect database update to match
* Changing to the correct dialog panel for the profile delete yes no confirmation.
Career:
* Career sessions can be individually set up with bonus scores for fastest laps in qualifying and races. Formula Gulf setup with bonus points for both.
* Returning info on why career races can’t be started (locked, wrong contract etc.), so the eligibility information can be displayed once the UI for it has been added
AI/Pitstops:
* Edits on speed calculation and look forward distance
* Better line following ( small edit using road angle error ), shaves some more time off laps
Physics:
* 80s GT R2 tire
* Realistic drving aids
* New GT3/LMP/TC revision
* Renault Clio Cup: Initial physics
* BMW M1 Procar: Shift tolerances, engine wear
* Passing Driving aid infomation down to physics
* BMW 320 Turbo: Better front strut geometry, new aero, default setup changes
* Ford Capri Gr.5: Better front strut geometry, new aero, default setup changes
Vehicles:
* Ginetta G55 GT3: Source texture minor update
* Marek RP 339H: Chassis source textures initial check in.
* Renault Clio Cup: First export, added LODA interior. Added runtime/srcdata files, collision export, placeholder liveries
* RUF RGT8 GT3: First export, collisions added, new wheel textures, runtime files – exhaust flames positions fixed, finished LODX mesh
* Pagani Zonda Cinque: CPIT animations added. AO for LODs and CPIT. Body damage added. Wiper animation Rain Setup. Wiper mask texture file initial checkin.
Tracks:
* California Highway: Static Road Signs, Dynamic Road Signage
* Florence Short: Updated Florence Short Dressing with billboards, panels and flags
* Loire: Fixed intersecting trees, , rescaled textures to optimize Loire scene and track.. saved about 90Mb
Known issues:
- Replays in MP: Working but you can’t watch saved replays
- P2P Tracks: Don’t press return to pitbox
- JIP: Stop&Go Penalty might be given during the JIP sessions
- Player loses control of the car after accessing the Setup and Strategy.
- Shake effects and Speed Sensitivity enabled in all profiles by default
- Brands Hatch: Missing HUD when racing at this track



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Build 732 (26/05/14, Team Member+) - Tiny MB
Next-Gen:
* Xbox One: Fixed users sometimes getting pulled back into a multiplayer session after leaving it
Cameras:
* Brands Hatch cameras update
Known issues:
- Replays in MP: Working but you can't watch saved replays
- P2P Tracks: Don't press return to pitbox
- JIP: Stop&Go Penalty might be given during the JIP sessions
- Player loses control of the car after accessing the Setup and Strategy.
- Shake effects and Speed Sensitivity enabled in all profiles by default
- Brands Hatch: Missing HUD when racing at this track

