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    Build 205 (2/5/12, Senior Manager)

    Reinstate driver/wheel speed shake effects.

    Integrated memory leak fix in Participant Gen

    First pass tweaks of the updated FFB to reasonably fit most vehicles until params are surfaced to the GUI

    Vehicles Materials Library. Fix for bodywork carbon matte materials

    Added first Glencairn HUD map texture

    Enabled all cockpit animations (only if present). Reduce steering shakes amount

    Scaling direction vector to increase range of angles that are "front" versus "side", and also fixes shadow calculation to take account of LOCK_Z - fixes odd shadow intersection issue on slopes

    Added new Summerton HUD map

    Alpha tweak for HUD map

    New track map for HUD

    Kart01, Kart02: updated animations for modified pedals, better fitting dirver seat

    Max Kart01, Kart02 files with updated vehicle meshes(pedals, seat) and animations

    Eagle Creek - new textures Poles

    Eagle Creek - new textures for fences and poles

    Eagle Creek - New fences textures

    Added Glencairn and Summerton co-ord's

    BAC Mono: corrected default gear ratios for 4th, 5th and 6th to website spec

    New Kart 1 and 2 exports

    Build 204 (1/5/12, Manager+)

    Caterham R500: fixed headlights AO, draworder issue, interior Ultra detail setting

    Besos autograss files checked in

    Besos texture colour correction

    Leonus 68 initial gear to animation

    Caterham r500 animation review + initial gear to animation

    Gunmpert apollo : review changes 1PV and 3Pv driver animations

    Helmetview - adapted changes from GT to Formula and KART. Disabled modern helmet geometry for CLASSIC drivers

    Helmetview - top part moved lower slightly (to touch screen upper corners in 720p)

    Fixed compile error in skinned bodywork carbon shader

    Added new Rouen HUD map

    Added Rouen Short HUD map

    Fixed incorrect fresnel value on both skinned and non-skinned carbon bodywork shaders

    Remove special cameras from player cycle list

    UpdateTool : Used to clean out the profile during patching

    Added carbon specific "paint properties" function to allow proper handling of clear-coat colour

    Kart02 - Adjusted pedals, fuel tank and radiator hose to better fit driver

    Kart01 - Adjusted seat size and shape, pedals and gearlever to better fit the driver

    Added Rouen co-ord's into XML for HUD maps

    Heusden - new texture

    New Caterham export

    New Besos exports

    New Heusden

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    Build 207 (4/5/12, Junior Member+)

    NEW PROFILE REQUIRED

    Known Issues: Artifact appears on the steering wheel of the Zonda when in a high speed crash.

    Updated Fanatec CSW device ID and flipped operation of RPM lights to match latest version of the wheel

    Added adjustment of aerodynamics influence while vehicle is in the air

    Update various new profile defaults

    Added new Bathurst HUD map

    Stockcar_1990: All exterior mapped&textured, CPIT windscreen created, normals flipped,UV2 mapped, reflections texture added, user flag set .Some materials updates

    Leonus 68 more robust driver back in(GT_classic) , changing gear animation added, roof camera position modified to show more of driver hands

    Pagani Zonda R: pushrod positions matched to CAD. Fixes broken weight jacking effect of caster changes

    Palmer JPLM: new suspension geometry for physics based on the model and photo references

    Stockcar_1990: springs (front, rear) added

    Pagani Zonda R: added custom liveries

    BAC MONO: new liveries added

    Added Zonda R biggrin.png

    Stockcar 90: checks/fixes + prepared export with finished chassis textures

    Pagani logo added to splash screen

    News ticker updated with Pagani info

    Derby: Balanced textures to not look so washed out

    New Stockcar export

    New Derby exports

    Build 206 (3/5/12, Senior Manager)

    First pass tweaks of the updated FFB to reasonably fit most vehicles until params are surfaced to the GUI

    Per car FFB scaling reactivated

    Add small amount of steering trail back to FFB, to weighten up understeer dropoff, and overall weight, a little

    Re-add GUI tyre force modifier to per-car FFB formula. Also set defaults for this for all wheels to 100 (1.0, so no effect)

    Fix for track select menu defaulting to right most layout instead of left

    FFB: reduce base drag a little. More chance of oscillation but a better (more detailed) feel overall

    Updated Fanatec CSW device ID and flipped operation of RPM lights to match latest version of the wheel

    Asano LM11: Added missing AO to LODB and LODC, fixed missing damage to some parts; New export posted

