Guest Uff Posted October 17, 2011 Share Posted October 17, 2011 Link to comment Share on other sites More sharing options...
VELOCIPEDE Posted October 18, 2011 Share Posted October 18, 2011 Today's progress report:Vehicle: Racer V8 RS All mapping/texture updates done, materials updated, bug fixing. Will be checked in tomorrow. RAC_V8_MISC_DIFF.dds - 1024x1024 - dxt1 - 100% RAC_V8_MISC_SPEC.dds - 512x512 - dxt5 - 100% RAC_V8_MISC_NORM.dds - 1024x1024 - dxt1 - 100% RAC_V8_BADGES_DIFF.dds - 256x256 - dxt5 - 100% RAC_V8_BADGES_SPEC.dds - 256x256 - dxt5 -100% RAC_V8_BADGES_NORM.dds - 256x256 - dxt1 - 100% Time spent today 8 hours, time totally spent 16 hours = 100% Link to comment Share on other sites More sharing options...
VELOCIPEDE Posted October 18, 2011 Share Posted October 18, 2011 Task: Preparing for first PreAlpha exportTime: 9 hours (18.5 hours total) DONE Fixed BADGES textures to fix Mipmap issues DONE Changed LIGHTS textures and UVs to optimize drawcalls DONE Clone LODX meshes to be tmp. LODA DONE Created tmp. CPIT body/chassis meshes DONE Configured user flags for all meshes DONE Set final selection sets DONE Calibrated gauges, setup cockpit display DONE Gearshift animation setup DONE Render and export of Ambient shadow Still to do: TODO Export to game TODO Set positions for temporary driver character There were quite a few problems with getting this car into the game today. We are working on finding the root of these problems now. New screenshots will follow as soon as I managed to get it ingame. Link to comment Share on other sites More sharing options...
Guest Uff Posted October 19, 2011 Share Posted October 19, 2011 Chiudo il topic in quanto al momento è desiderio del team tenere sul forum interno le varie immagini WIP. Link to comment Share on other sites More sharing options...
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