Build 731 (23/05/14, Team Member+) - 363.3 MB
Next-Gen:
* XB1: Support for RenderTarget clears with no compression
* XB1: Shader compiler uses WaveSim iteration option (FXC define)
* XB1: ESRAM shadow rendering with no compression and sub resource resolve
* XB1: Fixed issues with cancelling the join new user to multiplayer session async operation.
* PS4: Support for PS4 Thrustmaster SDK added. T80 wheel tested. Working, but missing rumble support on this wheel currently. Added vehicleset etc for T80 wheel.
Render:
* DX11: RestoreDepth (for MSAA depth restore experiment) bug fixes.
Online/Multiplayer:
* Added DS permision and server denied handling
* Add driver meshes to JIP loading and changed queue to restart for each JIP
Characters:
* Driver SMS properties setup/tweaks
Animations:
* McLaren P1: Driver animations alpha2
Cameras:
* Replay Cameras: New real-world-style set for Derby Park - First pass
GUI:
* Harrison Pike logo updated
* Free camera now back in the FE
* Implementing driver aid options
* Fixing more gameplay applinks for driving aids.
* Screen drops are now hooked up to a profile setting.
* Harrison Pike: Naming update and Tect database update to match
* Changing to the correct dialog panel for the profile delete yes no confirmation.
Career:
* Career sessions can be individually set up with bonus scores for fastest laps in qualifying and races. Formula Gulf setup with bonus points for both.
* Returning info on why career races can't be started (locked, wrong contract etc.), so the eligibility information can be displayed once the UI for it has been added
AI/Pitstops:
* Edits on speed calculation and look forward distance
* Better line following ( small edit using road angle error ), shaves some more time off laps
Physics:
* 80s GT R2 tire
* Realistic drving aids
* New GT3/LMP/TC revision
* Renault Clio Cup: Initial physics
* BMW M1 Procar: Shift tolerances, engine wear
* Passing Driving aid infomation down to physics
* BMW 320 Turbo: Better front strut geometry, new aero, default setup changes
* Ford Capri Gr.5: Better front strut geometry, new aero, default setup changes
Vehicles:
* Ginetta G55 GT3: Source texture minor update
* Marek RP 339H: Chassis source textures initial check in.
* Renault Clio Cup: First export, added LODA interior. Added runtime/srcdata files, collision export, placeholder liveries
* RUF RGT8 GT3: First export, collisions added, new wheel textures, runtime files - exhaust flames positions fixed, finished LODX mesh
* Pagani Zonda Cinque: CPIT animations added. AO for LODs and CPIT. Body damage added. Wiper animation Rain Setup. Wiper mask texture file initial checkin.
Tracks:
* California Highway: Static Road Signs, Dynamic Road Signage
* Florence Short: Updated Florence Short Dressing with billboards, panels and flags
* Loire: Fixed intersecting trees, , rescaled textures to optimize Loire scene and track.. saved about 90Mb
Known issues:
- Replays in MP: Working but you can't watch saved replays
- P2P Tracks: Don't press return to pitbox
- JIP: Stop&Go Penalty might be given during the JIP sessions
- Player loses control of the car after accessing the Setup and Strategy.
- Shake effects and Speed Sensitivity enabled in all profiles by default
- Brands Hatch: Missing HUD when racing at this track

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Build 735 (29/05/14, Team Member+) - 151.5 MB
Next-Gen:
* PS4: Disabled GUI blur to prevent assert
* XB1: Added gamepad to menu standard device list
* Reflection Envmap doubled in resolution on PS4/XB1
* XB1: Implemented Content Permission checking using the same APIs as defined for the PS4.
Render:
* Shadow Rendering Task: Small cull settings for each different shadow level + non player vehicle LOD scaling.
* Improved safety of particle effects allocator - this prevents a crash if changes elsewhere cause a failure to allocate a particle system correctly
Effects:
* Increasing the number of raving groove trails allowed.
* Fix for crash with racing groove system caused by recycling trail logic.
VR:
* Added OculusRift SDK 0.3.2
* Don't render Helmet visor when rendering in stereo (Rift, NVision)
GUI:
* Season number text string added to Calendar screen
* EndorsementPopup and HistoricGoalPopup added to dialog boxes
* Fix up realistic mode to work correctly with MP games and lobby
* Increase limits on debug (F1) menu vertical movement to allow moving it to edges of screen
Cameras:
* Replay Cameras - Lakeville Raceway GP (Sonoma), improved camera placement, zoom, and motion.
Characters:
* Driver rig transfer
* Driver male: Male GT helmet 01 update textures
Career:
* Career Championships - RUF RGT-8 GT3 series updated to use the correct vehicle.
* Career Championships - Renault Clio Cup series updated to use the correct vehicle.
* Career Championships - World Endurance Championship classes updated to include LMP2.
* Career Championships - Historic Touring Cars UK Trophy updated with correct class info, opponent count, and points system.
* Added event criteria to check for a podium finish before an event is unlocked. Changed profile to track finish position rather than win status
Vehicles:
* Audi R8 LMS Ultra: Front bumper fixed and CPIT smoothed
* McLaren MP4-12C GT3: Updated Wiper animation. Wiper mask done. Added LODC interior. Added Glass LODC on windows.
Tracks:
* Lakeville: Fixed racelines for short and national layouts.
* Florence: Tree instances swapped to version which fits better
* Cadwell Park: Updates static emap position for correct static environment reflections
* Loire: Added latest assets from Jan, fixed collision issue at pit entry , fixed non working triggers, further tweaks on outer terrain
Known issues:
- Replays in MP: Working but you can't watch saved replays
- P2P Tracks: Don't press return to pitbox
- JIP: Stop&Go Penalty might be given during the JIP sessions
- Player loses control of the car after accessing the Setup and Strategy.
- Shake effects and Speed Sensitivity enabled in all profiles by default