    BAC MONO: new liveries checked in

    BAC MONO: new white rim

    Rockford - Added Placeholder Kerb Textures for the oval

    New AIW. Fixes cut track problems. Besos National

    BAC MONO: added gold label color for livery#05

    BAC MONO: new gold wheel

    Harrison Pike speedway - Added tower building textures

    Gumpert Apollo: camera positions and adjustment limits set. Fixed border issue on ambient shadow texture

    Renamed oval to Harrison Pike Raceway

    Harrison Pike Raceway logo updated

    Besos - new textures checked in

    New Asano LM11 export

    New Besos exports

    New Loire exports

    New Harrison Pike Raceway export

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    Build 208 (7/5/12, Senior Manager)

    Zonda steering wheel issue fixed

    Few small bug fixes

    New Pagani Zonda R export

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    Build 211 (11/5/12, Team Member+)

    NEW PROFILE REQUIRED

    Do not shift into neutral when stalling and using manual gears

    Disable crash recovery for all cars

    Fix in final builds not saving out texturing information for skys

    Harrison Pike Raceway - Add new textures for video wall

    R500 and BAC Mono: revert tire force reduction in favor of a true FFB fix

    Palmer JPLM: suspension animation runtime files. All LODs fully skinned

    BAC MONO: Added new liveries

    Besos foliage snapped to ground

    Besos texture updates

    Kart01: fixed 'gear_to' hand position, and offsets in cdv,cdp

    Added applinks for the new Helmet and Speed Sensitive FOV options being added

    Pagani Zonda R - Removing un-used placeholder interior texture

    Harrison Pike - added white line textures for the build

    New AIW for the new track and objects - Harrison Pike. Fixes most AI issues

    Dropped final drive for better Harrison Pike gearing. Updated AI tyres for more straight line stabilty. Stockcar oval

    New Palmer JPLM export

    New Besos exports

    New Loire export

    New Harrison Pike export

    Build 210 (10/5/12, Senior Manager)

    Crash damage effect torque is now correctly scaled when applied to player vehicle while in contact with the world

    Updated applying of forces to player vehicle, resulting from ground material change, while vehicle is in contact with the world

    Updated comments about applying forces and torques to player vehicle

    FFB: Default steering gain set to 1.0 for all wheels

    Rearranged the T1/2 icons.

    Harrison Pike Raceway - Add new textures for speaker poles and marshal shelters

    New Pit Stands - export files .dds, .mtx, .vhf, .meb, .xml

    First revision of Harrision pike inner trees

    Updated HUD maps for Glencairn

    Adding Besos HUD maps

    Updated the Besos maps

    Added Besos and Glencairn co-ords

    Ariel Atom : removed duplicate files

    Build 209 (9/5/12, Manager+)

    Integrated particle system fixes

    Change default Fanatec CSRE gain to 1.0

    FFB: Reduce base drag a little

    FFB: Reinstate all additional forces apart from kerbs, damper and spring

    Caterham R500 and BAC Mono: Fix for steering pulling right under braking. Also set pushrods to match model so caster changes have the correct effect on weight jacking.

    Harrison_Pike_Raceway - add new textures for Start finish podium

    Pagani Zonda R: moved roof camera

    Pagani Zonda R: fixed LODB rim UVs, fixed RR caliper pivot

    Harrison_Pike_Raceway - Add new textures for Digital timer Board

    Pagani Zonda R: minimum steering ratio lowered to 5.0:1

    Leonus 86: added more space between feet, so they won't collide anymore

    BAC Mono: Checked all LODs and fixed some minor bugs (see forum for details)

    New tribunes related textures for Harrison Pike

    Revert speed sensitive FOV experiment pending menu options

    Fixed positioning of track HUD map

    Adding Glencairn set of HUD maps

    New BAC Mono export

    New Zonda R export

    New Harrison Pike Raceway export

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    Build 213 (15/5/12, Manager+)

    Fix for crash that could occur if AllocStreamBuffer was used

    FXAA Enabled on PS3

    Replaced placeholder map with finished version

    Re-arranged the Trigger icons on HUD map

    Harrison Pike Raceway - update textures

    Added placeholder Milan HUD map

    Loire track textures-Extended a bit the map and removed tents and vehicles

    Badenring - Added some trees and bushes around the porsche curves area

    Stockcar 90: LODA WIP

    Brake squeal levels increased for audibility. React differently to temperature and wheel speed

    Memphis textures intial versions

    Added Memphis track

    set max AI participants to 31 at Memphis oval

    New AIW for Mephis oval. Supports 32 with pitlane

    BAC Mono - Added AO to all LODs

    BAC MONO - New liveries in

    Corrected Memphis TRD - forced rolling starts, AI max set at 42

    Sakitto:New Textures for Sakitto Time Tower Asset

    Memphis raceline initial version

    Henrico base textures initial check in

    Henrico initial version of the trd file

    Henrico initial version of the AIW file

    Added Henrico track

    3D crowd male variations:Added ingame 1st male variation: head + body.

