VELOCIPEDE Posted May 3, 2012 Share Posted May 3, 2012 Build 205 (2/5/12, Senior Manager) Reinstate driver/wheel speed shake effects. Integrated memory leak fix in Participant Gen First pass tweaks of the updated FFB to reasonably fit most vehicles until params are surfaced to the GUI Vehicles Materials Library. Fix for bodywork carbon matte materials Added first Glencairn HUD map texture Enabled all cockpit animations (only if present). Reduce steering shakes amount Scaling direction vector to increase range of angles that are "front" versus "side", and also fixes shadow calculation to take account of LOCK_Z - fixes odd shadow intersection issue on slopes Added new Summerton HUD map Alpha tweak for HUD map New track map for HUD Kart01, Kart02: updated animations for modified pedals, better fitting dirver seat Max Kart01, Kart02 files with updated vehicle meshes(pedals, seat) and animations Eagle Creek - new textures Poles Eagle Creek - new textures for fences and poles Eagle Creek - New fences textures Added Glencairn and Summerton co-ord's BAC Mono: corrected default gear ratios for 4th, 5th and 6th to website spec New Kart 1 and 2 exports Build 204 (1/5/12, Manager+) Caterham R500: fixed headlights AO, draworder issue, interior Ultra detail setting Besos autograss files checked in Besos texture colour correction Leonus 68 initial gear to animation Caterham r500 animation review + initial gear to animation Gunmpert apollo : review changes 1PV and 3Pv driver animations Helmetview - adapted changes from GT to Formula and KART. Disabled modern helmet geometry for CLASSIC drivers Helmetview - top part moved lower slightly (to touch screen upper corners in 720p) Fixed compile error in skinned bodywork carbon shader Added new Rouen HUD map Added Rouen Short HUD map Fixed incorrect fresnel value on both skinned and non-skinned carbon bodywork shaders Remove special cameras from player cycle list UpdateTool : Used to clean out the profile during patching Added carbon specific "paint properties" function to allow proper handling of clear-coat colour Kart02 - Adjusted pedals, fuel tank and radiator hose to better fit driver Kart01 - Adjusted seat size and shape, pedals and gearlever to better fit the driver Added Rouen co-ord's into XML for HUD maps Heusden - new texture New Caterham export New Besos exports New Heusden Link to comment Share on other sites More sharing options...
VELOCIPEDE Posted May 4, 2012 Share Posted May 4, 2012 Build 207 (4/5/12, Junior Member+) NEW PROFILE REQUIRED Known Issues: Artifact appears on the steering wheel of the Zonda when in a high speed crash. Updated Fanatec CSW device ID and flipped operation of RPM lights to match latest version of the wheel Added adjustment of aerodynamics influence while vehicle is in the air Update various new profile defaults Added new Bathurst HUD map Stockcar_1990: All exterior mapped&textured, CPIT windscreen created, normals flipped,UV2 mapped, reflections texture added, user flag set .Some materials updates Leonus 68 more robust driver back in(GT_classic) , changing gear animation added, roof camera position modified to show more of driver hands Pagani Zonda R: pushrod positions matched to CAD. Fixes broken weight jacking effect of caster changes Palmer JPLM: new suspension geometry for physics based on the model and photo references Stockcar_1990: springs (front, rear) added Pagani Zonda R: added custom liveries BAC MONO: new liveries added Added Zonda R Stockcar 90: checks/fixes + prepared export with finished chassis textures Pagani logo added to splash screen News ticker updated with Pagani info Derby: Balanced textures to not look so washed out New Stockcar export New Derby exports Build 206 (3/5/12, Senior Manager) First pass tweaks of the updated FFB to reasonably fit most vehicles until params are surfaced to the GUI Per car FFB scaling reactivated Add small amount of steering trail back to FFB, to weighten up understeer dropoff, and overall weight, a little Re-add GUI tyre force modifier to per-car FFB formula. Also set defaults for this for all wheels to 100 (1.0, so no effect) Fix for track select menu defaulting to right most layout instead of left FFB: reduce base drag a little. More chance of oscillation but a better (more detailed) feel overall Updated Fanatec CSW device ID and flipped operation of RPM lights to match latest version of the wheel Asano LM11: Added missing AO to LODB and LODC, fixed missing damage to some parts; New export posted BAC MONO: new liveries checked in BAC MONO: new white rim Rockford - Added Placeholder Kerb Textures for the oval New AIW. Fixes cut track problems. Besos National BAC MONO: added gold label color for livery#05 BAC MONO: new gold wheel Harrison Pike speedway - Added tower building textures Gumpert Apollo: camera positions and adjustment limits set. Fixed border issue on ambient shadow texture Renamed oval to Harrison Pike Raceway Harrison Pike Raceway logo updated Besos - new textures checked in New Asano LM11 export New Besos exports New Loire exports New Harrison Pike Raceway export Link to comment Share on other sites More sharing options...