Build 734 (28/05/14, Team Member+) - 389.7 MB
Render:
* Changed rendertask manager loop code to be tighter. Fix for bug there we where entering a wait state illegally. Added new stall Logging.
Cameras
* New real-world-style set for Lakeville Raceway GP - First Release.
Characters:
* Driver Male: Updated SMS modifier with all the new material variations GT, F1, kart, created initial character composer set ups, updated character/textures with driver textures
GUI:
* Force realistic driving aids is not connected to the lobby menu.
* Fixed HUD crash with incorrectly placed deallocations for the flags list
* Adding force realistic driving mode as an option to the MP game setup screen.
* Fix alpha fade issue on HUD objects
* Fixing blur bug on MP lobby screen.
AI/Pitstops:
* Random AI selection can be forced to pick from the same class as the player. To be used in career when the event criteria includes multiple classes, but the player has to select one and the AIs should pick the same
* Attempting to match best player time with the AI
Career:
* Career Championships - Logic added so Formula Rookie World Championship unlocks when player completes FR Euro series.
* Career Championships - Logic added so Formula Rookie Euro series unlocks when player completes any of the national FR series.
* Career Championships - Formula Gulf championship updated - full seven rounds (placeholder circuits), session duration, and calendar dates.
* Career Championships - Formula Rookie national, regional, and world championship series remapped on calendar to allow for correct sequence in play-through.
Physics:
* Car 2 car contact updates: Reduced inflated collision mesh. Adjusted logic during contacts for steering
Vehicles:
* BMW 1M: Added winning and new liveries names, added new black rims textures
Tracks:
* Florence: Terrain ground shaders updated, road converted to dbv and wettrack enables, trackedge update, trees swapped
* Cadwell: Reduced texture size, new textures:first pass
* Loire: Added latest from Jan and Tomas, added basic dressing , reduced memory consumption by material/texture optimisation, add textures for ele. poles and pit split arrow
Known issues:
- Replays in MP: Working but you can't watch saved replays
- P2P Tracks: Don't press return to pitbox
- JIP: Stop&Go Penalty might be given during the JIP sessions
- Player loses control of the car after accessing the Setup and Strategy.
- Shake effects and Speed Sensitivity enabled in all profiles by default

Build 733 (27/05/14, Team Member+) - 240.7 MB
Next-Gen:
* Xbox One: Fixed signed/unsigned warning in awards code.
* Xbox One: Fixed asserts in Debug while joining a multiplayer session.
Render:
* Gaussian blur: Blur fading support
* Removing code to allow wind to effect a particles alpha. This was causing popping.
Effects:
* Tire smoke fading and color tweaks
* Improved rain drop effect in cockpit view. Simulate effect of glass thickness at very high viewing angles.
Cameras:
* New real-world-style set for Florence - First pass.
GUI:
* Oschersleben: Logo more legible
Career:
* Added a modified class to check eligibility criteria for career events, and added a new EventCriteria property to career series data, so that events can be locked by specific criteria. So events now check their eligibility criteria before launching an event, and FormulaRookie World Championship has been updated so that it's only unlocked after winning one of its regional series.
AI/Pitstops:
* Fixes big turns after long straightaways
* Added a speedfactor tweaker to shorten the lookforward distance to stay closer to the driving line
* Allow braking while steering as the possible grip loss is more desirable then just driving offroad and missing turns
Vehicles:
* Mercedes C-Coupé DTM: Added LODS
* RUF RGT8 GT3: Tire brand changed
* Audi R8 V10+: Smoothed and Detailed LODA
* Sauber C9: Added damage, AO and cockpit animations
* Mercedes A45 AMG: Interior DDS texture. Initial check in.
* Oreca 03: Added LODA/B, fixed UV channels, set user flags.
* BMW 1M: Wiper animation Rain Setup. Fixed LODC UV3 mapping.
* McLaren 12C: Faster Wiper animation. Windscreen Cpit normals reset done. Minor update on Windows and windshield materials.
Tracks:
* Loire: Texture update
Known issues:
- Replays in MP: Working but you can't watch saved replays
- P2P Tracks: Don't press return to pitbox
- JIP: Stop&Go Penalty might be given during the JIP sessions
- Player loses control of the car after accessing the Setup and Strategy.
- Shake effects and Speed Sensitivity enabled in all profiles by default
- Brands Hatch: Missing HUD when racing at this track (to be fixed in 734)