    Harrison/Memphis/Henrico - Update track TRD data for correct Long/Lat/Timezone/Race Dates/Rotation Offsets

    Force rolling start at Henrico and set opponent limit to 42

    Added new logos for UI

    New BAC Mono export

    New Loire export

    Build 212 (14/5/12, Senior Manager)

    Fixed build issues of the OneSock library on PC, PS3 and 360 platforms

    Fixed UDP support build issue on 360 platform

    Sakitto:New textures for Ferris Wheel asset

    Ariel atom : fixed left hand on steeringwheel leaving too early from steering wheel while turning right

    Kart02: placeholder livery replaced with new texture

    Kart02: livery entries of #17,18,19 and 20 updated

    F68 fixed steeringwheel lock

    Stripping of legacy reverb and thining out crowds and tannoy placement

    BAC MONO - Interior texture. Initial check in

    Added new Northampton Hud map

    Kar1,kart2: removed clutch settings from cdv as this is only 2 pedals operated vehicle.Repositioned feet on pedals

    Added new Florence maps

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    Build 215 (17/5/12, Senior Manager)

    Added and implemented CSProtocol class, which handles generic message-based communication on top of a stream socket

    Automatically unlock all tracks for Managers and Senior Managers, even if they are not available in server lists yet

    Added new maps and replaced placeholder images

    Animated flags - initial data for vertical flags

    Animated flags - ART - export setup update

    Animated flags - beach and rectangle flags added + thumbnails and ART data

    BuildScript : Updated RTPatch history generation using base filename pattern

    Build 214 (16/5/12, Senior Manager)

    Added support for force feedback tweakers config files

    Updated loading of vehicle-specific force feedback tweakers config file

    Sakitto:New textures for start gantry asset

    Added Milan HUD maps

    Added default force feedback tweakers config file

    Placeholder icon for track maps

    Harrison Pike Raceway - fix tailing

    Harrison Pike Raceway - add nmp texture for windows

    Replaced old placeholder for track map images

    New setup layout in preparation for additional setup items

    Final Besos Track maps finished

    New Henrico export

    New Heusden export

    New Sakitto exports

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    Build 216 (18/5/12, Team Member+)

    New Milan HUD maps

    Added new co-ord's for Milan maps

    MainMenu improvements (Title area now on the left rather than the right, Profile info condensed into a smaller area now on the right, more removal of green/red buttons, Back button now placed next to the header for better balance and ease-of-use, Events screen now navigable via gamepad, Location Select screen updated, a few more icons in places)

    Besos overlays textures updated

    Added new Monteray map

    New Besos exports

    New Harrison Pike Raceway export

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    Build 219 (23/5/12, Senior Manager)

    Online: CSAPI:

    * Requests have a pointer to the owning API object. The request is used in callbacks, instead of the API object

    * Request setup API has been changed to take the request object as parameter instead of the request Id. This saves a lot of lookups and locks

    * Each certificate is only checked once

    * Certificate check results do not share a global result variable, which didn't work with parallel requests

    * Certificate errors are now included as part of the existing request result

    Implemented the initial "hello" message exchange after connecting to the Dedicated Server, which authenticates the connecting client and ensures that the game won't get disconnected by the DS in 5 seconds

    Online: CSAPI:

    * Added missing call to CURL cleanup

    * Multiple requests share DNS cache

    Online: Events

    * Events are processed even outside the main menu, and even if the some GUI objects do not exist.

    * Fixed a problem formatting event properties, resulting in (null) strings in the first prize.

    * Fixed several problems with objects being passed as values through ...

    * Removed creation of temporary copies where they weren't necessary.

    BAC MONO: new liveries checked in

    Henrico oval - New complete AIW with raceline, pitlane, pit spots (37) and corridor editing

    TweakIt 1.0.0.14 : fixed issues with user property views causing them to refert to the main selected property value

    Completly new AIW for Besos GP. This is due to the new geometry in the areas around the hairpin and chicanes

    Harrison Pike Raceway - add new textures for floodlights and emmisive

    Crowds textures, resized crowd textures and fixed some resolution issues. Updated textures in Arts folders

    BAC Mono: adjusted some suspension tuning ranges based on WMD feedback. Defaults unchanged

    Added Delaware track

    Sakitto track textures- Texture resaved

    Badenring Historic: Fixed cut track issue in second chicane. Fixed garage start position behind door post

