Jump to content

Guest Uff

Recommended Posts

Today's progress report:

Vehicle: Racer V8 RS

All mapping/texture updates done, materials updated, bug fixing.

Will be checked in tomorrow.

RAC_V8_MISC_DIFF.dds - 1024x1024 - dxt1 - 100%

RAC_V8_MISC_SPEC.dds - 512x512 - dxt5 - 100%

RAC_V8_MISC_NORM.dds - 1024x1024 - dxt1 - 100%

RAC_V8_BADGES_DIFF.dds - 256x256 - dxt5 - 100%

RAC_V8_BADGES_SPEC.dds - 256x256 - dxt5 -100%

RAC_V8_BADGES_NORM.dds - 256x256 - dxt1 - 100%

Time spent today 8 hours, time totally spent 16 hours = 100%

attachment.php?attachmentid=629&stc=1&thumb=1&d=1318967678

Link to comment
Share on other sites

Task: Preparing for first PreAlpha export

Time: 9 hours (18.5 hours total)

DONE Fixed BADGES textures to fix Mipmap issues

DONE Changed LIGHTS textures and UVs to optimize drawcalls

DONE Clone LODX meshes to be tmp. LODA

DONE Created tmp. CPIT body/chassis meshes

DONE Configured user flags for all meshes

DONE Set final selection sets

DONE Calibrated gauges, setup cockpit display

DONE Gearshift animation setup

DONE Render and export of Ambient shadow

Still to do:

TODO Export to game

TODO Set positions for temporary driver character

There were quite a few problems with getting this car into the game today.

We are working on finding the root of these problems now.

New screenshots will follow as soon as I managed to get it ingame.

attachment.php?attachmentid=579&stc=1&d=1318869095attachment.php?attachmentid=580&stc=1&d=1318869096attachment.php?attachmentid=581&stc=1&d=1318869097attachment.php?attachmentid=582&stc=1&d=1318869098

Link to comment
Share on other sites

Guest
This topic is now closed to further replies.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.