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Build 736 (30/05/14, Team Member+) - 24.2 MB
Render:
* SpotShadow small culling + Vehicle Lod scaling.
* Added DEBUGSHADOW_CULLINGSTATS for spot shadow TTY statistics
* Change filetype of main menu xml file to store separate compressed versions - this will reduce server workload significantly
Effects:
* Raindrops texture. Mips updated by hand. Common_rain_droplets texture update for new/better rain drops
GUI:
* Vehicle descriptions checked in
* Event eligibility list added to CalendarDetail page
* Adding eligibility requirements to the calendar overview screen.
* Adding GUI handler support for the main menu introduction video.
* Adding boot trailer to main menu for timeout playback. (Code implementation on the way).
Cameras:
* Replay Cameras - New real-world-style set for Lakeville Raceway - First release.
Career:
* Social media dashboard
* Career Championships - LMP3 Prototypes - All series updated - Round dates remapped to proper calendar dates, Race sessions set to not-skipable, other tweaks.
Characters:
* Driver skinning finalized + export test
Physics:
* Fixed memory leaks in tyre system
* Audi R18: Smoothed out turbo power delivery
* Ginetta G40: Setup adjustments for new tire
* Renault Clio Cup: Setup adjustments for new tire
* Tires: Next revision of tire for GT3, GT4, TC, LMP1, LMP2, Ginetta G40 and Zonda R.
Vehicles:
* RUF CTR3: Specular texture update
* RUF RGT8: CPIT windshield normals reset
* McLaren F1: Animation files. Updated wiper animation.
* Pagani Huayra: Removed edited normals from CPIT windshield. Minor cockpit UV fixes.
* Renault Clio Cup: UV mapping and wheel textures, added custom livery supportw
Known issues:
- Replays in MP: Working but you can't watch saved replays
- P2P Tracks: Don't press return to pitbox
- JIP: Stop&Go Penalty might be given during the JIP sessions
- Player loses control of the car after accessing the Setup and Strategy.
- Shake effects and Speed Sensitivity enabled in all profiles by default

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Build 738 (3/06/14, Team Member+) - 136.1 MB

Audio:
* FMOD v4.44.32 pre-alloc channel group heads, direct DSP mix buffer allocs to FMOD default pool, ignore duplicate reverb definitions instead of replacing existing ones.
Render:
* Fix for crash reported during internal roundtrip tests.
Weather:
* Prevent triggering weather http get if lat/long don't actually change.
GUI:
* Fix for GUIAnim crash bug
* Watkins Glen & Daytona: Menu naming updates
* Results and stats screen applinks and appfunc connections.
* Results and stats screen implementation, only needs now the full list of championship name mappings
Career:
* Career Championships - RUF GT3 - All series updated - Calendar dates remapped to proper dates, other tweaks.
* Career Championships - Karts - All series updated - Calendar dates remapped to proper dates, Race sessions set to not-skipable, other tweaks.
* Career Championships - Endurance - All series updated - Calendar dates remapped to proper dates, Race sessions set to not-skipable, other tweaks.
AI/Pitstops:
* Trying to match AIW predicted speed as much as possible
* Replacing access to AimPoint to tweenedMetrics for even more precise lat values
* Added a AI replay behavior to run diagnostics during replays ( disabled )
* Fix pitstops not working correctly
Vehicles:
* Ford Capri Group5: Suspension animations, small damage improvements
* Renault Clio Cup'14: UV mapping fix
Tracks:
* Loire: New pit lanes to match the shorter car version (previously was using the motorcycle version), fixed/corrected type and placement of trees for right side 25%, start of optimized and corrected placement of trees
* Zolder: Changed grass exclusion, grass exclusion changed