    Wisconsin Raceway: Fixed start positions 60-64 not lined up correctly

    Added 48 start positions, basic waypoints and first garage and pit positions at Delaware

    New Delaware export

    Build 218 (22/5/12, Manager+)

    Added Wisconsin Raceway HUD map

    New HUD maps for Wisconsin raceway

    Added Jin Ding and Wisconsin co-ord's

    New HUD maps for Jin Ding

    Track lod file-Added new track lod file for Sakitto East layout, first revision

    Track lod file-Added new track lod file for Sakitto GP layout, first revision

    Track lod file-Added new track lod file for Sakitto West layout, first revision

    Track Textures-Added new textures for Sakitto kerbs, wip, first revision

    Harrison Pike Raceway - add new textures for Winners Podium

    Materials library. Updated PAINT_CPIT material to use a specular map. Some minor tweaks to carbon materials

    Paint_CPIT specular map. Texture update for new material

    BAC Mono: suspension animations, Ultra detail setup, brake heating tweaked to reflect disc size/material vs. vehicle weight, engine braking adjustment

    Collision updates for dynamic prop objects (new pit lane cone) - physics system .xml files

    New dynamic objects - logo triangles,traffic cones, pit lane cones

    New dynamic object scene for Harrison Pike Raceway (.xml)

    Textures for Harrison Pike initial versions

    Added new Anhalt HUD map

    Added hud tacho files to IGPhaseHUD to fix crash issue

    New BAC Mono export

    New Sakitto exports

    Build 217 (21/5/12, Team Member+)

    PS3/360 compilation fix

    Fixed problem with submitting stats for events

    Updating the fastest lap time in the profile will return a combination of flags specifying whether or not a track and/or event record for the player has been achieved

    Updated Monterey HUD map

    Added upto date Milan HUD maps

    Updated the Moravia Maps

    Added Moravia and Monterey co-ord's

    New Jin Ding HUD map

    Fix for server disconnect/timeout

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    Build 221 (25/5/12, Team Member+)

    IMPORTANT!

    Managers and Senior managers

    Please note that due to an unfortunate bug in the patch installer anybody who installed patches 218, 219 or 220 this week will need to uninstall the game completely before installing patch 221 (or later).

    This will mean installing the 207 base build from scratch and then applying patch 221.

    Apologies for the hassle this causes.

    Increased number of LODs allowed from 3 to 4

    Updated processing of terrain triangle edge collision constraints, which don't satisfy the removal condition. Such constraints have primary axis adjusted to be equal with triangle (i.e. terrain surface) normal

    Game manager WIP:

    - Added GameManager class, responsible for creating/joining/leaving game sessions and maintaining their state + member information

    - Added GameAttributes class, keeping game session attribute state (also used when creating or searching for sessions)

    - Implemented low-level join, create and leave requests and response handling.

    Ghost system:

    * When a stat is uploaded and a ghost is not requested from the server, the ghost system will be informed about it, so that it can remove the data from memory (which it was keeping for the case it'd be needed for upload)

    * Made Ghost manager's physics callback a member function.

    * Recorder now remembers whether or not the recorded lap is the participant's best track or event time, so that it can later decide what to do with it

    Ghost system:

    * Runtime ghost format is now copyable

    * Recording buffer no longer inherits from runtime recording format, instead it encapsulates it. This makes it possible to transfer ownersip of the recorded data

    * Added functionality to save a recorded ghost to the local cache, replacing any previous (slower) version of the user's ghost on the same track

    * Added management of in-memory ghost data, including locks that keep it in memory while other tasks need it.

    Ghost system:

    * Added a define that I use in development to enable unfinished features (that may not function properly yet). The define is temporary and will be removed once the ghost system is in a more complete state

    Removed experimental heating and pressure

    Labels added to FOV and Min/Max Speeds sliders on Camera page

    Added new Harrison HUD map

    Added new Memphis HUD map

    Tweaked pitlane on the HUD map for Harrison Pike

    New Sakitto AIW's for the new geometry changes. Updated grid sizes to 46 for the GP and East layouts, and 30 for West layout

    BAC MONO: livery19

    Added Delaware 'temp' icon for testing

    Updated Memphis HUD map

    Added placeholder track map for Delaware

    Harrison Pike Raceway - add new textures for safer zone

    New logo added for Delaware

    Removed clutch position from CDV for specific cars, that are operated by 2 pedals during race

    Added plms' overcast, moved mine to heavy cloud. added cockpit exposure values back in from old wtc although they only work on helmet now

    Ariel Atoms: engine braking adjustment to control lift-off oversteer

    Added Loire National HUD map

    Console specific settings for lens flare intensity

    Stockcar90: Added red wheel variation

    New Harrison Peak export

    Build 220 (24/5/12, Senior Manager)

    Implemented game session browser:

    - Create GameBrowser class which maintains and refreshes list of running game sessions

    - Added game browser query functions to Online Interface

    - Fixed the order in which in which online components are terminated. This fixes issue where the game could get stuck in infinite loop on exit

    - Fixed bug where the CSProtocol class would not handle messages incoming after the initial HELO response correctly.

