Alessandro Pollini Posted August 28, 2011 Posted August 28, 2011 File Name: EOAA GT 1.07 File Submitter: Alessandro Pollini File Submitted: 28 Aug 2011 File Category: Cover Wheel MODs Author : EOAA Release Date 2010 If you appreciate the work that has gone into this mod and can afford it please make a donation by pressing the Donation button in the top right corner at www.eoaa.org thanks. I cannot tell you exactly how many hours have gone into this mod but it is more than 100 for sure. The installer for this mod will abort if the original GTR2 DVD or CD is not in your CDROM drive. Please buy a copy! There is a single installer which works for five different versions of GTR2. If you have the 3 CD version of GTR2 please insert CD2 before installing this mod. If the installer doesn't work for you even though you have inserted you DVD or CD please send an email to admin@eoaa.org. (Some sites are still hosting the old 349mb installer which works for only three versions of GTR2. If your installer aborts, try downloading the 317mb installer from any of the links here at rFC, it works for all known versions of GTR2). The CDROM verification is for legal reasons. It will not ever be removed unless someone can make these cars to the same standard from scratch. GTR2 is affectively a rFactor mod, buying GTR2 means you would be supporting a mod team (Simbin). Also if Simbin continue to pay for a license to use rFactor you would be supporting ISI too, looking at the GTR Evolution physics files, it's clear they are still using rFactor code. If Simbin want true realism, well they ought to stick to their roots, work with and support ISI. ISI have the experience, skill and talent to take it in the right direction, I'm not saying Simbin don't only that two minds are better than one. There are Dunlop, Michelin and Pirelli tyres for each car and also three compounds soft, medium and hard for each brand of tyre. The following cars are included. Aston Martin DBR9 Chevrolet Corvette C5R Chevrolet Corvette C6R Chrysler Viper GTS - R Ferrari 550 Maranello Ferrari 575 GTC Lamborghini Murcielago R-GT Lister Storm Maserati MC12 Saleen S7R If anyone with modeling skills is interested in updating or making new models, please contact admin@eoaa.org. The installer for this mod installs only files and folders and creates one registry entry inside one registry folder, all of which are removed post uninstalling the mod. No start menu entries are installed. To uninstall the mod please use Uninstall EOAA GT.exe located in your rFactor root folder. Please note that all EOAA installed folders are completely removed during the uninstall process regardless of their being new or edited files/folders present. Patches will no doubt be added to this mod. Patch versions progress as follows V1.01, V1.02, V1.03, V1.04. If you miss a version of a patch i.e. you have V1.01 patch installed but now V1.04 patch is available, well don't worry the latest patch always contains all files from all previous patches. So as long as you install the current main installer and the latest patch you'll be fully up to date. This mod includes original sounds and physics. We started working on the physics back in February 2008. There are working glowing brakes (although they have to be really hot, 500 to 600 to glow fully) and also dirt build up on the windscreen (takes about 40 minutes for the animation to reach the final texture). The mod is designed for leagues, it couldn't be easier to add new cars and new teams. Within each Vehicle folder is a Test drive team, each Test drive team is an example and intended as a guide to refer to when adding new teams. Some Test drive folders have an instructions.txt file in them if there are specific instructions which need to be followed. The GenString notes in the veh files explain which GenStrings you can alter (altering GenStrings which are not mentioned is not recommended, the best models have been chosen and only those models have been updated). Much testing has gone into the pace car and full course yellow settings it basically works if the following is understood (see Formation start and Full course yellows sections) http://www.eoaa.org/main/rFactor/rules.htm. The head physics are completely new and have been created to try and improve the sense of G force. They were created using 50% head movement and +50% exaggerate yaw. For detailed car specifications, guides (including realfeel FFB settings) and templates please refer to http://forum.eoaa.org/index.php?board=41.0. New templates have been made for every car and must be used because the specular maps have been updated for all models and the specular maps tie in with the new templates. The physics have been made using carFactory http://www.kangaloosh.com/cms/Welcome/Download/tabid/57/Default.aspx (thanks to Kangaloosh for a truly amazing program). The data we fed into it has undergone rigorous testing. Trigonometry was used to calculate and set push rod angles in the hdv. The tyres and engine files have been made using Trex (a beta program for advanced physics editing). Trex uses wheel specifications i.e. tyre width, tyre profile and diameter to calculate the majority of values. carFactory uses the exact same wheel specifications to build the suspension which means the tbc files are in sync with the suspension model files. SemiAutomatic=0 for all cars which means auto clutch must be enabled so that auto lift and auto blip can be used. Auto lift and and auto blip use the hdv for transmission physics. Auto lift and auto blip can be enabled or disabled in the plr file i.e. X:Program Files FactorUserDataYourNameYourName.plr under DRIVING AIDS. Auto lift automatically cuts power on upshifts, auto blip automatically blips or revs the engine on downshifts for smoother transmission. In real life some of these cars have full semi automatic transmissions, some have quarter automatic transmissions i.e. auto lift enabled but no auto blip. =1 is enabled =0 is disabled Auto Clutch="1" Auto Lift="1" Auto Blip="0" With auto blip disabled you must blip the throttle on downshifts so that the engine revs match wheel speed, if the engine revs don't match wheel speed the rear wheels will spin and cause the rear to step out quite severely. Likewise if auto lift is disabled and you don't manually lift the rear wheels will snap and loose traction on upshifts because the engine revs are too high. Nearly all modern GT cars use an electronic cut for upshifts i.e. auto lift=1. I use the above settings and this is what's used by most teams in the FIA GT. Regarding the sounds, some might say they are too quiet. Well the problem is not that the samples are too quiet, the problem is that a typical sound card cannot amplify them enough. The samples are already at 100% volume, if I increase the volume any more they will start to clip and distort. Many people add distortion to boost the volume but then quality and detail is lost. I prefer to keep original quality and detail and then use my stereo amplifier to increase volume. Sound cards have great quality but they do not for some strange reason make very good amplifiers. However you can make adjustments to the volume by editing the sfx files. Increasing playerEngineVolumeMinimum=1.0 will increase off throttle sounds, 1.0 is maximum volume. Also there is a neat trick whereby adding a multiplier at the start of the search path allows control over volume for example .. VS_OUTSIDE_POWER_ENGINE_4=1.1,E_GTSaleensaleenex_onhigh_23.wav Increases the volume for this particular sample by 10%. Increasing the volume too much will introduce distortion, some samples can handle increased volume better than others. Also please note the comma , after the multiplier. Happy editing although the balance has been worked on a lot. Credits Richard Allanby (aka CBFR) Sounds, physics, compilation and installer. Kangaloosh carFactory author (physics) and advice. Niels Heusinkveld (aka Niels_at_home) Trex author (physics), advice and support. EdOg DBR9 model author. Ari Antero (aka SpaceFox) Advice and support. Alex Laidlaw (aka ajp) Advice and support. RMT Team Advice and support. Pain-less rFactor Blue GUI author. Simbin and Blimey For creating GTR2 and such beautiful models. Jimi Hendrix Come on (let the good times roll). Click here to download this file
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