Known issues
- Replays in MP: Working but you can't watch saved replays
- P2P Tracks: Don't press return to pitbox
- JIP: Stop&Go Penalty might be given during the JIP sessions
- Player loses control of the car after accessing the Setup and Strategy.
- Shake effects and Speed Sensitivity enabled in all profiles by default

Build 737 (2/06/14, Team Member+) - 485.1 MB

Next-Gen:
* PS4: Added new link modules
* PS4: Addition of AppContent module
* PS4: Added "Trial" mode checks for PS+ and Trophies
Render:
* Wiper masks grey outline removed to fix the glass flickering
* Ultra shadows correctly use full casting set(fix PS4 error as well)
* Spot Shadows scaling settings for LOW,MEDIUM,HIGH and Ultra settings.
VR:
* Updated OculusRift SDK 0.3.2
GUI:
* Adding timout to attract mode video to main menu
* Adding championship util functions for career mode
Cameras:
* Setting up custom cameras to play sounds like other external cameras
* Stop pre & post race camera sequences playing in practice and qualifying rounds
* Added custom camera type and with this added an EXTERNALLY CONTROLLED CAMERA class.. this is used by cutscene system..
Online/Multiplayer:
* Event leaderboard and ghost changes: Refactored Event screen to use OnlineSupport common leaderboard lib, Reduced leaderboard queries in Event screen to 1 per user key-press, Fixed page size of leaderboards, Added local save game event ghost support. Enabled placeholder GUI to allow you to select an Event leaderboard ghost.
Characters:
* Driver properties update/tweaks
* Crowds: Removed unused pitstand stand anims
* Pitstand crowds. Added into game and exports done. Updated binding and added 2 sitting animations
AI/Pitstops:
* Fixed PseudoRandom memory leak in AI generation
* Fixed a bug which meant the pit engineer said go-go everytime a green flag was raised
Career:
* Added per-championship session access (as well as for current champ)
* Career events scheduled to take place earlier than the current calendar date are now disabled (failure reason passed back for eligibility display)
* Career Championships - LMP1 Prototypes - All series updated - Round dates remapped to proper calendar dates, Race sessions set to not-skipable, other tweaks.
* Career Championships - LMP2 Prototypes - All series updated - Round dates remapped to proper calendar dates, Race sessions set to not-skipable, other tweaks.
Vehicles:
* BMW 1M Coupe: fixed suspension bump-rebound animation
* Formula Rookie: Fixed suspension animations in cockpit views
* Caterham SP300R: Fixed suspension animation in cockpit views
* Caterham Classic: Fixed suspension animation in cockpit views
* Formula C: Fixed broken suspension animation in cockpit views
* Lotus 72D: Wheels dds texture - new texture, misc dds texture - new texture, brakedisc dds texture - new texture, badges dds texture - new texture, initial check in
* McLaren F1: Minor fix on Chassis to avoid Wiper/axis clipping when animation.
Tracks:
* Cadwell: New textures - first pass

Known issues
- Replays in MP: Working but you can't watch saved replays
- P2P Tracks: Don't press return to pitbox
- JIP: Stop&Go Penalty might be given during the JIP sessions
- Player loses control of the car after accessing the Setup and Strategy.
- Shake effects and Speed Sensitivity enabled in all profiles by default