VELOCIPEDE Posted May 8, 2012 Share Posted May 8, 2012 Build 208 (7/5/12, Senior Manager) Zonda steering wheel issue fixed Few small bug fixes New Pagani Zonda R export Link to comment Share on other sites More sharing options...
VELOCIPEDE Posted May 11, 2012 Share Posted May 11, 2012 Build 211 (11/5/12, Team Member+) NEW PROFILE REQUIRED Do not shift into neutral when stalling and using manual gears Disable crash recovery for all cars Fix in final builds not saving out texturing information for skys Harrison Pike Raceway - Add new textures for video wall R500 and BAC Mono: revert tire force reduction in favor of a true FFB fix Palmer JPLM: suspension animation runtime files. All LODs fully skinned BAC MONO: Added new liveries Besos foliage snapped to ground Besos texture updates Kart01: fixed 'gear_to' hand position, and offsets in cdv,cdp Added applinks for the new Helmet and Speed Sensitive FOV options being added Pagani Zonda R - Removing un-used placeholder interior texture Harrison Pike - added white line textures for the build New AIW for the new track and objects - Harrison Pike. Fixes most AI issues Dropped final drive for better Harrison Pike gearing. Updated AI tyres for more straight line stabilty. Stockcar oval New Palmer JPLM export New Besos exports New Loire export New Harrison Pike export Build 210 (10/5/12, Senior Manager) Crash damage effect torque is now correctly scaled when applied to player vehicle while in contact with the world Updated applying of forces to player vehicle, resulting from ground material change, while vehicle is in contact with the world Updated comments about applying forces and torques to player vehicle FFB: Default steering gain set to 1.0 for all wheels Rearranged the T1/2 icons. Harrison Pike Raceway - Add new textures for speaker poles and marshal shelters New Pit Stands - export files .dds, .mtx, .vhf, .meb, .xml First revision of Harrision pike inner trees Updated HUD maps for Glencairn Adding Besos HUD maps Updated the Besos maps Added Besos and Glencairn co-ords Ariel Atom : removed duplicate files Build 209 (9/5/12, Manager+) Integrated particle system fixes Change default Fanatec CSRE gain to 1.0 FFB: Reduce base drag a little FFB: Reinstate all additional forces apart from kerbs, damper and spring Caterham R500 and BAC Mono: Fix for steering pulling right under braking. Also set pushrods to match model so caster changes have the correct effect on weight jacking. Harrison_Pike_Raceway - add new textures for Start finish podium Pagani Zonda R: moved roof camera Pagani Zonda R: fixed LODB rim UVs, fixed RR caliper pivot Harrison_Pike_Raceway - Add new textures for Digital timer Board Pagani Zonda R: minimum steering ratio lowered to 5.0:1 Leonus 86: added more space between feet, so they won't collide anymore BAC Mono: Checked all LODs and fixed some minor bugs (see forum for details) New tribunes related textures for Harrison Pike Revert speed sensitive FOV experiment pending menu options Fixed positioning of track HUD map Adding Glencairn set of HUD maps New BAC Mono export New Zonda R export New Harrison Pike Raceway export Link to comment Share on other sites More sharing options...