    - Regenerated header+source with DS server definitions.

    Added support functions for game browser testing

    Fixed console compilation issue

    The DSProtocol class will now remember state changes internally and notify all interested components from the main update tick

    Hooked up the remaining speed sensitive FOV sliders in the camera options, so the min/max FOV (75%-115%) and min/max speeds (0-100 mph and 100-300mph) can now be tweaked (if Speed Sensitive is On). Added a workaround for the appfunc checks to avoid block nesting issues

    Online: Added ghost present flags and ghost magic data to leaderboard query responses

    Fix path for saving statistics file after generation

    Rouen: New faster raceline, more accurate raceline. AI behaviour fixed in hairpin

    Rouen and Rouen Short: Added support for 42 cars in the AIW and TRD file

    BAC MONO: New liveries

    Added track HUD map for Loire

    Added track HUD map for Henrico

    Added track HUD map for Heusden

    Tracks, Sakitto. Tweaked textures/PSD files

    Added new Anhalt HUD map

    Aries:console specific textures for lens flare star and rainbows, compressed to dxt1 to save mem

    Racer L4 & V8: fixed exploding damage, offset tires and mismatched mirror mapping in cockpit model

    Stockcar 90: CPIT meshes WIP002

    Added Anhalt GP HUD map

    Re-arranged T1/T2 icons in HUD map.

    Updated Anhalt HUD map colours

    Added Anhalt, Heusden, Henrico, Euro24 co-ord's for HUD maps

    New Racer exports

    New Delaware export

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    Build 222 (28/5/12, Senior Manager)

    mplemented handling of all game session-related notifications from the server: user joined session, session member updated, session member left, session attribute changed, session state changed

    Special handling of user and attribute updates while joining/creating session

    Added logging of various networking/data issues to game manager

    Updated adjustment of contact constraint orientation (preventing vehicle scooping) to correctly handle the case where constraint primary axis is perpendicular to vehicle's XZ plane

    Fixed helmet cam audio so it doesn't remain on during replays or when switching to an AI car. Bug reported on WMD forum

    Added on-demand reload of FFB tweaker file to F1 menu (Input/Load/Reload FFB Tweaks). Rename F1 menu option "FFB Grip Multi" to "FFB Grip Multi (Legacy)"

    Ghost system:

    - Added explicit initialization and cleanup calls for the object encapsulating the ghost background thread

    - Implemented task queues (pending and finished) for the ghost background thread

    - Ghost background thread is started on demand and stopped when it's idle for some time

    - Compressor and decompressor have now a better interface for returning and/or releasing ownership of the output buffers

    - Moved Entry class out of the Cache class, so that forward declaration can be used

    - Moved the Cache and CacheEntry routines to more appropriate source files

    - Implemented a skeleton of ghost background thread that will perform lengthy tasks like compression or decompression in the background

    - Cache entries now have a list of tasks they're queued for and information about task that is in progress

    - Added job queue for the ghost cache

    - Deleting cache entries locked in memory will only queue them for deletion, instead of deleting them immediately.

    - Ghost cache will now process certain tasks on ghost entries: load/save is implemented, upload/download and compress/decompress will be implemented later. The cache will either perform the tasks on its own, or will offload them to the background thread, as appropriate

    - Added API to initiate ghost download. The cache will decide from where the ghost should be retrieved

    - Cache search functions will ignore ghosts queued for deletion

    Latest Loire HUD maps tweaked.

    Delaware: New AIW. Added raceline, pitlane path, corridors edited to usable track width surface

    Harrison Pike. removed trees intersecting with tribunes

    Harrison Pike Raceway - add new textures for curved wires

    Adding Autograss to the Harrison pike track

    Forced rolling start and limited participant to 42 on Delaware

    Memphis, Henrico, Delaware logos added to splash screen

    BAC MONO: Livery colour updates

    WTC overcast fog fix

    Latest Belgian circuit HUD map added

    Added co-ord's for : Belgian/Memphis/Harrison_Pike_Raceway maps

    New Harrison Pike Raceway export

    New Sakitto exports

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