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Build 742 (09/06/14, Team Member+) - 454.9 MB
Next-Gen:
* PS4: Sets main thread affinity.
* PS4: Added vehicles LODSettings file.
* PS4: Sets thread affinity for async file and worker threads.
* PS4: Sets worker threads to run on either core 4/5 (were set to exclusive).
* XB1: Envmap shadows enabled (and also share ESRAM with spot shadows target).
* XB1: RVM shadow rendering enabled (alias ambientshadow target with the deferred helper's small ESRAM ambientshadow target). Fixed mirror target/textures leak (XB1 only)
Render:
* Particles lighting: planar shadows and extended transmissive lighting specialisations added (PLANAR_SHADOWS, TRANSMISSIVE_EXTENDED_LIGHTING) - note: _LIGHTING_DYNAMICTIMEOFDAY_ or _LIGHTING_DAY_ need to be defined if TRANSMISSIVE_EXTENDED_LIGHTING should be working
GUI:
* Crash and DQ news
* Additional text for news
* Sauber C9: Added liveries names
* Adding WIP sticky notes to the new photo screens
* Disabled wastegate setup slider for non-turbo cars
* New photo pages for main menu and in game menu to support the upcoming photo code that is to be submitted.
* Adding support for in-game and in-menu photo camera mode. Accessible through pause menu and through vehicle model select menu. The ability to take a screen shot is currently disabled by the define ALLOW_SCREENSHOTS_FOR_GRAPHICS_DEBUGGING as this task is being passed to the graphics team for screen shot code fixes. Accessible screens are sticky noted and allow the use to view the car with the mouse and controller, as well as change cameras when in-game to see how the mode will work when screen shots are enabled.
Cameras:
* Fix for replay and trackside cameras with splines not animating.
Characters:
* Drivers meshes cleanup, setup + export
* Driver classic helmet: Updated mask 01
AI/Pitstops:
* Added Single File behavior to handle tight track situations
Career:
* Career Championships - New icon for RUF GT3 Supercup.
* Career Championships - New icon for RUF GT3 German Cup.
* Career Championships - SuperKart Championship date tweaked to fall on weekend.
* Removed obsolete career season in save header, and updated season display and added last save date display in career load screen
* Career Championships - Prototypes LMP3 US Rookie series updated - Calendar dates for final round remapped to accommodate Formula A round dates balancing.
* Career Contracts - All contracts updated to include text hooks for Contract renewal offers and acceptance greetings. CareerDB updated with new acceptance greetings texts.
* Career Championships - Formula A - Full series rework - All 19 rounds added, proper locations configured, correct lap count per main race per round, calendar dates remapped to proper dates, Race sessions set to not-skipable, other tweaks.
Physics:
* Mercedes 300SEL: Accurate gear ratios and shift tolerances/gear damage
Vehicles:
* Sauber C9: Added new liveries
* Ariel Atom 300: Collision update, fixed cockpit animations, crumple damage
* Ariel Atom Mugen: Fixed cockpit animations, crumple damage, collision update
* Audi R8 LMS Ultra: Updated cockpit animations, added damage, AO and cockpit animations
* Standardized brake glow temperature ranges by type of brake system
* Fixed wrong file check-in from last revision. LODC distances were bad.
Tracks:
* Cadwell: Latest assets merged into scene
* Azure Circuit: Optimized lamps - removing excessive polygon modelling
* Loire: Added exports for sitting crowds, initial placement (sitting crowds, 2D and 3d crowds), Updated LODB for green bollard, updated the autograss texture so it matches the terrain., adding replacement texture for Loire, animating flag gantry viewer asset (Static viewer files), added latest from Jan and Tomas, added latest from James, fixed selection sets, updated csm , further tree placement along the track, continued placement of fixed and updated trees around track.. wip, added all the new textures for the start of the polish pass., added textures for small hut, other small signs and concrete walls
Known issues:
- Replays in MP: Working but you can't watch saved replays
- P2P Tracks: Don't press return to pitbox
- JIP: Stop&Go Penalty might be given during the JIP sessions
- Player loses control of the car after accessing the Setup and Strategy.
- Shake effects and Speed Sensitivity enabled in all profiles by default
- x64: Racing on some tracks with GT3/FC tires may lead to low tickrate levels