VELOCIPEDE Posted May 15, 2012 Share Posted May 15, 2012 Build 213 (15/5/12, Manager+) Fix for crash that could occur if AllocStreamBuffer was used FXAA Enabled on PS3 Replaced placeholder map with finished version Re-arranged the Trigger icons on HUD map Harrison Pike Raceway - update textures Added placeholder Milan HUD map Loire track textures-Extended a bit the map and removed tents and vehicles Badenring - Added some trees and bushes around the porsche curves area Stockcar 90: LODA WIP Brake squeal levels increased for audibility. React differently to temperature and wheel speed Memphis textures intial versions Added Memphis track set max AI participants to 31 at Memphis oval New AIW for Mephis oval. Supports 32 with pitlane BAC Mono - Added AO to all LODs BAC MONO - New liveries in Corrected Memphis TRD - forced rolling starts, AI max set at 42 Sakitto:New Textures for Sakitto Time Tower Asset Memphis raceline initial version Henrico base textures initial check in Henrico initial version of the trd file Henrico initial version of the AIW file Added Henrico track 3D crowd male variations:Added ingame 1st male variation: head + body. Harrison/Memphis/Henrico - Update track TRD data for correct Long/Lat/Timezone/Race Dates/Rotation Offsets Force rolling start at Henrico and set opponent limit to 42 Added new logos for UI New BAC Mono export New Loire export Build 212 (14/5/12, Senior Manager) Fixed build issues of the OneSock library on PC, PS3 and 360 platforms Fixed UDP support build issue on 360 platform Sakitto:New textures for Ferris Wheel asset Ariel atom : fixed left hand on steeringwheel leaving too early from steering wheel while turning right Kart02: placeholder livery replaced with new texture Kart02: livery entries of #17,18,19 and 20 updated F68 fixed steeringwheel lock Stripping of legacy reverb and thining out crowds and tannoy placement BAC MONO - Interior texture. Initial check in Added new Northampton Hud map Kar1,kart2: removed clutch settings from cdv as this is only 2 pedals operated vehicle.Repositioned feet on pedals Added new Florence maps Link to comment Share on other sites More sharing options...
VELOCIPEDE Posted May 17, 2012 Share Posted May 17, 2012 Build 215 (17/5/12, Senior Manager) Added and implemented CSProtocol class, which handles generic message-based communication on top of a stream socket Automatically unlock all tracks for Managers and Senior Managers, even if they are not available in server lists yet Added new maps and replaced placeholder images Animated flags - initial data for vertical flags Animated flags - ART - export setup update Animated flags - beach and rectangle flags added + thumbnails and ART data BuildScript : Updated RTPatch history generation using base filename pattern Build 214 (16/5/12, Senior Manager) Added support for force feedback tweakers config files Updated loading of vehicle-specific force feedback tweakers config file Sakitto:New textures for start gantry asset Added Milan HUD maps Added default force feedback tweakers config file Placeholder icon for track maps Harrison Pike Raceway - fix tailing Harrison Pike Raceway - add nmp texture for windows Replaced old placeholder for track map images New setup layout in preparation for additional setup items Final Besos Track maps finished New Henrico export New Heusden export New Sakitto exports Link to comment Share on other sites More sharing options...
VELOCIPEDE Posted May 18, 2012 Share Posted May 18, 2012 Build 216 (18/5/12, Team Member+) New Milan HUD maps Added new co-ord's for Milan maps MainMenu improvements (Title area now on the left rather than the right, Profile info condensed into a smaller area now on the right, more removal of green/red buttons, Back button now placed next to the header for better balance and ease-of-use, Events screen now navigable via gamepad, Location Select screen updated, a few more icons in places) Besos overlays textures updated Added new Monteray map New Besos exports New Harrison Pike Raceway export Link to comment Share on other sites More sharing options...
VELOCIPEDE Posted May 23, 2012 Share Posted May 23, 2012 Build 219 (23/5/12, Senior Manager) Online: CSAPI: * Requests have a pointer to the owning API object. The request is used in callbacks, instead of the API object * Request setup API has been changed to take the request object as parameter instead of the request Id. This saves a lot of lookups and locks * Each certificate is only checked once * Certificate check results do not share a global result variable, which didn't work with parallel requests * Certificate errors are now included as part of the existing request result Implemented the initial "hello" message exchange after connecting to the Dedicated Server, which authenticates the connecting client and ensures that the game won't get disconnected by the DS in 5 seconds Online: CSAPI: * Added missing call to CURL cleanup * Multiple requests share DNS cache Online: Events * Events are processed even outside the main menu, and even if the some GUI objects do not exist. * Fixed a problem formatting event properties, resulting in (null) strings in the first prize. * Fixed several problems with objects being passed as values through ... * Removed creation of temporary copies where they weren't necessary. BAC MONO: new liveries checked in Henrico oval - New complete AIW with