Build 741 (06/06/14, Junior Member+) - 226.2 MB
Audio:
* Oreca 03 Tweaks to Tyres, Surface, wind, tranny, gears, wobble & backfires, distant roll-offs and trajectory.
Render:
* Fix for WC reads from embedded shaders.
* Converting mem traces to use static strings
* Increased array size to match previous changes to particle code
* More culling adding to single shadow map + size of shadow texture reduced
* AppSupport changes to make memory traces re-use same debug sting repeatedly
* Code to allow us to balance sun influence on lit Particles based on Time of Day and weather ..
* Converted mem trace strings to use static debug strings - massively reduces memory trace overhead
* Also added support for a per-shader debug name so that we don't waste effort on per-material copies (saves another 5000)
VR:
* BSteamVR: Removed hard coded prediction value
* Added Oculus SDK basic support (disabled whilst w-i-p)
GUI:
* GUI changes to support shared memory trace strings
* Added pitch and greeting textID properties for the contract renewals, and fixed up UI code to pick the correct type when offering a contract (textIDs still to be added, so it's using placeholder text)
Characters:
* Crowds Pitstands: Updated sitting animations with idles
AI/Pitstops:
* Understeer prevention in sharp corners
* Improvements on car avoidance and decreasing AI weaving
Cameras:
* Replay Cameras: Besos (all variations) and Watkins Glen (all variations) - fixed up camera issues that arised due to further trackside items placement blocking cameras, and camera code refactoring altering camera behavior.
Career:
* Career Calendar season num text now updated from saved profile value, and using localised textID
* Stopped generating career contract offers matching the current contract, as renewals will now handle that
* Career Championships - Formula Rookie - All series updated - Calendar dates remapped to proper dates, Race sessions set to not-skipable, other tweaks.
* Career Championships - Formula C - All series updated - Calendar dates remapped to proper dates, Race sessions set to not-skipable, proper circuits configured, other tweaks.
* Career Championships - Formula Gulf series updated - Calendar dates remapped to proper dates, Race sessions set to not-skipable, final round count and circuits configured as per AndyH. other tweaks.
* Current career season is now tracked, and CareerContracts now hold the season they're awarded for (so they can be offered for the following season), whether they're a renewal, and whether the email has been handled and rejected, with Profile changes to handle the new structure. Dashboard updates to reflect the accept/reject state in the handled contract emails.(Note that career save progress has been reset)
Physics:
* Timer updates: CalculateTriggerTime uses signage and flags to generate sector/race times to higher fractions of a second. Remved unused trigger variable, Reset debug physics timer on new race session
Vehicles:
* Ginetta G40: Added LODA, B, C, D and CPIT
Environment:
* More trees added to the pool
Tracks:
* Zolder: New export
* Loire: Added and updated trees positions, types and scale around 25% of total track
* Cadwell Park: Textures solar panel, mobile wc , stands, track signs, texture checkin for lukask, new textures-first pass, added tyres to gantry base, stands, offices, wc buildings, signs textures
Known issues:
- Replays in MP: Working but you can't watch saved replays
- P2P Tracks: Don't press return to pitbox
- JIP: Stop&Go Penalty might be given during the JIP sessions
- Player loses control of the car after accessing the Setup and Strategy.
- Shake effects and Speed Sensitivity enabled in all profiles by default
- x64: Racing on some tracks with GT3/FC tires may lead to low tickrate levels