raceline, pitlane, pit spots (37) and corridor editing TweakIt 1.0.0.14 : fixed issues with user property views causing them to refert to the main selected property value Completly new AIW for Besos GP. This is due to the new geometry in the areas around the hairpin and chicanes Harrison Pike Raceway - add new textures for floodlights and emmisive Crowds textures, resized crowd textures and fixed some resolution issues. Updated textures in Arts folders BAC Mono: adjusted some suspension tuning ranges based on WMD feedback. Defaults unchanged Added Delaware track Sakitto track textures- Texture resaved Badenring Historic: Fixed cut track issue in second chicane. Fixed garage start position behind door post Wisconsin Raceway: Fixed start positions 60-64 not lined up correctly Added 48 start positions, basic waypoints and first garage and pit positions at Delaware New Delaware export Build 218 (22/5/12, Manager+) Added Wisconsin Raceway HUD map New HUD maps for Wisconsin raceway Added Jin Ding and Wisconsin co-ord's New HUD maps for Jin Ding Track lod file-Added new track lod file for Sakitto East layout, first revision Track lod file-Added new track lod file for Sakitto GP layout, first revision Track lod file-Added new track lod file for Sakitto West layout, first revision Track Textures-Added new textures for Sakitto kerbs, wip, first revision Harrison Pike Raceway - add new textures for Winners Podium Materials library. Updated PAINT_CPIT material to use a specular map. Some minor tweaks to carbon materials Paint_CPIT specular map. Texture update for new material BAC Mono: suspension animations, Ultra detail setup, brake heating tweaked to reflect disc size/material vs. vehicle weight, engine braking adjustment Collision updates for dynamic prop objects (new pit lane cone) - physics system .xml files New dynamic objects - logo triangles,traffic cones, pit lane cones New dynamic object scene for Harrison Pike Raceway (.xml) Textures for Harrison Pike initial versions Added new Anhalt HUD map Added hud tacho files to IGPhaseHUD to fix crash issue New BAC Mono export New Sakitto exports Build 217 (21/5/12, Team Member+) PS3/360 compilation fix Fixed problem with submitting stats for events Updating the fastest lap time in the profile will return a combination of flags specifying whether or not a track and/or event record for the player has been achieved Updated Monterey HUD map Added upto date Milan HUD maps Updated the Moravia Maps Added Moravia and Monterey co-ord's New Jin Ding HUD map Fix for server disconnect/timeout Link to comment Share on other sites More sharing options...
VELOCIPEDE Posted May 25, 2012 Share Posted May 25, 2012 Build 221 (25/5/12, Team Member+) IMPORTANT! Managers and Senior managers Please note that due to an unfortunate bug in the patch installer anybody who installed patches 218, 219 or 220 this week will need to uninstall the game completely before installing patch 221 (or later). This will mean installing the 207 base build from scratch and then applying patch 221. Apologies for the hassle this causes. Increased number of LODs allowed from 3 to 4 Updated processing of terrain triangle edge collision constraints, which don't satisfy the removal condition. Such constraints have primary axis adjusted to be equal with triangle (i.e. terrain surface) normal Game manager WIP: - Added GameManager class, responsible for creating/joining/leaving game sessions and maintaining their state + member information - Added GameAttributes class, keeping game session attribute state (also used when creating or searching for sessions) - Implemented low-level join, create and leave requests and response handling. Ghost system: * When a stat is uploaded and a ghost is not requested from the server, the ghost system will be informed about it, so that it can remove the data from memory (which it was keeping for the case it'd be needed for upload) * Made Ghost manager's physics callback a member function. * Recorder now remembers whether or not the recorded lap is the participant's best track or event time, so that it can later decide what to do with it Ghost system: * Runtime ghost format is now copyable * Recording buffer no longer inherits from runtime recording format, instead it encapsulates it. This makes it possible to transfer ownersip of the recorded data * Added functionality to save a recorded ghost to the local cache, replacing any previous (slower) version of the user's ghost on the same track * Added management of in-memory ghost data, including locks that keep it in memory while other tasks need it. Ghost system: * Added a define that I use in development to enable unfinished features (that may not function properly yet). The define is temporary and will be removed once the ghost system is in a more complete state Removed experimental heating and pressure Labels added to FOV and Min/Max Speeds sliders on Camera page Added new Harrison HUD map Added new Memphis HUD map Tweaked pitlane on the HUD map for Harrison Pike New Sakitto AIW's for the new geometry changes. Updated grid sizes to 46 for the GP and East layouts, and 30 for West layout BAC MONO: livery19 Added Delaware 'temp' icon for testing Updated Memphis HUD map Added placeholder track map for Delaware Harrison Pike Raceway - add new textures for safer zone New logo added for Delaware Removed clutch position from