Build 740 (05/06/14, Team Member+) - 565.0 MB
Next-Gen:
* PS4: Added DLC support
* PS4: Added Morpheus device stub : w-i-p
* PS4: Added delay to PS+ checking change between running and stop
Render:
* VR Input test updates
* Fix for single directional shadow crash
* Shadow support for env map + rear view mirror
* Protect against Rift only crash with shadows forced off
* Added Oculus VR device for use with direct SDK : w-i-p
* Rear View Mirrors + Dynamic EnvMap render shadows on PC High/Ultra shadow mode
* PC/XB1: Use separate stream for Position and UV (accelerates shadow rendering. Optimise the setting of vertex buffers that are modifiable.
GUI:
* Text updates for news
* Adding photo page to the main menu.
* Fixing missing links for inviting friends inside the ingame lobby.
Characters:
* Driver male meshes Properties/presets update
AI/Pitstops:
* Improvements on line following, replay input debugging
Career:
* Career Championships - Kart - All series updated - proper scoring system with bonus points scripted.
* Career Championships - Ginetta G40 UK Challenge updated - Proper scoring system with bonus points allocation adeed.
* Career Championships Scoring - Proper scoring systems with supported Bonus points scripted for Formula B, Ginetta G40 Challenge, Renault Clio Cup, and Kart series.
* Career Championships - Calendar dates tweaked for Clio Cup, GT4 Euro, and Kart1 Champsionship to allow for better calendar mapping in Formula A and Formula B rounds.
* Career Championships - Renault Clio Cup series updated - Calendar dates remapped to proper dates, Race sessions set to not-skipable, proper locations and full round count added, correct scoring system added (with bonus points), correct race duration set for each location, other tweaks.
* Career Championships - Formula B - Full series rework - All 11 rounds added, proper locations configured, correct lap count per main/sprint race per round, proper scoring system implemented (with bonus points) calendar dates remapped to proper dates, Race sessions set to not-skipable, other tweaks.
Physics:
* Oreca 03: Tire warmers
Vehicles:
* Ariel Atom V8: Crumple damage added, fixed cockpit animations, removed bonnet joint from collisions
* Sauber C9: Updated wiper meshes. Wiper animation/ Rain Setup done. Fixed Cpit Windscreen UV3 mapping.
Environment:
* Two more trees added to the pool
Tracks:
* Bathurst: Fix for overlay issues
* Zolder: Changed files from viewer and grass exclusion.
* Loire: Added dynamic corner bollards for Loire24 track (viewer dynamic objects), updated LODB settings on Dynamic Bollards (Dynamic objects, tracklod file), fix for corrupt dds, treewalls adjusted closer to track, trees count reduced drastically by this, first part of tree style, size and position fix done on approximately 40% of the right side of the track, fixed up postions of the engineers boxes in pits, added tv cranes and videoscreens as per ref videos, added textures distant makers, road signs, flood and street lights
Known issues:
- Replays in MP: Working but you can't watch saved replays
- P2P Tracks: Don't press return to pitbox
- JIP: Stop&Go Penalty might be given during the JIP sessions
- Player loses control of the car after accessing the Setup and Strategy.
- Shake effects and Speed Sensitivity enabled in all profiles by default
- x64: Racing on some tracks with GT3/FC tires may lead to low tickrate levels
- Zolder: Has gaps all across the track, some items even clipping eachother

Build 739 (04/06/14, Team Member+) - 264.5 MB
Bugfixing:
* Fixed LODC-D overlap on all vehicles
Career:
* Ginetta G40 UK Challenge updated - Calendar dates remapped to proper dates, Race sessions set to not-skipable, proper locations set, other tweaks
* GT4 - All series updated - Calendar dates remapped to proper dates, Race sessions set to not-skipable, other tweaks
* Current career contract will be automatically renewed once it's finished at the end of the season
* LMP3 UK Rookie Cup - fixed date issue with last round of the series
* Prep text for news updates
* GT3 - All series updated - Calendar dates remapped to proper dates, other tweaks
* RUF GT3 Supercup - Calendar dates for round 2 remapped to better date, so as not to overlap with any other GT3 series
* Checks if a career contract is finished due the calendar date moving past the last session, or if all sessions have been played
Tracks:
* Loire: Some instances swapped, base instance count reduced WIP, further tree placement updates
Moravia: Inner and outer terrain revamped, new broad maps and mapping, new grass cover texture, added missing kerbs edges, added crowds, cars trees, repossitioned where needed, updated CSM, fixed microgaps, reworked terrain area around "C" grandstand, added pitspots, added skidmarks, missing tribune steps on G tribunes, podium and tunnel added
AI:
* Adding and testing tweakers for optimal driving values, worked on cars going too slow due to obstacle avoidance
* Fix for broken pitstops. Guards to prevent scripts from starting with bad data. Participant id is not used as a scene handle. Scene handles are individual id's per script instance. Fix for pit stops not working after exit to UI. PitSequenceController refactored and simplified for additions. Ground ray cast enabled for pit crew animations
UI:
* Updated track logos for licensed tracks
Vehicles:
* Oreca 03: Added damage, AO and cockpit animations, added ultra settings
* Ruf GT3: Initial physics
* Ariel Atom V8: Added missing V8 halfshaft bones to suspension skeleton
Known issues:
- Replays in MP: Working but you can't watch saved replays
- P2P Tracks: Don't press return to pitbox
- JIP: Stop&Go Penalty might be given during the JIP sessions
- Player loses control of the car after accessing the Setup and Strategy.
- Shake effects and Speed Sensitivity enabled in all profiles by default
- x64: Racing on some tracks with GT3/FC tires may lead to low tickrate levels

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