CDV for specific cars, that are operated by 2 pedals during race Added plms' overcast, moved mine to heavy cloud. added cockpit exposure values back in from old wtc although they only work on helmet now Ariel Atoms: engine braking adjustment to control lift-off oversteer Added Loire National HUD map Console specific settings for lens flare intensity Stockcar90: Added red wheel variation New Harrison Peak export Build 220 (24/5/12, Senior Manager) Implemented game session browser: - Create GameBrowser class which maintains and refreshes list of running game sessions - Added game browser query functions to Online Interface - Fixed the order in which in which online components are terminated. This fixes issue where the game could get stuck in infinite loop on exit - Fixed bug where the CSProtocol class would not handle messages incoming after the initial HELO response correctly. - Regenerated header+source with DS server definitions. Added support functions for game browser testing Fixed console compilation issue The DSProtocol class will now remember state changes internally and notify all interested components from the main update tick Hooked up the remaining speed sensitive FOV sliders in the camera options, so the min/max FOV (75%-115%) and min/max speeds (0-100 mph and 100-300mph) can now be tweaked (if Speed Sensitive is On). Added a workaround for the appfunc checks to avoid block nesting issues Online: Added ghost present flags and ghost magic data to leaderboard query responses Fix path for saving statistics file after generation Rouen: New faster raceline, more accurate raceline. AI behaviour fixed in hairpin Rouen and Rouen Short: Added support for 42 cars in the AIW and TRD file BAC MONO: New liveries Added track HUD map for Loire Added track HUD map for Henrico Added track HUD map for Heusden Tracks, Sakitto. Tweaked textures/PSD files Added new Anhalt HUD map Aries:console specific textures for lens flare star and rainbows, compressed to dxt1 to save mem Racer L4 & V8: fixed exploding damage, offset tires and mismatched mirror mapping in cockpit model Stockcar 90: CPIT meshes WIP002 Added Anhalt GP HUD map Re-arranged T1/T2 icons in HUD map. Updated Anhalt HUD map colours Added Anhalt, Heusden, Henrico, Euro24 co-ord's for HUD maps New Racer exports New Delaware export Link to comment Share on other sites More sharing options...
VELOCIPEDE Posted May 28, 2012 Share Posted May 28, 2012 Build 222 (28/5/12, Senior Manager) mplemented handling of all game session-related notifications from the server: user joined session, session member updated, session member left, session attribute changed, session state changed Special handling of user and attribute updates while joining/creating session Added logging of various networking/data issues to game manager Updated adjustment of contact constraint orientation (preventing vehicle scooping) to correctly handle the case where constraint primary axis is perpendicular to vehicle's XZ plane Fixed helmet cam audio so it doesn't remain on during replays or when switching to an AI car. Bug reported on WMD forum Added on-demand reload of FFB tweaker file to F1 menu (Input/Load/Reload FFB Tweaks). Rename F1 menu option "FFB Grip Multi" to "FFB Grip Multi (Legacy)" Ghost system: - Added explicit initialization and cleanup calls for the object encapsulating the ghost background thread - Implemented task queues (pending and finished) for the ghost background thread - Ghost background thread is started on demand and stopped when it's idle for some time - Compressor and decompressor have now a better interface for returning and/or releasing ownership of the output buffers - Moved Entry class out of the Cache class, so that forward declaration can be used - Moved the Cache and CacheEntry routines to more appropriate source files - Implemented a skeleton of ghost background thread that will perform lengthy tasks like compression or decompression in the background - Cache entries now have a list of tasks they're queued for and information about task that is in progress - Added job queue for the ghost cache - Deleting cache entries locked in memory will only queue them for deletion, instead of deleting them immediately. - Ghost cache will now process certain tasks on ghost entries: load/save is implemented, upload/download and compress/decompress will be implemented later. The cache will either perform the tasks on its own, or will offload them to the background thread, as appropriate - Added API to initiate ghost download. The cache will decide from where the ghost should be retrieved - Cache search functions will ignore ghosts queued for deletion Latest Loire HUD maps tweaked. Delaware: New AIW. Added raceline, pitlane path, corridors edited to usable track width surface Harrison Pike. removed trees intersecting with tribunes Harrison Pike Raceway - add new textures for curved wires Adding Autograss to the Harrison pike track Forced rolling start and limited participant to 42 on Delaware Memphis, Henrico, Delaware logos added to splash screen BAC MONO: Livery colour updates WTC overcast fog fix Latest Belgian circuit HUD map added Added co-ord's for : Belgian/Memphis/Harrison_Pike_Raceway maps New Harrison Pike Raceway export New Sakitto exports Link to comment Share on other sites More sharing options...
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